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通过源码查看load和initialize

通过源码查看load和initialize

作者: 郭小弟 | 来源:发表于2018-09-03 14:25 被阅读18次

    前言

    • 发布此文章主要是对自己所学知识的总结
    • 通过文章的方式可以让自己对所学知识加深印象
    • 方便日后需要的时候查看,如果有不对的地方欢迎指出
    • 文笔不行,多多见谅

    一直都是用印象笔记来记录自己的学习过程,但是笔记做完很久不看的话,就会忘记很多细节,所以才会选择再写一遍,加深一下印象,书读百遍其义自见.这段时间没有新需求,利用空闲时间巩固一下知识,免得空度时光

    上一篇里针对Category的源码进行了解读,但是没有说到load和initialize这两个方法在分类中是怎么调用的,很早写的一篇iOS load和initialize认知里面提到了调用顺序,但是没有从底层原理进行分析,今天从源码中看看具体是怎么回事,理解了原理,对方法调用顺序也就理解起来更加容易.虽然网上已经有很多这样的文章,但人家的终归是人家的,只看不写印象还是不会深刻

    一 : 源码解读load方法

    load方法是在runtime加载类、分类时调用,每个类、分类在程序运行过程中只会调用一次,除非是手动调用,具体调用顺序通过源码一一解释

    load_images(const char *path __unused, const struct mach_header *mh)
    {
        // Return without taking locks if there are no +load methods here.
        if (!hasLoadMethods((const headerType *)mh)) return;
    
        recursive_mutex_locker_t lock(loadMethodLock);
    
        // Discover load methods
        {
            rwlock_writer_t lock2(runtimeLock);
            prepare_load_methods((const headerType *)mh);
        }
    
        // Call +load methods (without runtimeLock - re-entrant)
        call_load_methods();
    }
    

    prepare_load_methods((const headerType *)mh); : 准备load方法

    void prepare_load_methods(const headerType *mhdr)
    {
        size_t count, i;
    
        runtimeLock.assertWriting();
    
        classref_t *classlist = 
            _getObjc2NonlazyClassList(mhdr, &count);
        for (i = 0; i < count; i++) {
            schedule_class_load(remapClass(classlist[i]));
        }
    
        category_t **categorylist = _getObjc2NonlazyCategoryList(mhdr, &count);
        for (i = 0; i < count; i++) {
            category_t *cat = categorylist[i];
            Class cls = remapClass(cat->cls);
            if (!cls) continue;  // category for ignored weak-linked class
            realizeClass(cls);
            assert(cls->ISA()->isRealized());
            add_category_to_loadable_list(cat);
        }
    }
    //递归查找父类,父类优先添加到集合中
    static void schedule_class_load(Class cls)
    {
        if (!cls) return;
        assert(cls->isRealized());  // _read_images should realize
    
        if (cls->data()->flags & RW_LOADED) return;
    
        // Ensure superclass-first ordering
        schedule_class_load(cls->superclass);
    
        add_class_to_loadable_list(cls);
        cls->setInfo(RW_LOADED); 
    }
    //把类和类的load方法添加到loadable_classes数组中,数组中每一个元素都是一个结构体,结构体中包含类和load方法的IMP
    static struct loadable_class *loadable_classes = nil;
    struct loadable_class {
        Class cls;  // may be nil
        IMP method;
    };
    void add_class_to_loadable_list(Class cls)
    {
        IMP method;
    
        loadMethodLock.assertLocked();
    
        method = cls->getLoadMethod();
        if (!method) return;  // Don't bother if cls has no +load method
        
        if (PrintLoading) {
            _objc_inform("LOAD: class '%s' scheduled for +load", 
                         cls->nameForLogging());
        }
        
        if (loadable_classes_used == loadable_classes_allocated) {
            loadable_classes_allocated = loadable_classes_allocated*2 + 16;
            loadable_classes = (struct loadable_class *)
                realloc(loadable_classes,
                                  loadable_classes_allocated *
                                  sizeof(struct loadable_class));
        }
        
        loadable_classes[loadable_classes_used].cls = cls;
        loadable_classes[loadable_classes_used].method = method;
        loadable_classes_used++;
    }
    static struct loadable_category *loadable_categories = nil;
    struct loadable_category {
        Category cat;  // may be nil
        IMP method;
    };
    //处理分类
    void add_category_to_loadable_list(Category cat)
    {
        IMP method;
    
        loadMethodLock.assertLocked();
    
        method = _category_getLoadMethod(cat);
    
        // Don't bother if cat has no +load method
        if (!method) return;
    
        if (PrintLoading) {
            _objc_inform("LOAD: category '%s(%s)' scheduled for +load", 
                         _category_getClassName(cat), _category_getName(cat));
        }
        
        if (loadable_categories_used == loadable_categories_allocated) {
            loadable_categories_allocated = loadable_categories_allocated*2 + 16;
            loadable_categories = (struct loadable_category *)
                realloc(loadable_categories,
                                  loadable_categories_allocated *
                                  sizeof(struct loadable_category));
        }
    
        loadable_categories[loadable_categories_used].cat = cat;
        loadable_categories[loadable_categories_used].method = method;
        loadable_categories_used++;
    }
    

    上面代码主要做两件事:

    • 处理类的load方法,递归获取父类的,把类和类的load方法的IMP存储到struct loadable_class结构体中,并把结构体添加loadable_classes数组中
    • 处理分类的load方法,把分类和分类的load方法的IMP存储到loadable_category结构体中,并把结构体添加到loadable_categories数组中

    所有的类和分类都添加到了集合中,继续往下看,到了call_load_methods();
    奉上代码:

    void call_load_methods(void)
    {
        static bool loading = NO;
        bool more_categories;
    
        loadMethodLock.assertLocked();
    
        // Re-entrant calls do nothing; the outermost call will finish the job.
        if (loading) return;
        loading = YES;
    
        void *pool = objc_autoreleasePoolPush();
    
        do {
            // 1. Repeatedly call class +loads until there aren't any more
            while (loadable_classes_used > 0) {
                call_class_loads();
            }
    
            // 2. Call category +loads ONCE
            more_categories = call_category_loads();
    
            // 3. Run more +loads if there are classes OR more untried categories
        } while (loadable_classes_used > 0  ||  more_categories);
    
        objc_autoreleasePoolPop(pool);
    
        loading = NO;
    }
    static void call_class_loads(void)
    {
        int i;
        
        // Detach current loadable list.
        struct loadable_class *classes = loadable_classes;
        int used = loadable_classes_used;
        loadable_classes = nil;
        loadable_classes_allocated = 0;
        loadable_classes_used = 0;
        
        // Call all +loads for the detached list.
        for (i = 0; i < used; i++) {
            Class cls = classes[i].cls;
            load_method_t load_method = (load_method_t)classes[i].method;
            if (!cls) continue; 
    
            if (PrintLoading) {
                _objc_inform("LOAD: +[%s load]\n", cls->nameForLogging());
            }
            (*load_method)(cls, SEL_load);
        }
        
        // Destroy the detached list.
        if (classes) free(classes);
    }
    static bool call_category_loads(void)
    {
        int i, shift;
        bool new_categories_added = NO;
        
        // Detach current loadable list.
        struct loadable_category *cats = loadable_categories;
        int used = loadable_categories_used;
        int allocated = loadable_categories_allocated;
        loadable_categories = nil;
        loadable_categories_allocated = 0;
        loadable_categories_used = 0;
    
        // Call all +loads for the detached list.
        for (i = 0; i < used; i++) {
            Category cat = cats[i].cat;
            load_method_t load_method = (load_method_t)cats[i].method;
            Class cls;
            if (!cat) continue;
    
            cls = _category_getClass(cat);
            if (cls  &&  cls->isLoadable()) {
                if (PrintLoading) {
                    _objc_inform("LOAD: +[%s(%s) load]\n", 
                                 cls->nameForLogging(), 
                                 _category_getName(cat));
                }
                (*load_method)(cls, SEL_load);
                cats[i].cat = nil;
            }
        }
    
        // Compact detached list (order-preserving)
        shift = 0;
        for (i = 0; i < used; i++) {
            if (cats[i].cat) {
                cats[i-shift] = cats[i];
            } else {
                shift++;
            }
        }
        used -= shift;
    
        // Copy any new +load candidates from the new list to the detached list.
        new_categories_added = (loadable_categories_used > 0);
        for (i = 0; i < loadable_categories_used; i++) {
            if (used == allocated) {
                allocated = allocated*2 + 16;
                cats = (struct loadable_category *)
                    realloc(cats, allocated *
                                      sizeof(struct loadable_category));
            }
            cats[used++] = loadable_categories[i];
        }
    
        // Destroy the new list.
        if (loadable_categories) free(loadable_categories);
    
        // Reattach the (now augmented) detached list. 
        // But if there's nothing left to load, destroy the list.
        if (used) {
            loadable_categories = cats;
            loadable_categories_used = used;
            loadable_categories_allocated = allocated;
        } else {
            if (cats) free(cats);
            loadable_categories = nil;
            loadable_categories_used = 0;
            loadable_categories_allocated = 0;
        }
    
        if (PrintLoading) {
            if (loadable_categories_used != 0) {
                _objc_inform("LOAD: %d categories still waiting for +load\n",
                             loadable_categories_used);
            }
        }
    
        return new_categories_added;
    }
    

    call_load_methods();主要做了两件事:

    • 调用类的load方法,优先调用父类的load方法,因为父类是优先添加到集合中的
    • 调用分类的load方法
      类的load方法通过(*load_method)(cls, SEL_load);直接是指针调用
      分类的load方法也是通过指针直接调用的,而不是通过objc_msgSend进行调用的
      但是有一点,如果是手动调用的话,和上面说的就不一样了,手动调用则是通过objc_msgSend进行调用的
    Person *person = [[Person alloc]init];
    [Person load];
    

    编译成c++代码

            Person *person = ((Person *(*)(id, SEL))(void *)objc_msgSend)((id)((Person *(*)(id, SEL))(void *)objc_msgSend)((id)objc_getClass("Person"), sel_registerName("alloc")), sel_registerName("init"));
            ((void (*)(id, SEL))(void *)objc_msgSend)((id)objc_getClass("Person"), sel_registerName("load"));
    

    小节: 在调用load方法之前会把所有的类和分类添加到相应的数组中准备好(添加类的时候会通过递归的方法邮箱把父类添加到数组中),然后再通过遍历直接通过函数指针进行调用

    二 : initialize

    上面我们说了load方法是通过函数指针直接进行调用的,那initialize是怎么调用的呢?
    initialize会在类第一次接收到消息的时候调用

    IMP _class_lookupMethodAndLoadCache3(id obj, SEL sel, Class cls)
    {
        return lookUpImpOrForward(cls, sel, obj, 
                                  YES/*initialize*/, NO/*cache*/, YES/*resolver*/);
    }
    IMP lookUpImpOrForward(Class cls, SEL sel, id inst, 
                           bool initialize, bool cache, bool resolver)
    {
    //如果initialize==Yes,说明需要初始化,并且该类没有进行过初始化,然后调用_class_initialize进行初始化
        if (initialize  &&  !cls->isInitialized()) {
            runtimeLock.unlockRead();
            _class_initialize (_class_getNonMetaClass(cls, inst));
            runtimeLock.read();
        }
    }
    void _class_initialize(Class cls)
    {
        assert(!cls->isMetaClass());
    
        Class supercls;
        bool reallyInitialize = NO;
    
        // Make sure super is done initializing BEFORE beginning to initialize cls.
        // See note about deadlock above.
    //在初始化之前先确保父类进行了初始化操作,如果没有就先初始化父类
        supercls = cls->superclass;
        if (supercls  &&  !supercls->isInitialized()) {
            _class_initialize(supercls);
        }
        
        // Try to atomically set CLS_INITIALIZING.
        {
            monitor_locker_t lock(classInitLock);
            if (!cls->isInitialized() && !cls->isInitializing()) {
                cls->setInitializing();
                reallyInitialize = YES;
            }
        }
        
        if (reallyInitialize) {
            // We successfully set the CLS_INITIALIZING bit. Initialize the class.
            
            // Record that we're initializing this class so we can message it.
            _setThisThreadIsInitializingClass(cls);
    
            if (MultithreadedForkChild) {
                // LOL JK we don't really call +initialize methods after fork().
                performForkChildInitialize(cls, supercls);
                return;
            }
    
            if (PrintInitializing) {
                _objc_inform("INITIALIZE: thread %p: calling +[%s initialize]",
                             pthread_self(), cls->nameForLogging());
            }
    //调用初始化发送,
            callInitialize(cls);
    
            if (PrintInitializing) {
                _objc_inform("INITIALIZE: thread %p: finished +[%s initialize]",
                                 pthread_self(), cls->nameForLogging());
            }
            return;
        }
        
        else if (cls->isInitializing()) {
            if (_thisThreadIsInitializingClass(cls)) {
                return;
            } else if (!MultithreadedForkChild) {
                waitForInitializeToComplete(cls);
                return;
            } else {
                _setThisThreadIsInitializingClass(cls);
                performForkChildInitialize(cls, supercls);
            }
        }
        else if (cls->isInitialized()) {
            return;
        }
        
        else {
            // We shouldn't be here. 
            _objc_fatal("thread-safe class init in objc runtime is buggy!");
        }
    }
    void callInitialize(Class cls)
    {
        ((void(*)(Class, SEL))objc_msgSend)(cls, SEL_initialize);
        asm("");
    }
    

    一:首先会判断该类有没有进行过初始化,没有的话就进行初始化
    二:在_class_initialize()函数里,判断父类有没有进行过初始化,如果没有就递归调用此方法,先初始化父类
    三:调用callInitialize (),其实就是在发送消息调用objc_msgSend;

    小结:从上面的代码可以看出,initialize其实就是消息发送,最终调用的是objc_msgSend,所以它就有以下的特点:

    • 子类没有实现initialize方法会调用父类的initialize
    • 分类的initialize会覆盖本类的方法
    • 父类的initialize可能会调用多次哦

    总结: load和initialize是有本质区别的,load是根据函数指针直接调用,而initialize走的是消息发送机制

    本次分享到此为止,天天学习,好好向上!!

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