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2018年网鼎杯,emmm,好不容易看到个算法题还花了很长时间,太难过了T_T
二叉树
0x01
下载题目后,得到一张红黑树的图片和README.txt. 将readme进行base64解码可以得到hit:
1.这是一棵红黑树
2.树从1-59上的果子依次为 ek`~3c:gf017b744/b38fd~abm7g5489e2{lf6z8d16hae`98}b|-21m.e:
3.依次从树上取走第 18,35,53,50,14,28,19,6,54,36 个果子,过程中保持红黑树性质不变
4.tmpflag为第 8,56,47,37,52,34,17,8,8,29,7,47,40,57,46,24,34,34,57,29,22,5,16,57,24,29,8,12,57,12,12,21,33,34,55,51,22,45,34,31,1,23 个果子
5.flag为 tmpflag 红色果子 ASCII +1 , 黑色果子 ASCII-1
6.让我们愉快的开始获取flag吧
0x02
经过提示,首先需要找一份红黑树的实现,并且按照图片构造一颗红黑树(如果不按图片会出现多解情况,因为这点被坑惨),以下给出一个很好的python版红黑树实现
# -*- coding: utf-8 -*-
BLACK = 0
RED = 1
#graphic elements of rbtree for printing
VC = '│'
HC = '─'
SIZE = 3
RIG = '┌' + HC * SIZE
LEF = '└' + HC * SIZE
SP = chr(32)
IND1 = SP * (SIZE + 1)
IND2 = VC + SP * SIZE
class rbnode(object):
def __init__(self, key=None, value=None, color=BLACK,left=None,right=None,p=None):
self.key = key
self.value = value
self.color = color
self.left = left
self.right = right
self.p = p
def __repr__(self):
return '%s%s%s' % (self.key,'◆' if self.color is BLACK else '◇',self.value )
_NONE=rbnode()
class rbtree(object):
def __init__(self, data=False,default_value=0, nodes=None):
if nodes:
self.root = nodes[28]
self.default_value = default_value #for method: force_search
self.nil = _NONE
else:
self.nil = _NONE
self.root = self.nil
self.default_value = default_value #for method: force_search
if hasattr(data, '__iter__'):
for key, value in data:
self.insert(rbnode(key,value))
def __repr__(self):
return '\n'.join(self.graph())
def graph(self, x=False, prefix=''):
"beautifully print rbtree, big key node first"
if x is False:
x = self.root
if x is not self.nil:
p = x.p
last_prefix = ''
if p is not self.nil:
pp = p.p
last_prefix = LEF if p.left is x else RIG
if pp is not self.nil:
if (pp.left is p) is (p.left is x):
prefix = prefix + IND1
else:
prefix = prefix + IND2
yield from self.graph(x.right, prefix)
yield '%s%s%s' % (prefix, last_prefix, x)
yield from self.graph(x.left, prefix)
def search(self, key, x=False):
"find node according to key, return self.nil if not found"
if x is False:
x = self.root
while (x is not self.nil) and (key != x.key):
if key < x.key:
x = x.left
else:
x = x.right
return x
def insert(self, z):
"insert z node with key and value"
y = self.nil
x = self.root
while x is not self.nil:
y = x
if z.key < x.key:
x = x.left
else:
x = x.right
z.p = y
if y is self.nil:
self.root = z
elif z.key < y.key:
y.left = z
else:
y.right = z
z.left = self.nil
z.right = self.nil
z.color = RED
self.insert_fixup(z)
def delete(self, z):
y = z
y_original_color = y.color
if z.left is self.nil:
x = z.right
self.transplant(z, x)
elif z.right is self.nil:
x = z.left
self.transplant(z, x)
else:
y = self.minimum(z.right)
y_original_color = y.color
x = y.right
if y.p is z:
x.p = y
else:
self.transplant(y, x)
y.right = z.right
y.right.p = y
self.transplant(z, y)
y.left = z.left
y.left.p = y
y.color = z.color
if y_original_color is BLACK:
self.delete_fixup(x)
def is_empty(self):
return self.root is self.nil
def right_walk(self, x=False):
if x is False:
x = self.root
if x is not self.nil:
yield from self.right_walk(x.right)
yield x
yield from self.right_walk(x.left)
def left_walk(self, x=False):
if x is False:
x = self.root
if x is not self.nil:
yield from self.left_walk(x.left)
yield x
yield from self.left_walk(x.right)
def force_search(self,key):
y = self.nil
x = self.root
while x is not self.nil:
if key == x.key:
return x
y = x
if key < x.key:
x = x.left
else:
x = x.right
z = rbnode()
original_z = z
z.key = key
z.value = self.default_value
z.p = y
if y is self.nil:
self.root = z
elif z.key < y.key:
y.left = z
else:
y.right = z
z.left = self.nil
z.right = self.nil
z.color = RED
self.insert_fixup(z)
return original_z
def maximum(self, x=False):
if x is False:
x = self.root
while x.right is not self.nil:
x = x.right
return x
def minimum(self, x=False):
if x is False:
x = self.root
while x.left is not self.nil:
x = x.left
return x
def successor(self, x):
"return node with smallest key greater than x.key"
if x.right is not self.nil:
return self.minimum(x.right)
y = x.p
while (y is not self.nil) and (x is y.right):
x = y
y = y.p
return y
def predecessor(self, x):
"return node with biggest key lower than x.key"
if x.left is not self.nil:
return self.maximum(x.left)
y = x.p
while (y is not self.nil) and (x is y.left):
x = y
y = y.p
return y
def left_rotate(self, x):
y = x.right
x.right = y.left
if y.left is not self.nil:
y.left.p = x
y.p = x.p
if x.p is self.nil:
self.root = y
else:
if x is x.p.left:
x.p.left = y
else:
x.p.right = y
y.left = x
x.p = y
def right_rotate(self, x):
y = x.left
x.left = y.right
if y.right is not self.nil:
y.right.p = x
y.p = x.p
if x.p is self.nil:
self.root = y
else:
if x is x.p.right:
x.p.right = y
else:
x.p.left = y
y.right = x
x.p = y
def insert_fixup(self, z):
while z.p.color is RED:
if z.p is z.p.p.left:
y = z.p.p.right
if y.color is RED:
z.p.color = BLACK
y.color = BLACK
z.p.p.color = RED
z = z.p.p
else:
if z is z.p.right:
z = z.p
self.left_rotate(z)
z.p.color = BLACK
z.p.p.color = RED
self.right_rotate(z.p.p)
else:
y = z.p.p.left
if y.color is RED:
z.p.color = BLACK
y.color = BLACK
z.p.p.color = RED
z = z.p.p
else:
if z is z.p.left:
z = z.p
self.right_rotate(z)
z.p.color = BLACK
z.p.p.color = RED
self.left_rotate(z.p.p)
self.root.color = BLACK
def delete_fixup(self, x):
while (x is not self.root) and (x.color is BLACK):
if x is x.p.left:
w = x.p.right
if w.color is RED:
w.color = BLACK
x.p.color = RED
self.left_rotate(x.p)
w = x.p.right
if (w.left.color is BLACK) and (w.right.color is BLACK):
w.color = RED
x = x.p
else:
if w.right.color is BLACK:
w.left.color = BLACK
w.color = RED
self.right_rotate(w)
w = x.p.right
w.color = x.p.color
x.p.color = BLACK
w.right.color = BLACK
self.left_rotate(x.p)
x = self.root
else:
w = x.p.left
if w.color is RED:
w.color = BLACK
x.p.color = RED
self.right_rotate(x.p)
w = x.p.left
if (w.right.color is BLACK) and (w.left.color is BLACK):
w.color = RED
x = x.p
else:
if w.left.color is BLACK:
w.right.color = BLACK
w.color = RED
self.left_rotate(w)
w = x.p.left
w.color = x.p.color
x.p.color = BLACK
w.left.color = BLACK
self.right_rotate(x.p)
x = self.root
x.color = BLACK
def transplant(self, u, v):
if u.p is self.nil:
self.root = v
elif u is u.p.left:
u.p.left = v
else:
u.p.right = v
v.p = u.p
这段红黑树的果子为rbnode对象,整个树根据果子的key构建,果子的value可以可以放我们字符串的字符。
默认的红黑树时通过不断加入节点自动生成的,但是加入果子的顺序不同会造成树以及果子的颜色的不同,可以看到我对标准的红黑树构造函数做了修改,这样我们可以根据给出的图片(1.jpg)构造一个红黑树。
if __name__ == '__main__':
#提示2,果子的value
_str=" ek`~3c:gf017b744/b38fd~abm7g5489e2{lf6z8d16hae`98}b|-21m.e:"
nodes=[_NONE]
for i in range(1,60):
nodes.append( rbnode(key=i,value=_str[i]) )
# node, color, l,r,p
# 录入图片红黑树的信息
tree=[
[1,BLACK,0,2,3],
[2,RED,0,0,1],
[3,RED,1,4,6],
[4,BLACK,0,5,3],
[5,RED,0,0,4],
[6,BLACK,3,8,10],
[7,RED,0,0,8],
[8,BLACK,7,9,6],
[9,RED,0,0,8],
[10,RED,6,18,23],
[11,RED,0,0,12],
[12,BLACK,11,13,14],
[13,RED,0,0,12],
[14,RED,12,16,18],
[15,RED,0,0,16],
[16,BLACK,15,17,14],
[17,RED,0,0,16],
[18,BLACK,14,20,10],
[19,BLACK,0,0,20],
[20,RED,19,21,18],
[21,BLACK,0,22,20],
[22,RED,0,0,21],
[23,BLACK,10,26,28],
[24,RED,0,0,25],
[25,BLACK,24,0,26],
[26,BLACK,25,27,23],
[27,BLACK,0,0,26],
[28,BLACK,23,43,0],
[29,RED,0,0,30],
[30,BLACK,29,31,32],
[31,RED,0,0,30],
[32,BLACK,30,34,35],
[33,RED,0,0,34],
[34,BLACK,33,0,32],
[35,RED,32,37,43],
[36,BLACK,0,0,37],
[37,BLACK,36,40,35],
[38,BLACK,0,39,40],
[39,RED,0,0,38],
[40,RED,38,41,37],
[41,BLACK,0,42,40],
[42,RED,0,0,41],
[43,BLACK,35,53,28],
[44,BLACK,0,0,45],
[45,RED,44,46,48],
[46,BLACK,0,47,45],
[47,RED,0,0,46],
[48,BLACK,45,50,53],
[49,BLACK,0,0,50],
[50,RED,49,51,48],
[51,BLACK,0,52,50],
[52,RED,0,0,51],
[53,RED,48,57,43],
[54,RED,0,0,55],
[55,BLACK,54,56,57],
[56,RED,0,0,55],
[57,BLACK,55,59,53],
[58,RED,0,0,59],
[59,BLACK,58,0,57],
]
for i in range(len(tree)):
nodes[tree[i][0]].color=tree[i][1]
nodes[tree[i][0]].left=nodes[tree[i][2]]
nodes[tree[i][0]].right=nodes[tree[i][3]]
nodes[tree[i][0]].p=nodes[tree[i][4]]
# 打印二叉树
tr=rbtree(nodes=nodes)
print(tr)
备注:
这真的是一个红黑树的一个很好实现,可以可视化的打印整棵树,这里给出正常的构造树的方法,只需给出果子的key和value:
if __name__ == '__main__':
tr=rbtree(data={'1':'1','2':'2'}.items())
print(tr)
0x03
根据提示3,从树上取走第 18,35,53,50,14,28,19,6,54,36 个果子:
for i in [18,35,53,50,14,28,19,6,54,36]:
tr.delete(tr.force_search(i))
0x04
根据提示4和5,获取第[8,56,47,37,52,34,17,8,8,29,7,47,40,57,46,24,34,34,57,29,22,5,16,57,24,29,8,12,57,12,12,21,33,34,55,51,22,45,34,31,1,23]果子的值,并且按照颜色对其ascii+1或-1,即可得到flag
s=""
for i in [8,56,47,37,52,34,17,8,8,29,7,47,40,57,46,24,34,34,57,29,22,5,16,57,24,29,8,12,57,12,12,21,33,34,55,51,22,45,34,31,1,23]:
node=tr.force_search(i)
if node.color==BLACK:
s+=chr(ord(node.value)-1)
else:
s+=chr(ord(node.value)+1)
print(s)
算出flag为:
flag{10ff49a7-db11-4e43-b4f6-66ef12ceb19d}
martricks
刚拿到这题就感觉跟符号执行有关系,可惜没有贯彻思想继续做下去,不过解法蛮简单的,这里简单记录一下,也是当学习一下angr吧:
0x01
拿到题目ida打开,大概F5看一下,有一个判断,如果等于0就congrats否则wrong,那么记下这两处字符串的地址。
1535025943800.png0x02
接下来就可以用angr调用该文件,根据符号执行让我们执行到400A84地址,其中避免经过400A90地址
import angr
def angr_example():
p = angr.Project("./martricks")
simgr = p.factory.simulation_manager(p.factory.full_init_state())
simgr.explore(find=0x400A84, avoid=0x400A90) # 成功路径,失败路径
return simgr.found[0].posix.dumps(0).strip('\0\n')
if __name__ == '__main__':
print angr_example()
等待一会后得到flag:
flag{Everyth1n_th4t_kill5_m3_m4kes_m3_fee1_aliv3}
注: 所有程序题目已经上传至GitHub:https://github.com/Anemone95/ctf_wp/tree/master/wangding2018
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