SanJiaoView 类
import UIKit
class SanJiaoView: UIView {
var angle:CGFloat = 0
override init(frame: CGRect) {
super.init(frame: frame)
self.initCommon()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
self.initCommon()
}
func initCommon() {
self.addSubview(self.contentView)
}
override func layoutSubviews() {
super.layoutSubviews()
var rect = self.bounds
rect.size.height = rect.size.height/2
self.contentView.frame = rect
}
override func draw(_ rect: CGRect) {
print("rect \(rect)")
self.test(rect)
// let w = rect.size.width/2
// let h = rect.size.height
//
// let jd = asin(w/h)
// let origin = CGPoint.init(x: w, y: h)
// let radius:CGFloat = 100;
// let startAngle = -jd - CGFloat.pi/2;
// let endAngle = jd - CGFloat.pi/2;
// let sectorPath = UIBezierPath.init(arcCenter: origin, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
// sectorPath.addLine(to: origin)
// UIColor.darkGray.set()
// sectorPath.fill()
}
func test(_ rect: CGRect) {
let w = rect.size.width/2
let h = rect.size.height/2
let jd = -self.angle/2 - CGFloat.pi/2
let jd1 = self.angle/2 - CGFloat.pi/2
let context = UIGraphicsGetCurrentContext()
let p2 = CGPoint.init(x: w, y: h)
context?.addArc(center: p2, radius: h, startAngle: jd, endAngle: jd1, clockwise: false)
context?.addLine(to: p2)
let red = CGFloat(arc4random()%255)/255.0
let green = CGFloat(arc4random()%255)/255.0
let blue = CGFloat(arc4random()%255)/255.0
let color = UIColor.init(red: red, green: green, blue: blue, alpha: 1)
context?.setFillColor(color.cgColor)
context?.fillPath()
context?.closePath()
}
}
import UIKit
class LiveRoundTurntableView: UIView, CAAnimationDelegate {
var isAnimation:Bool = false
var prizeArray:[String] = ["谢谢参与","一等奖","谢谢参与","二等奖","谢谢参与","三等奖","谢谢参与","特等奖","特等奖","特等奖"]
var listViews:[SanJiaoView] = []
override init(frame: CGRect) {
super.init(frame: frame)
self.loadData(list: ["谢谢参与","一等奖","谢谢参与","二等奖","谢谢参与","三等奖","谢谢参与","特等奖","特等奖","特等奖"])
}
required init?(coder: NSCoder) {
super.init(coder: coder)
self.loadData(list: ["谢谢参与","一等奖","谢谢参与","二等奖","谢谢参与","三等奖","谢谢参与","特等奖","特等奖","特等奖"])
}
func loadData(list:[String]) {
self.prizeArray = list
if self.listViews.isEmpty == false {
for item in self.listViews {
item.removeFromSuperview()
}
self.listViews.removeAll()
}
for item in self.prizeArray {
let itemV = SanJiaoView.init()
itemV.backgroundColor = UIColor.clear
self.addSubview(itemV)
self.listViews.append(itemV)
}
self.setNeedsDisplay()
}
override func layoutSubviews() {
super.layoutSubviews()
let radius = self.bounds.size.height/2
let count = self.prizeArray.count
if count == 0 {
return
}
let arc:CGFloat = CGFloat.pi*2/CGFloat(count)
var sinZ = sin(arc/2.0)
if sinZ > 1 {
sinZ = 1
}
var itemW = sinZ * radius * 2
let itemH = radius*2
if count <= 1 {
itemW = itemH
}
for (index,item) in self.listViews.enumerated() {
let angle = arc * CGFloat(index);
item.angle = arc
item.frame = CGRect.init(x: self.bounds.size.width/2 - itemW/2, y: 0, width: itemW, height: itemH)
item.transform = CGAffineTransform.init(rotationAngle: angle)
item.setNeedsDisplay()
}
}
func startAnimation(endIndex:Int) {
let allCount = self.prizeArray.count
if allCount == 0 {
return
}
if allCount < endIndex {
return
}
let unitAnglePi = CGFloat.pi / 180.0
// 每个的角度
let angleUnitItem:CGFloat = 360.0 / CGFloat(allCount)
let offsetAngle:CGFloat = angleUnitItem/4.0
let randomAngle:CGFloat = CGFloat((arc4random()%UInt32(angleUnitItem - offsetAngle))) - angleUnitItem/2.0
let endAngle = CGFloat(allCount - endIndex) * angleUnitItem + randomAngle
let circleNum = 4
let rotationAnimation = CABasicAnimation.init(keyPath: "transform.rotation")
let angle:CGFloat = (CGFloat(circleNum) * 360.0 + endAngle) * unitAnglePi
rotationAnimation.toValue = NSNumber.init(value: Float(angle))
rotationAnimation.duration = 3
rotationAnimation.isCumulative = false
rotationAnimation.delegate = self
rotationAnimation.timingFunction = CAMediaTimingFunction.init(name: CAMediaTimingFunctionName.easeOut)
rotationAnimation.fillMode = .forwards
rotationAnimation.isRemovedOnCompletion = false
self.layer.add(rotationAnimation, forKey: "rotationAnimation")
}
func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
}
}
使用
class ViewController: UIViewController {
var listArr:[String] = [String]()
@IBOutlet weak var ranView: LiveRoundTurntableView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
@IBAction func zhuanCLick(_ sender: Any) {
ranView.startAnimation(endIndex: 5)
}
@IBAction func ddd(_ sender: Any) {
if listArr.count == 10 {
listArr.removeAll()
}
listArr.append("1")
ranView.loadData(list: listArr)
}
}
网友评论