多线程-GCD

作者: mtry | 来源:发表于2018-02-06 20:33 被阅读14次

    GCD常用API

    1. dispatch_queue_t 队列
    2. dispatch_async 和 dispatch_sync
    3. dispatch_after
    4. dispatch_once
    5. dispatch_set_target_queue
    6. dispatch_barrier_async
    7. dispatch_apply
    8. dispatch_suspend 和 dispatch_resume
    9. dispatch group 相关
    10. dispatch semaphore 相关

    dispatch_queue_t 队列

    队列有两种串行队列(Serial Diapatch Queue)和并行队列(Concurrent Dispatch Queue)

    • 串行队列:队列中可以有很多任务,但是只能向一个线程一个接一个的派发的任务(一个线程一次只能执行一个任务)
    • 并行队列:相比串行队列的一个线程,并行队列可以同时给多个线程派发任务,至于同时有多少个线程取决于当前系统的状态

    创建自定义队列

    • 串行队列:dispatch_queue_create("com.xxx.xxx.test", DISPATCH_QUEUE_SERIAL)
    • 并行队列:dispatch_queue_create("com.xxx.xxx.test", DISPATCH_QUEUE_CONCURRENT)

    获取系统队列

    1. dispatch_get_main_queue() 在主线程中执行的队列,因为主线程只有一个,自然是串行队列了
    2. dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_XXX,0) 并行队列
      • DISPATCH_QUEUE_PRIORITY_HIGH 优先级最高
      • DISPATCH_QUEUE_PRIORITY_DEFAULT 默认优先级
      • DISPATCH_QUEUE_PRIORITY_LOW 优先级低
      • DISPATCH_QUEUE_PRIORITY_BACKGROUND 后台

    注意:这些优先级不能保证实时性,因此只是大致判断

    dispatch_async 和 dispatch_sync

    • dispatch_async 非同步向队列中添加任务
    • dispatch_sync 同步向队列中添加任务,如果上一个任务没有完成,那就一直等待

    异步向串行队列派发任务

    dispatch_queue_t queue = dispatch_queue_create("com.mtry.demo.test", DISPATCH_QUEUE_SERIAL);
    for(NSInteger i = 0; i < 3; i++)
    {    
        NSLog(@"进入队列:%ld", i);
        dispatch_async(queue, ^{
            sleep(1);
            NSLog(@"执行任务:%ld", i);
        });
    }
    
    结果(注意输出时间)
    14:21:24.554 ObjectiveDemo[1030:69346] 进入队列:0
    14:21:24.554 ObjectiveDemo[1030:69346] 进入队列:1
    14:21:24.555 ObjectiveDemo[1030:69346] 进入队列:2
    14:21:25.558 ObjectiveDemo[1030:69388] 执行任务:0
    14:21:26.561 ObjectiveDemo[1030:69388] 执行任务:1
    14:21:27.561 ObjectiveDemo[1030:69388] 执行任务:2
    
    解释
    并行队列中几乎是同时加进3个任务,然后派发任务,可以看到不是sleep(1)后同时打出日志,而是完成一个之后再派发一个任务
    

    同步向并行队列派发任务

    dispatch_queue_t queue = dispatch_queue_create("com.mtry.demo.test", DISPATCH_QUEUE_CONCURRENT);
    for(NSInteger i = 0; i < 3; i++)
    {
        NSLog(@"进入队列:%ld", i);
        dispatch_sync(queue, ^{
            sleep(1);
            NSLog(@"执行任务:%ld", i);
        });
    }
    
    结果(注意输出时间)
    14:47:07.616 ObjectiveDemo[1055:74849] 进入队列:0
    14:47:08.616 ObjectiveDemo[1055:74849] 执行任务:0
    14:47:08.617 ObjectiveDemo[1055:74849] 进入队列:1
    14:47:09.618 ObjectiveDemo[1055:74849] 执行任务:1
    14:47:09.618 ObjectiveDemo[1055:74849] 进入队列:2
    14:47:10.619 ObjectiveDemo[1055:74849] 执行任务:2
    
    解释
    由于是一个任务完成之后,再添加一个新的任务,所以队列中只会存在一个派发中的任务
    

    注意:向队列中同步或异步添加任务,队列向线程串行或并行派发任务

    死锁现象

    串行队列中异步一个任务,然后在任务中向队列同步一个任务,造成死锁。观察下面两段代码

    dispatch_queue_t queue = dispatch_queue_create("com.mtry.demo.test", DISPATCH_QUEUE_SERIAL);
    dispatch_async(queue, ^{
        NSLog(@"1");
        dispatch_sync(queue, ^{
            NSLog(@"2");
        });
        NSLog(@"3");
    });
    
    结果:16:16:30.282 ObjectiveDemo[1248:97831] 1
    
    dispatch_queue_t queue = dispatch_queue_create("com.mtry.demo.test", DISPATCH_QUEUE_CONCURRENT);
    dispatch_async(queue, ^{
        NSLog(@"1");    
        dispatch_sync(queue, ^{
            NSLog(@"2");
        });
        NSLog(@"3");
    });
    
    结果
    16:17:14.916 ObjectiveDemo[1260:98640] 1    
    16:17:14.916 ObjectiveDemo[1260:98640] 2
    16:17:14.916 ObjectiveDemo[1260:98640] 3
    

    现象:串行队列死锁,并行队列正常 <p>
    解释:按照串行派发任务是完成一个任务再从队列中取,输出的顺序是1 3 2,按照同步操作输出的顺序是1 2 3,只有输出1不矛盾,然后就执行不了了。并行派发任务不需要等待,有同步过来的就可以直接执行,然后再执行后面的,所以正常了

    dispatch_after延迟调用

    API
    void dispatch_after(dispatch_time_t when, dispatch_queue_t queue, dispatch_block_t block)
    
    使用
    dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3.0 * NSEC_PER_SEC));
    dispatch_after(time, dispatch_get_main_queue(), ^{
        NSLog(@"done");
    });
    
    解释
    延迟大致3s(不是准确时间)在主线程调用,当然也可以通过修改队列让其在子线程上执行
    

    dispatch_time_t

    dispatch_time_t 可以通过 dispatch_time 或 dispatch_walltime 函数生成

    //dispatch_time 生成相对时间,比如相对现在延迟3.0s
    dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3.0 * NSEC_PER_SEC));
    
    //dispatch_walltime 生成绝对时间,指定某时间2020年2月2日 2时2分2秒 执行任务
    dispatch_time_t getDispatchTimeForDate(NSDate *date)
    {
        NSTimeInterval interval;
        double second, subSecond;
        struct timespec time;
        dispatch_time_t milestone;
    
        interval = [date timeIntervalSince1970];
        subSecond = modf(interval, &second);
        time.tv_sec = second;
        time.tv_nsec = subSecond * NSEC_PER_SEC;
        milestone = dispatch_walltime(&time, 0);
    
        return milestone;
    }
    

    dispatch_once

    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        //初始化;
    });
    

    相比使用静态变量标记,dispatch_once是线程安全的

    dispatch_set_target_queue

    修改优先级

    使用dispatch_queue_create创建的队列都是默认优先级,如果需要修改优先级可以先通过dispatch_get_global_queue生成一个想要的优先级,然后通过dispatch_set_target_queue进行指定修改

    修改串并行队列

    dispatch_queue_t queue1 = dispatch_queue_create("com.mtry.demo.test1", DISPATCH_QUEUE_SERIAL);
    dispatch_queue_t queue2 = dispatch_queue_create("com.mtry.demo.test2", DISPATCH_QUEUE_SERIAL);
    dispatch_queue_t queue3 = dispatch_queue_create("com.mtry.demo.test3", DISPATCH_QUEUE_CONCURRENT);
    dispatch_queue_t queue4 = dispatch_queue_create("com.mtry.demo.test4", DISPATCH_QUEUE_CONCURRENT);
    dispatch_set_target_queue(queue4, queue3);
    dispatch_set_target_queue(queue3, queue2);
    dispatch_set_target_queue(queue2, queue1);
    NSInteger i = 0;
    for(; i < 3; i++)
    {
        dispatch_async(queue1, ^{
            NSLog(@"%ld", i);
        });
    }
    for(; i < 6; i++)
    {
        dispatch_async(queue2, ^{
        NSLog(@"%ld", i);
        });
    }
    for(; i < 9; i++)
    {
        dispatch_async(queue3, ^{
            NSLog(@"%ld", i);
        });
    }
    for(; i < 12; i++)
    {
        dispatch_async(queue4, ^{
            NSLog(@"%ld", i);
        });
    }
    
    结果:0 1 2 3 4 5 6 7 8 9 10 11
    

    解释:可以把整个修改看成一颗树,如果根节点是串行,那么所有节点全为串行,反之全为并行

    dispatch_barrier_async

    当我们在操作数据库时,会经常遇到,数据的并行读取,写入时又要考虑数据竞争问题,dispatch_barrier_async 是一种解决方案

    NSMutableArray *array = @[@"1", @"2", @"3"].mutableCopy;
    dispatch_queue_t queue = dispatch_queue_create("com.mtry.demo.test", DISPATCH_QUEUE_CONCURRENT);
    dispatch_async(queue, ^{NSLog(@"%@", array[0]);});
    dispatch_async(queue, ^{NSLog(@"%@", array[1]);});
    dispatch_async(queue, ^{NSLog(@"%@", array[2]);});
    dispatch_barrier_async(queue, ^{[array addObject:@"4"]; NSLog(@"add 4");});
    dispatch_async(queue, ^{NSLog(@"%@", array[0]);});
    dispatch_async(queue, ^{NSLog(@"%@", array[1]);});
    dispatch_async(queue, ^{NSLog(@"%@", array[2]);});
    dispatch_async(queue, ^{NSLog(@"%@", array[3]);});
    
    结果
    09:10:21.698 ObjectiveDemo[670:9144] 1
    09:10:21.698 ObjectiveDemo[670:9162] 3
    09:10:21.698 ObjectiveDemo[670:9137] 2
    09:10:21.698 ObjectiveDemo[670:9137] add 4
    09:10:21.698 ObjectiveDemo[670:9137] 2
    09:10:21.698 ObjectiveDemo[670:9162] 1
    09:10:21.698 ObjectiveDemo[670:9144] 3
    09:10:21.698 ObjectiveDemo[670:9148] 4
    

    前面3个任务无法控制顺序,但是一定是完成之后才执行dispatch_barrier_async的任务,同样dispatch_barrier_async完成之后才会执行下面4个任务

    dispatch_apply

    指定次数将指定的Block追加到队列中,并等待全部只执行结束

    dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    dispatch_apply(5, queue, ^(size_t index) {
        NSLog(@"%ld", index);
    });
    NSLog(@"done");
    
    结果
    10:29:04.906 ObjectiveDemo[1407:34296] 0
    10:29:04.906 ObjectiveDemo[1407:34296] 2
    10:29:04.906 ObjectiveDemo[1407:34296] 3
    10:29:04.906 ObjectiveDemo[1407:34319] 1
    10:29:04.907 ObjectiveDemo[1407:34320] 4
    10:29:04.907 ObjectiveDemo[1407:34296] done
    

    dispatch_suspend 和 dispatch_resume

    挂起和恢复派发队列中的任务。挂起和恢复主要针对是向线程派发任务操作,不影响向队列中添加任务,已经派发出去的任务自然也影响不了

    • 挂起队列:dispatch_suspend(queue)
    • 恢复队列:dispatch_resume(queue)

    注意:挂起和恢复只能通过dispatch_queue_create创建的队列,不能操作dispatch_get_main_queue 和 dispatch_get_global_queue 生成的队列。YY一下系统队列应该是全局共享的,你挂起了,其它地方就会莫名其妙的停止了,出于安全的还是挂起无效吧

    dispatch group 相关

    队列中的任务全部结束时响应dispatch_group_notify的操作

    dispatch_group_t group = dispatch_group_create();
    dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    dispatch_group_async(group, queue, ^{NSLog(@"1");});
    dispatch_group_async(group, queue, ^{NSLog(@"2");});
    dispatch_group_async(group, queue, ^{NSLog(@"3");});
    dispatch_group_notify(group, queue, ^{NSLog(@"done");});
    
    结果
    11:26:23.431 ObjectiveDemo[1515:48508] 1
    11:26:23.431 ObjectiveDemo[1515:48603] 3
    11:26:23.431 ObjectiveDemo[1515:48520] 2
    11:26:23.432 ObjectiveDemo[1515:48520] done
    

    指定等待时间就响应操作

    dispatch_group_t group = dispatch_group_create();
    dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    dispatch_group_async(group, queue, ^{NSLog(@"1");});
    dispatch_group_async(group, queue, ^{NSLog(@"2");});
    dispatch_group_async(group, queue, ^{NSLog(@"3");});
    dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
    NSLog(@"done");
    
    结果
    11:30:37.824 ObjectiveDemo[1532:50167] 2
    11:30:37.824 ObjectiveDemo[1532:50157] 1
    11:30:37.824 ObjectiveDemo[1532:50181] 3
    11:30:37.825 ObjectiveDemo[1532:50133] done
    

    DISPATCH_TIME_FOREVER 是 dispatch_time_t 类型,表示永久等待。当然也可以自己创建指定时间,比如下面代码等待1s

    dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW, 1ull * NSEC_PER_SEC);
    long result = dispatch_group_wait(group, time);
    if(result == 0)
    {
        //队列中的任务全部完成
    }
    else
    {
        //队列中还有任务没有完成
    }
    

    dispatch_group_enter 和 dispatch_group_leave

    当并行派发队列中嵌套一个并行派发队列时可以使用dispatch_group_enter 和 dispatch_group_leave

    dispatch_group_t group = dispatch_group_create();
    dispatch_queue_t queue1 = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    dispatch_queue_t queue2 = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    dispatch_group_async(group, queue1, ^{
        dispatch_group_enter(group);
        NSLog(@"1");
        dispatch_async(queue2, ^{
            NSLog(@"2");
            dispatch_group_leave(group);
        });
    });
    dispatch_group_async(group, queue1, ^{
        dispatch_group_enter(group);
        NSLog(@"3");
        dispatch_async(queue2, ^{
            NSLog(@"4");
            dispatch_group_leave(group);
        });
    });
    dispatch_group_notify(group, queue1, ^{
        NSLog(@"done");
    });
    
    结果
    11:47:10.887 ObjectiveDemo[1555:55580] 3
    11:47:10.887 ObjectiveDemo[1555:55586] 1
    11:47:10.887 ObjectiveDemo[1555:55586] 2
    11:47:10.887 ObjectiveDemo[1555:55580] 4
    11:47:10.888 ObjectiveDemo[1555:55580] done
    

    dispatch semaphore 相关

    可以实现并发,当然如果实现原子锁也一样了,把并发数改成1就可以了。以下是并发的例子

    //最大并发数
    NSInteger maxConcurrent = 2;
    dispatch_semaphore_t semaphore = dispatch_semaphore_create(maxConcurrent);
    for(NSInteger i = 0; i < 6; i++)
    {
        dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
            dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
            NSLog(@"执行任务:%ld", i);
            sleep(1);
            dispatch_semaphore_signal(semaphore);
        });
    }
    
    结果(注意观察输出时间)    
    13:20:40.683 ObjectiveDemo[1632:74564] 执行任务:1
    13:20:40.683 ObjectiveDemo[1632:74484] 执行任务:0
    13:20:41.688 ObjectiveDemo[1632:74568] 执行任务:2
    13:20:41.688 ObjectiveDemo[1632:74477] 执行任务:3
    13:20:42.689 ObjectiveDemo[1632:74585] 执行任务:4
    13:20:42.689 ObjectiveDemo[1632:74586] 执行任务:5
    

    dispatch_semaphore_wait 设置的时间参数是DISPATCH_TIME_FOREVER(dispatch_time_t),表示永久等待,当semaphore的计数大于等于1时,向下执行同时计数减1,如果计数为0永久等待,调用dispatch_semaphore_signal时,计数加1时间参数可以自己生成,使用与dispatch_group_wait类似

    参考资料

    《Objective-C高级编程 iOS与OS X多线程和内存管理》

    相关文章

      网友评论

        本文标题:多线程-GCD

        本文链接:https://www.haomeiwen.com/subject/ggknzxtx.html