前言
- 发布此文章主要是对自己所学知识的总结
- 通过文章的方式可以让自己对所学知识加深印象
- 方便日后需要的时候查看,如果有不对的地方欢迎指出
- 文笔不行,多多见谅
一直都是用印象笔记来记录自己的学习过程,但是笔记做完很久不看的话,就会忘记很多细节,所以才会选择再写一遍,加深一下印象,书读百遍其义自见.这段时间没有新需求,利用空闲时间巩固一下知识,免得空度时光
上一篇里针对Category的源码进行了解读,但是没有说到load和initialize这两个方法在分类中是怎么调用的,很早写的一篇iOS load和initialize认知里面提到了调用顺序,但是没有从底层原理进行分析,今天从源码中看看具体是怎么回事,理解了原理,对方法调用顺序也就理解起来更加容易.虽然网上已经有很多这样的文章,但人家的终归是人家的,只看不写印象还是不会深刻
一 : 源码解读load方法
load方法是在runtime加载类、分类时调用,每个类、分类在程序运行过程中只会调用一次,除非是手动调用,具体调用顺序通过源码一一解释
load_images(const char *path __unused, const struct mach_header *mh)
{
// Return without taking locks if there are no +load methods here.
if (!hasLoadMethods((const headerType *)mh)) return;
recursive_mutex_locker_t lock(loadMethodLock);
// Discover load methods
{
rwlock_writer_t lock2(runtimeLock);
prepare_load_methods((const headerType *)mh);
}
// Call +load methods (without runtimeLock - re-entrant)
call_load_methods();
}
prepare_load_methods((const headerType *)mh);
: 准备load方法
void prepare_load_methods(const headerType *mhdr)
{
size_t count, i;
runtimeLock.assertWriting();
classref_t *classlist =
_getObjc2NonlazyClassList(mhdr, &count);
for (i = 0; i < count; i++) {
schedule_class_load(remapClass(classlist[i]));
}
category_t **categorylist = _getObjc2NonlazyCategoryList(mhdr, &count);
for (i = 0; i < count; i++) {
category_t *cat = categorylist[i];
Class cls = remapClass(cat->cls);
if (!cls) continue; // category for ignored weak-linked class
realizeClass(cls);
assert(cls->ISA()->isRealized());
add_category_to_loadable_list(cat);
}
}
//递归查找父类,父类优先添加到集合中
static void schedule_class_load(Class cls)
{
if (!cls) return;
assert(cls->isRealized()); // _read_images should realize
if (cls->data()->flags & RW_LOADED) return;
// Ensure superclass-first ordering
schedule_class_load(cls->superclass);
add_class_to_loadable_list(cls);
cls->setInfo(RW_LOADED);
}
//把类和类的load方法添加到loadable_classes数组中,数组中每一个元素都是一个结构体,结构体中包含类和load方法的IMP
static struct loadable_class *loadable_classes = nil;
struct loadable_class {
Class cls; // may be nil
IMP method;
};
void add_class_to_loadable_list(Class cls)
{
IMP method;
loadMethodLock.assertLocked();
method = cls->getLoadMethod();
if (!method) return; // Don't bother if cls has no +load method
if (PrintLoading) {
_objc_inform("LOAD: class '%s' scheduled for +load",
cls->nameForLogging());
}
if (loadable_classes_used == loadable_classes_allocated) {
loadable_classes_allocated = loadable_classes_allocated*2 + 16;
loadable_classes = (struct loadable_class *)
realloc(loadable_classes,
loadable_classes_allocated *
sizeof(struct loadable_class));
}
loadable_classes[loadable_classes_used].cls = cls;
loadable_classes[loadable_classes_used].method = method;
loadable_classes_used++;
}
static struct loadable_category *loadable_categories = nil;
struct loadable_category {
Category cat; // may be nil
IMP method;
};
//处理分类
void add_category_to_loadable_list(Category cat)
{
IMP method;
loadMethodLock.assertLocked();
method = _category_getLoadMethod(cat);
// Don't bother if cat has no +load method
if (!method) return;
if (PrintLoading) {
_objc_inform("LOAD: category '%s(%s)' scheduled for +load",
_category_getClassName(cat), _category_getName(cat));
}
if (loadable_categories_used == loadable_categories_allocated) {
loadable_categories_allocated = loadable_categories_allocated*2 + 16;
loadable_categories = (struct loadable_category *)
realloc(loadable_categories,
loadable_categories_allocated *
sizeof(struct loadable_category));
}
loadable_categories[loadable_categories_used].cat = cat;
loadable_categories[loadable_categories_used].method = method;
loadable_categories_used++;
}
上面代码主要做两件事:
- 处理类的load方法,递归获取父类的,把类和类的load方法的IMP存储到
struct loadable_class
结构体中,并把结构体添加loadable_classes
数组中 - 处理分类的load方法,把分类和分类的load方法的IMP存储到
loadable_category
结构体中,并把结构体添加到loadable_categories
数组中
所有的类和分类都添加到了集合中,继续往下看,到了call_load_methods();
奉上代码:
void call_load_methods(void)
{
static bool loading = NO;
bool more_categories;
loadMethodLock.assertLocked();
// Re-entrant calls do nothing; the outermost call will finish the job.
if (loading) return;
loading = YES;
void *pool = objc_autoreleasePoolPush();
do {
// 1. Repeatedly call class +loads until there aren't any more
while (loadable_classes_used > 0) {
call_class_loads();
}
// 2. Call category +loads ONCE
more_categories = call_category_loads();
// 3. Run more +loads if there are classes OR more untried categories
} while (loadable_classes_used > 0 || more_categories);
objc_autoreleasePoolPop(pool);
loading = NO;
}
static void call_class_loads(void)
{
int i;
// Detach current loadable list.
struct loadable_class *classes = loadable_classes;
int used = loadable_classes_used;
loadable_classes = nil;
loadable_classes_allocated = 0;
loadable_classes_used = 0;
// Call all +loads for the detached list.
for (i = 0; i < used; i++) {
Class cls = classes[i].cls;
load_method_t load_method = (load_method_t)classes[i].method;
if (!cls) continue;
if (PrintLoading) {
_objc_inform("LOAD: +[%s load]\n", cls->nameForLogging());
}
(*load_method)(cls, SEL_load);
}
// Destroy the detached list.
if (classes) free(classes);
}
static bool call_category_loads(void)
{
int i, shift;
bool new_categories_added = NO;
// Detach current loadable list.
struct loadable_category *cats = loadable_categories;
int used = loadable_categories_used;
int allocated = loadable_categories_allocated;
loadable_categories = nil;
loadable_categories_allocated = 0;
loadable_categories_used = 0;
// Call all +loads for the detached list.
for (i = 0; i < used; i++) {
Category cat = cats[i].cat;
load_method_t load_method = (load_method_t)cats[i].method;
Class cls;
if (!cat) continue;
cls = _category_getClass(cat);
if (cls && cls->isLoadable()) {
if (PrintLoading) {
_objc_inform("LOAD: +[%s(%s) load]\n",
cls->nameForLogging(),
_category_getName(cat));
}
(*load_method)(cls, SEL_load);
cats[i].cat = nil;
}
}
// Compact detached list (order-preserving)
shift = 0;
for (i = 0; i < used; i++) {
if (cats[i].cat) {
cats[i-shift] = cats[i];
} else {
shift++;
}
}
used -= shift;
// Copy any new +load candidates from the new list to the detached list.
new_categories_added = (loadable_categories_used > 0);
for (i = 0; i < loadable_categories_used; i++) {
if (used == allocated) {
allocated = allocated*2 + 16;
cats = (struct loadable_category *)
realloc(cats, allocated *
sizeof(struct loadable_category));
}
cats[used++] = loadable_categories[i];
}
// Destroy the new list.
if (loadable_categories) free(loadable_categories);
// Reattach the (now augmented) detached list.
// But if there's nothing left to load, destroy the list.
if (used) {
loadable_categories = cats;
loadable_categories_used = used;
loadable_categories_allocated = allocated;
} else {
if (cats) free(cats);
loadable_categories = nil;
loadable_categories_used = 0;
loadable_categories_allocated = 0;
}
if (PrintLoading) {
if (loadable_categories_used != 0) {
_objc_inform("LOAD: %d categories still waiting for +load\n",
loadable_categories_used);
}
}
return new_categories_added;
}
call_load_methods();
主要做了两件事:
- 调用类的load方法,优先调用父类的load方法,因为父类是优先添加到集合中的
- 调用分类的load方法
类的load方法通过(*load_method)(cls, SEL_load);
直接是指针调用
分类的load方法也是通过指针直接调用的,而不是通过objc_msgSend
进行调用的
但是有一点,如果是手动调用的话,和上面说的就不一样了,手动调用则是通过objc_msgSend
进行调用的
Person *person = [[Person alloc]init];
[Person load];
编译成c++代码
Person *person = ((Person *(*)(id, SEL))(void *)objc_msgSend)((id)((Person *(*)(id, SEL))(void *)objc_msgSend)((id)objc_getClass("Person"), sel_registerName("alloc")), sel_registerName("init"));
((void (*)(id, SEL))(void *)objc_msgSend)((id)objc_getClass("Person"), sel_registerName("load"));
小节: 在调用load方法之前会把所有的类和分类添加到相应的数组中准备好(添加类的时候会通过递归的方法邮箱把父类添加到数组中),然后再通过遍历直接通过函数指针进行调用
二 : initialize
上面我们说了load方法是通过函数指针直接进行调用的,那initialize是怎么调用的呢?
initialize会在类第一次接收到消息的时候调用
IMP _class_lookupMethodAndLoadCache3(id obj, SEL sel, Class cls)
{
return lookUpImpOrForward(cls, sel, obj,
YES/*initialize*/, NO/*cache*/, YES/*resolver*/);
}
IMP lookUpImpOrForward(Class cls, SEL sel, id inst,
bool initialize, bool cache, bool resolver)
{
//如果initialize==Yes,说明需要初始化,并且该类没有进行过初始化,然后调用_class_initialize进行初始化
if (initialize && !cls->isInitialized()) {
runtimeLock.unlockRead();
_class_initialize (_class_getNonMetaClass(cls, inst));
runtimeLock.read();
}
}
void _class_initialize(Class cls)
{
assert(!cls->isMetaClass());
Class supercls;
bool reallyInitialize = NO;
// Make sure super is done initializing BEFORE beginning to initialize cls.
// See note about deadlock above.
//在初始化之前先确保父类进行了初始化操作,如果没有就先初始化父类
supercls = cls->superclass;
if (supercls && !supercls->isInitialized()) {
_class_initialize(supercls);
}
// Try to atomically set CLS_INITIALIZING.
{
monitor_locker_t lock(classInitLock);
if (!cls->isInitialized() && !cls->isInitializing()) {
cls->setInitializing();
reallyInitialize = YES;
}
}
if (reallyInitialize) {
// We successfully set the CLS_INITIALIZING bit. Initialize the class.
// Record that we're initializing this class so we can message it.
_setThisThreadIsInitializingClass(cls);
if (MultithreadedForkChild) {
// LOL JK we don't really call +initialize methods after fork().
performForkChildInitialize(cls, supercls);
return;
}
if (PrintInitializing) {
_objc_inform("INITIALIZE: thread %p: calling +[%s initialize]",
pthread_self(), cls->nameForLogging());
}
//调用初始化发送,
callInitialize(cls);
if (PrintInitializing) {
_objc_inform("INITIALIZE: thread %p: finished +[%s initialize]",
pthread_self(), cls->nameForLogging());
}
return;
}
else if (cls->isInitializing()) {
if (_thisThreadIsInitializingClass(cls)) {
return;
} else if (!MultithreadedForkChild) {
waitForInitializeToComplete(cls);
return;
} else {
_setThisThreadIsInitializingClass(cls);
performForkChildInitialize(cls, supercls);
}
}
else if (cls->isInitialized()) {
return;
}
else {
// We shouldn't be here.
_objc_fatal("thread-safe class init in objc runtime is buggy!");
}
}
void callInitialize(Class cls)
{
((void(*)(Class, SEL))objc_msgSend)(cls, SEL_initialize);
asm("");
}
一:首先会判断该类有没有进行过初始化,没有的话就进行初始化
二:在_class_initialize()函数里,判断父类有没有进行过初始化,如果没有就递归调用此方法,先初始化父类
三:调用callInitialize ()
,其实就是在发送消息调用objc_msgSend
;
小结:从上面的代码可以看出,initialize
其实就是消息发送,最终调用的是objc_msgSend
,所以它就有以下的特点:
-
子类没有实现
initialize
方法会调用父类的initialize
-
分类的
initialize
会覆盖本类的方法 -
父类的
initialize
可能会调用多次哦
总结: load和initialize是有本质区别的,load是根据函数指针直接调用,而initialize走的是消息发送机制
本次分享到此为止,天天学习,好好向上!!
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