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Android触摸事件

Android触摸事件

作者: Spirituality韬 | 来源:发表于2018-05-05 11:16 被阅读0次

    布局原理介绍

    Android中四大组件中Activity组件就是呈现的许多页面,其中Activity中嵌套很多控件,其中有RelativeLayout、ImageView等等,这些控件的基类都是View这个类,当然我们也知道ViewGroup继承View这个类,它可以看做一个控件的容器,比如RelativeLayout。


    image

    触摸事件的类型

    接下来就看看触摸事件的类型
    ACTION_DOWN:用户手指按下操作,往往也代表着一次触摸事件的开始。
    ACTION_MOVE:用户手指在屏幕上移动,一般情况下的轻微移动都会触发一系列的移动事件。
    ACTION_POINTER_DOWN:额外的手指按下操作。
    ACTION_POINTER_UP:额外的手指的离开操作
    ACTION_UP:用户手指离开屏幕的操作,一次抬起操作标志着一次触摸事件的结束

    了解完这些触摸事件类型,接下来就来看看触摸事件的原理,它是怎么实现的

    首先我们点击手机屏幕,假如点击的地方是一个嵌套的View,消息机制是怎么传递的呢?
    MyView.java

    public class MyView extends View {
    private static final String TAG = "MyView";
    
    public MyView(Context context) {
        super(context);
    }
    
    public MyView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }
    
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        switch (ev.getAction()){
            case MotionEvent.ACTION_DOWN:
                Log.i(TAG, "dispatchTouchEvent: ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.i(TAG, "dispatchTouchEvent: ACTION_MOVE");
                break;
            case MotionEvent.ACTION_UP:
                Log.i(TAG, "dispatchTouchEvent: ACTION_UP");
                break;
        }
        return super.dispatchTouchEvent(ev);
    }
    
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()){
            case MotionEvent.ACTION_DOWN:
                Log.i(TAG, "onTouchEvent: ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.i(TAG, "onTouchEvent: ACTION_MOVE");
                break;
            case MotionEvent.ACTION_UP:
                Log.i(TAG, "onTouchEvent: ACTION_UP");
                break;
        }
        return super.onTouchEvent(event);
    }
    }
    

    MainActivity.java

    public class MainActivity extends AppCompatActivity implements View.OnTouchListener, View.OnClickListener {
    
    private static final String TAG = "MainActivity";
    private MyView myView;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
    
        myView = (MyView) findViewById(R.id.myView);
        myView.setOnClickListener(this);
        myView.setOnTouchListener(this);
    }
    
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        switch (ev.getAction()){
            case MotionEvent.ACTION_DOWN:
                Log.i(TAG, "dispatchTouchEvent: MainActivity ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.i(TAG, "dispatchTouchEvent: MainActivity ACTION_MOVE");
                break;
            case MotionEvent.ACTION_UP:
                Log.i(TAG, "dispatchTouchEvent: MainActivity ACTION_UP");
                break;
        }
        return super.dispatchTouchEvent(ev);
    }
    
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()){
            case MotionEvent.ACTION_DOWN:
                Log.i(TAG, "onTouchEvent: MainActivity ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.i(TAG, "onTouchEvent: MainActivity ACTION_MOVE");
                break;
            case MotionEvent.ACTION_UP:
                Log.i(TAG, "onTouchEvent: MainActivity ACTION_UP");
                break;
        }
        return super.onTouchEvent(event);
    }
    
    @Override
    public boolean onTouch(View view, MotionEvent motionEvent) {
        switch (motionEvent.getAction()){
            case MotionEvent.ACTION_DOWN:
                Log.i(TAG, "onTouch: myView ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.i(TAG, "onTouch: myView ACTION_MOVE");
                break;
            case MotionEvent.ACTION_UP:
                Log.i(TAG, "onTouch: myView ACTION_UP");
                break;
        }
        return false;
    }
    
    @Override
    public void onClick(View view) {
        if (view.getId() == R.id.myView){
                Log.i(TAG, "onClick: myView");
        }
    }
    }
    

    点击MyView区域

    MainActivity: dispatchTouchEvent: MainActivity ACTION_DOWN
    MyView: dispatchTouchEvent: ACTION_DOWN
    MainActivity: onTouch: myView ACTION_DOWN
    MyView: onTouchEvent: ACTION_DOWN
    MainActivity: dispatchTouchEvent: MainActivity ACTION_UP
    MyView: dispatchTouchEvent: ACTION_UP
    MainActivity: onTouch: myView ACTION_UP
    MyView: onTouchEvent: ACTION_UP
    MainActivity: onClick: myView
    

    由输出结果可知,dispatchTouchEvent消息是由外向里传递,onTouchEvent处理这个消息,其返回结果就是该消息是否被消费,super则是被消费。如果不消费则把事件返回到父级消费。
    把MyView中onTouchEvent返回之改为false

    MainActivity: dispatchTouchEvent: MainActivity ACTION_DOWN
    MyView: dispatchTouchEvent: ACTION_DOWN
    MainActivity: onTouch: myView ACTION_DOWN
    MyView: onTouchEvent: ACTION_DOWN
    MainActivity: onTouchEvent: MainActivity ACTION_DOWN
    MainActivity: dispatchTouchEvent: MainActivity ACTION_UP
    MainActivity: onTouchEvent: MainActivity ACTION_UP
    

    下面在Activity中添加一个Layout布局,其中View就在这个布局上
    MyLayout.java

    public class MyLayout extends RelativeLayout {
    
    private static final String TAG = "MyLayout";
    
    public MyLayout(Context context) {
        super(context);
    }
    
    public MyLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
    }
    
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        switch (ev.getAction()) {
            case MotionEvent.ACTION_DOWN:
                Log.e(TAG, "dispatchTouchEvent ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.e(TAG, "dispatchTouchEvent ACTION_MOVE");
                break;
            case MotionEvent.ACTION_UP:
                Log.e(TAG, "dispatchTouchEvent ACTION_UP");
                break;
            case MotionEvent.ACTION_CANCEL:
                Log.e(TAG, "dispatchTouchEvent ACTION_CANCEL");
                break;
            default:
                break;
        }
        return super.dispatchTouchEvent(ev);
    }
    
    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        switch (ev.getAction()) {
            case MotionEvent.ACTION_DOWN:
                Log.e(TAG, "onInterceptTouchEvent ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.e(TAG, "onInterceptTouchEvent ACTION_MOVE");
                break;
            case MotionEvent.ACTION_UP:
                Log.e(TAG, "onInterceptTouchEvent ACTION_UP");
                break;
            default:
                break;
        }
        return true;
    }
    
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                Log.e(TAG, "onTouchEvent ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.e(TAG, "onTouchEvent ACTION_MOVE");
                break;
            case MotionEvent.ACTION_UP:
                Log.e(TAG, "onTouchEvent ACTION_UP");
                break;
            case MotionEvent.ACTION_CANCEL:
                Log.e(TAG, "onTouchEvent ACTION_CANCEL");
                break;
            default:
                break;
        }
        return super.onTouchEvent(event);
    }
    }
    

    onInterceptTouchEvent方式ViewGroup中特有的方法,意思很简单它的返回值就是决定是否拦截此触摸活动,点击View区域来看看输出结果。

    dispatchTouchEvent: MainActivity ACTION_DOWN
    MyLayout: dispatchTouchEvent ACTION_DOWN
    MyLayout: onInterceptTouchEvent ACTION_DOWN
    MyLayout: onTouchEvent ACTION_DOWN
    MainActivity: onTouchEvent: MainActivity ACTION_DOWN
    MainActivity: dispatchTouchEvent: MainActivity ACTION_UP
    MainActivity: onTouchEvent: MainActivity ACTION_UP
    

    由此结果可知,dispatchTouchEvent并没有传递到View,当然这个拦截的效果,再将返回值改为false

    MainActivity: dispatchTouchEvent: MainActivity ACTION_DOWN
    MyLayout: dispatchTouchEvent ACTION_DOWN
    MyLayout: onInterceptTouchEvent ACTION_DOWN
    MyView: dispatchTouchEvent: ACTION_DOWN
    MainActivity: onTouch: myView ACTION_DOWN
    MyView: onTouchEvent: ACTION_DOWN
    MainActivity: dispatchTouchEvent: MainActivity ACTION_UP
    MyLayout: dispatchTouchEvent ACTION_UP
    MyLayout: onInterceptTouchEvent ACTION_UP
    MyView: dispatchTouchEvent: ACTION_UP
    MainActivity: onTouch: myView ACTION_UP
    MyView: onTouchEvent: ACTION_UP
    MainActivity: onClick: myView
    

    结合onTouchEvent的讲解输出结果一目了然了。

    源码分析

    通过对源码的具体分析来验证以上的输出结果
    View.java

    public boolean dispatchTouchEvent(MotionEvent event) {
        ....
        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }
        ....
        }
    

    由上面代码逻辑可以知道首先执行li.mOnTouchListener.onTouch(this, event),mOnTouchListener就是在Activity中设置的监听回调,如果onTouch返回值为true,显而易见dispatchTouchEvent就直接返回了不会往后执行onTouchEvent这个函数了。这也是为什么输出结果先执行onTouch而后执行onTouchEvent得原因,也是onTouch返回false,而执行onTouchEvent。

    接下来看onTouchEvent

    public boolean onTouchEvent(MotionEvent event) {
        ...
        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                     ...
                     if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();
    
                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }
                  ...
        }
     }
    

    mPerformClick 这个函数实现Runnable这个接口,回调li.mOnClickListener.onClick(this)方法。这也是onClick在ACTION_UP时最后调用的原因

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        本文标题:Android触摸事件

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