using UnityEngine;
using System.Collections.Generic;
public class chi {
//有对象池管理器,变为私有 对象池变为普通的类
private GameObject prefab;
//队列方法
private Stack<GameObject> pool = new Stack<GameObject>();
public chi(GameObject prefa)
{
prefab = prefa;
}
//取对象,用于生成
public GameObject Get()
{
if (pool.Count>0)
{
GameObject go = pool.Pop();
go.SetActive(true);
return go;
}
else
{
GameObject go = GameObject.Instantiate(prefab);
return go;
}
}
//存对象,将子弹压入栈中
public void Save(GameObject go)
{
go.SetActive(false);
pool.Push(go);
}
}
网友评论