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处理从系统获取的照片方向

处理从系统获取的照片方向

作者: 阿良天界 | 来源:发表于2017-03-03 14:52 被阅读0次

    #pragma mark-处理获取中照片的方向

    - (UIImage *)fixOrientation {

    // No-op if the orientation is already correct

    if (_selectImage.imageOrientation == UIImageOrientationUp) return _selectImage;

    // We need to calculate the proper transformation to make the image upright.

    // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.

    CGAffineTransform transform = CGAffineTransformIdentity;

    switch (_selectImage.imageOrientation) {

    case UIImageOrientationDown:

    case UIImageOrientationDownMirrored:

    transform = CGAffineTransformTranslate(transform, _selectImage.size.width, _selectImage.size.height);

    transform = CGAffineTransformRotate(transform, M_PI);

    break;

    case UIImageOrientationLeft:

    case UIImageOrientationLeftMirrored:

    transform = CGAffineTransformTranslate(transform, _selectImage.size.width, 0);

    transform = CGAffineTransformRotate(transform, M_PI_2);

    break;

    case UIImageOrientationRight:

    case UIImageOrientationRightMirrored:

    transform = CGAffineTransformTranslate(transform, 0, _selectImage.size.height);

    transform = CGAffineTransformRotate(transform, -M_PI_2);

    break;

    case UIImageOrientationUp:

    case UIImageOrientationUpMirrored:

    break;

    }

    switch (_selectImage.imageOrientation) {

    case UIImageOrientationUpMirrored:

    case UIImageOrientationDownMirrored:

    transform = CGAffineTransformTranslate(transform, _selectImage.size.width, 0);

    transform = CGAffineTransformScale(transform, -1, 1);

    break;

    case UIImageOrientationLeftMirrored:

    case UIImageOrientationRightMirrored:

    transform = CGAffineTransformTranslate(transform, _selectImage.size.height, 0);

    transform = CGAffineTransformScale(transform, -1, 1);

    break;

    case UIImageOrientationUp:

    case UIImageOrientationDown:

    case UIImageOrientationLeft:

    case UIImageOrientationRight:

    break;

    }

    // Now we draw the underlying CGImage into a new context, applying the transform

    // calculated above.

    CGContextRef ctx = CGBitmapContextCreate(NULL, _selectImage.size.width, _selectImage.size.height,

    CGImageGetBitsPerComponent(_selectImage.CGImage), 0,

    CGImageGetColorSpace(_selectImage.CGImage),

    CGImageGetBitmapInfo(_selectImage.CGImage));

    CGContextConcatCTM(ctx, transform);

    switch (_selectImage.imageOrientation) {

    case UIImageOrientationLeft:

    case UIImageOrientationLeftMirrored:

    case UIImageOrientationRight:

    case UIImageOrientationRightMirrored:

    // Grr...

    CGContextDrawImage(ctx, CGRectMake(0,0,_selectImage.size.height,_selectImage.size.width), _selectImage.CGImage);

    break;

    default:

    CGContextDrawImage(ctx, CGRectMake(0,0,_selectImage.size.width,_selectImage.size.height), _selectImage.CGImage);

    break;

    }

    // And now we just create a new UIImage from the drawing context

    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);

    UIImage *img = [UIImage imageWithCGImage:cgimg];

    CGContextRelease(ctx);

    CGImageRelease(cgimg);

    return img;

    }

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