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Android多线程(二)

Android多线程(二)

作者: Charles1993 | 来源:发表于2020-11-24 08:13 被阅读0次

    线程、进程、协程

    • 进程 进程是计算机资源调度和分配的单位。是程序的实体。计算机将自己的内存资源,CPU资源分配给不同的进程,这样程序才得以运行。
    • 线程 线程是计算机运算的最小调度单位。线程依附于进程,一个进程至少有一个线程。线程没有自己的内存,而使用进程的内存。进程调度一个或多个线程进行运算。
    • 协程 协程其实没有统一的定义。一般来说,协程是单线程内实现并发、非阻塞执行。kotlin中的协程实际上线程、只不过与传统的线程看起来不太一样。

    线程的创建方式

    线程的创建需要有系统的支持,所以在代码中,创建代码的方式本质上就几种,以及在其上做的一些封装。

    • 使用Thread类创建线程。Thread#start()是native方法,调用这个方法后,进程会创建一个新线程,并且在新的线程里面执行Thread#run()方法。
      /**
       * If this thread was constructed using a separate
       * {@code Runnable} run object, then that
       * {@code Runnable} object's {@code run} method is called;
       * otherwise, this method does nothing and returns.
       * <p>
       * Subclasses of {@code Thread} should override this method.
       *
       * @see     #start()
       * @see     #stop()
       * @see     #Thread(ThreadGroup, Runnable, String)
       */
      @Override
      public void run() {
          if (target != null) {
              target.run();
          }
      }
      

    所以,使用Thread类创建线程又有两种方式,1.创建一个Runnable对象作为target。2.创建一个Thread的子类,重写run()方法。

    • 使用线程池创建和管理多线程。频繁的创建和切换线程,对于JVM会造成很大的负担。使用线程池即使可以降低这种负担。线程池本质上也是使用Thread,但是线程池提供了线程的复用方法。当一个线程结束后,根据之前线程池的设定,不会马上回收,而是等待一段时间,一段时间内如果用多线程任务的话,复用这个线程。线程池的基本构造方法如下
      /**
         * Creates a new {@code ThreadPoolExecutor} with the given initial
         * parameters.
         *
         * @param corePoolSize the number of threads to keep in the pool, even
         *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
         * @param maximumPoolSize the maximum number of threads to allow in the
         *        pool
         * @param keepAliveTime when the number of threads is greater than
         *        the core, this is the maximum time that excess idle threads
         *        will wait for new tasks before terminating.
         * @param unit the time unit for the {@code keepAliveTime} argument
         * @param workQueue the queue to use for holding tasks before they are
         *        executed.  This queue will hold only the {@code Runnable}
         *        tasks submitted by the {@code execute} method.
         * @param threadFactory the factory to use when the executor
         *        creates a new thread
         * @param handler the handler to use when execution is blocked
         *        because the thread bounds and queue capacities are reached
         * @throws IllegalArgumentException if one of the following holds:<br>
         *         {@code corePoolSize < 0}<br>
         *         {@code keepAliveTime < 0}<br>
         *         {@code maximumPoolSize <= 0}<br>
         *         {@code maximumPoolSize < corePoolSize}
         * @throws NullPointerException if {@code workQueue}
         *         or {@code threadFactory} or {@code handler} is null
         */
        public ThreadPoolExecutor(int corePoolSize,
                                  int maximumPoolSize,
                                  long keepAliveTime,
                                  TimeUnit unit,
                                  BlockingQueue<Runnable> workQueue,
                                  ThreadFactory threadFactory,
                                  RejectedExecutionHandler handler) {
            if (corePoolSize < 0 ||
                maximumPoolSize <= 0 ||
                maximumPoolSize < corePoolSize ||
                keepAliveTime < 0)
                throw new IllegalArgumentException();
            if (workQueue == null || threadFactory == null || handler == null)
                throw new NullPointerException();
            this.corePoolSize = corePoolSize;
            this.maximumPoolSize = maximumPoolSize;
            this.workQueue = workQueue;
            this.keepAliveTime = unit.toNanos(keepAliveTime);
            this.threadFactory = threadFactory;
            this.handler = handler;
        }  
      
    • 以Android中的其他方式创建线程,如AsycTask,IntentService等,这些本质上都是对Thread的封装,在这里就不做详细介绍

    Android多线程(一)
    Android多线程(三)
    Android多线程(四)
    Android多线程(五)
    Android多线程(六)

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