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day_010 Python中的pygame_2

day_010 Python中的pygame_2

作者: HavenYoung | 来源:发表于2018-07-30 17:30 被阅读0次

    一、事件

    • 鼠标的事件:
      QUIT:关闭按键被点击事件
      MOUSEBUTTONDOWN:鼠标按键按下事件
      MOUSEBUTTONUP:鼠标按键弹起事件
      MOUSEMOTION:鼠标移动事件
    • 键盘的事件:
      KEYDOWN:键盘上的按键按下
      KEYUP:键盘上的按键弹起
    import pygame
    
    
    if __name__ == '__main__':
        # 初始化
        pygame.init()
        # 定义窗口大小
        screen = pygame.display.set_mode((800, 450))
        # 填充背景色
        screen.fill((255, 255, 255))
        # 设置窗口标题
        pygame.display.set_caption('小游戏_游戏事件')
        # 显示
        pygame.display.flip()
    
        while True:
            # 每次循环检测有没有事件发生
            for event in pygame.event.get():
                # 不同类型的事件type值不一样
                if event.type == pygame.QUIT:
                    # 退出程序
                    exit(0)
    
                # 鼠标按下事件
                if event.type == pygame.MOUSEBUTTONDOWN:
                    # 打印鼠标按下时的位置
                    print('鼠标被按下', event.pos)
    
                # 鼠标按键弹起
                if event.type == pygame.MOUSEBUTTONUP:
                    # 打印鼠标弹起时的位置
                    print('鼠标弹起', event.pos)
    
                # 鼠标移动事件
                # if event.type == pygame.MOUSEMOTION:
                #     print('鼠标移动')
    
                # 键盘相关事件
                # 按键按下
                # key属性,被按的按键对应的值的ascii码
                if event.type == pygame.KEYDOWN:
                     # 查看按下按键对应的ascii码
                    print('按键按下', chr(event.key))
    
                # 按键弹起
                if event.type == pygame.KEYUP:
                    print('按键弹起')
    

    示例1:

    import pygame
    import random
    
    
    # 产生随机的RGB色
    def rand_color():
        return random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)
    
    
    # 画球
    def draw_ball(local, pos):
        pygame.draw.circle(local, rand_color(), pos, random.randint(20, 50))
        # 只要屏幕上的内容有更新,都要调用下面这两个方法中的一个
        # pygame.display.flip()
        pygame.display.update()
    
    
    # 写一个函数,换一个按键
    def draw_button(local, btn_color, title_color):
        # 画个按键
        # 矩形框
        pygame.draw.rect(local, btn_color, (200, 150, 100, 50))
        # 文字
        font = pygame.font.SysFont('SimSun', 30)
        title = font.render('click me', True, title_color)
        screen.blit(title, (210, 165))
        pygame.display.update()
    
    
    # 写一个函数,判断指定的点是否在指定的矩形范围中
    def is_in_rect(point, rect):
        x, y = point
        rx, ry, rw, rh = rect
        if rx <= x <= rx+rw and ry <= y <= ry+rh:
            return True
        return False
    
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((800, 450))
        screen.fill((255, 255, 255))
    
        # 画个按键
        # 矩形框
        pygame.draw.rect(screen, (0, 255, 0), (200, 150, 100, 50))
        # 文字
        font = pygame.font.SysFont('SimSun', 30)
        title = font.render('click me', True, (255, 0, 0))
        screen.blit(title, (210, 165))
    
        pygame.display.flip()
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit(0)
    
                # 鼠标按下的事件
                if event.type == pygame.MOUSEBUTTONDOWN:
                    # 判断鼠标是否在按键上
                    if is_in_rect(event.pos, (200, 150, 100, 50)):
                        # 当鼠标按下按键时画一个其他颜色的按键
                        draw_button(screen, rand_color(), rand_color())
    
                # 当鼠标弹起时
                if event.type == pygame.MOUSEBUTTONUP:
                    # 判断鼠标是否在按键上
                    if is_in_rect(event.pos, (200, 150, 100, 50)):
                        # 鼠标弹起时,画一个原来样式的按键
                        draw_button(screen, (0, 255, 0), (255, 0, 0))
                
                # 鼠标移动时
                if event.type == pygame.MOUSEMOTION:
                    screen.fill((255, 255, 255))
                    # 鼠标每移动一次就在指定的位置画一个按键
                    draw_button(screen, (0, 255, 0), (255, 0, 0))
                    # 鼠标每移动一次就在鼠标的位置画一个随机颜色的球
                    draw_ball(screen, event.pos)
    
    
    mouse_event1.gif

    示例2:鼠标拖拽图片移动

    import pygame
    
    
    # 写一个函数,判断一个点在某个范围内
    def is_in_rect(point, rect):
        x, y = point
        rx, ry, rw, rh = rect
        if rx <= x <= rx+rw and ry <= y <= ry+rh:
            return True
        return False
    
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((800, 450))
        screen.fill((255, 255, 255))
        pygame.display.set_caption('图片拖拽')
    
        image_x = 0
        image_y = 0
        image = pygame.image.load('./images/2.png')
        screen.blit(image, (image_x, image_y))
        # rect = (0, 0, 120, 56)
    
        pygame.display.flip()
    
        # 用来存储图片是否可以移动的状态
        is_move = False
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit(0)
    
                # 鼠标按下,让状态变为可以移动
                if event.type == pygame.MOUSEBUTTONDOWN:
                    image_w, image_h = image.get_size()
                    is_move = is_in_rect(event.pos, (image_x, image_y, image_w, image_h))
    
                # 鼠标弹起,状态变为不可移动
                if event.type == pygame.MOUSEBUTTONUP:
                    # x, y = event.pos
                    # image_w, image_h = image.get_size()
                    # rect = (x - image_w/2, y - image_h/2, image_w, image_h)
                    is_move = False
    
                if event.type == pygame.MOUSEMOTION:
                    if is_move:
                        screen.fill((255, 255, 255))
                        x, y = event.pos
                        image_w, image_h = image.get_size()
                        image_x = x - (image_w/2)
                        image_y = y - (image_h/2)
                        screen.blit(image, (image_x, image_y))
                        pygame.display.update()
    
    mouse_event2.gif

    示例3: pygame实现动画功能

    """
    动画原理:不断刷新界面上的内容(一帧一帧的画)
    """
    import pygame
    import random
    
    
    def static_page(screen):
        """
        页面上的静态内容
        :param screen: 画布
        :return: None
        """
        # 静态文字
        font = pygame.font.SysFont('Times', 30)
        title = font.render('hello pygame', True, (0, 150, 255))
        screen.blit(title, (200, 200))
    
    
    def animation_title(screen):
        font = pygame.font.SysFont('Times', 30)
        title = font.render('welcome', True, (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)))
        screen.blit(title, (400, 300))
    
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((800, 450))
        screen.fill((255, 255, 255))
        pygame.display.set_caption('pygame动画')
    
        static_page(screen)
    
        pygame.display.flip()
    
        while True:
            # for里面的代码只有事件发生后才会执行
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit(0)
    
            # 在下面写每一帧要显示的内容
            # delay,线程在这里阻塞指定的时间
            pygame.time.delay(100)
            # 动画前要将原来的内容全部清空
            screen.fill((255, 255, 255))
            static_page(screen)
            animation_title(screen)
            # 内容展示完成后,要更新到屏幕上
            pygame.display.update()
    
    
    animation.gif

    示例4:在限定范围内移动且可以控制方向的小球

    import pygame
    
    
    def draw_ball(local, color, pos):
        """
        画球
        :param local:
        :return:
        """
        pygame.draw.circle(local, color, pos, 20)
    
    
    # 方向对应的key值
    up = 273
    down = 274
    left = 276
    right = 275
    
    
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((800, 450))
        screen.fill((255, 255, 255))
        pygame.display.set_caption('ball game')
    
        pygame.display.flip()
    
        # 保存初始坐标
        ball_x = 100
        ball_y = 100
        x_speed = 10
        y_speed = 0
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit(0)
    
                if event.type == pygame.KEYDOWN:
                    if event.key == up:
                        y_speed = -10
                        x_speed = 0
                    elif event.key == down:
                        y_speed = 10
                        x_speed = 0
                    elif event.key == right:
                        x_speed = 10
                        y_speed = 0
                    elif event.key == left:
                        x_speed = -10
                        y_speed = 0
    
    
            # 刷新屏幕
            # 设置初始方向
            ball_x += x_speed
            ball_y += y_speed
            # 边界检测
            if ball_x + 20 >= 800:
                ball_x = 800 - 20
                x_speed *= -1
    
            if ball_x <= 20:
                ball_x = 20
                x_speed *= -1
    
            if ball_y + 20 >= 450:
                ball_y = 450 - 20
                y_speed *= -1
    
            if ball_y <= 20:
                ball_y = 20
                y_speed *= -1
    
            screen.fill((255, 255, 255))
            pygame.time.delay(17)
            draw_ball(screen, (255, 255, 0), (ball_x, ball_y))
            pygame.display.update()
    
    ball_game1.gif

    示例5:多个移动的小球且鼠标每点击一次产生一个移动的小球

    import pygame
    import random
    
    
    # random_color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
    
    if __name__ == '__main__':
        pygame.init()
        screen = pygame.display.set_mode((800, 450))
        screen.fill((255, 255, 255))
        pygame.display.set_caption('bll game 2')
    
        pygame.display.flip()
    
        # all_balls中保存多个球
        # 每个球要保存:半径、圆心坐标、颜色、x速度、y速度
        all_balls = [
            {
                'r': random.randint(10,30),
                'pos':(100, 100),
                'color': (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)),
                'x_speed': random.randint(-3, 3),
                'y_speed': random.randint(-3, 3)
             },
            {
                'r': random.randint(10, 30),
                'pos': (200, 200),
                'color': (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)),
                'x_speed': random.randint(-3, 3),
                'y_speed': random.randint(-3, 3)
            },
            {
                'r': random.randint(10, 30),
                'pos': (300, 300),
                'color': (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)),
                'x_speed': random.randint(-3, 3),
                'y_speed': random.randint(-3, 3)
            }
        ]
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    exit(0)
    
                if event.type == pygame.MOUSEBUTTONDOWN:
                    ball_new = {
                        'r': random.randint(10, 30),
                        'pos': event.pos,
                        'color': (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)),
                        'x_speed': random.randint(-3, 3),
                        'y_speed': random.randint(-3, 3)
                    }
                    all_balls.append(ball_new)
    
            # 刷新界面
            screen.fill((255, 255, 255))
            pygame.time.delay(10)
    
            for ball in all_balls:
                x, y = ball['pos']
                x_speed = ball['x_speed']
                y_speed = ball['y_speed']
                x += x_speed
                y += y_speed
                # 边界检测
                if x + ball['r'] >= 800:
                    ball['x_speed'] *= -1
    
                if x <= ball['r']:
                    ball['x_speed'] *= -1
    
                if y + ball['r'] >= 450:
                    ball['y_speed'] *= -1
    
                if y <= ball['r']:
                    ball['y_speed'] *= -1
                pygame.draw.circle(screen, ball['color'], (x,y), ball['r'])
                # 更新球对应的坐标
                ball['pos'] = x, y
    
    
    
            pygame.display.update()
    
    ball_game2.gif

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