import pygame
from math import pi
pygame.init()
screen = pygame.display.set_mode((1000, 600))
screen.fill((255, 255, 255))
pygame.display.flip()
def show_txt(string: str):
font = pygame.font.Font('./files/aa.ttf', 20)
text = font.render(string, True, (0, 0, 0))
screen.blit(text, (0, 0))
pygame.display.flip()
def draw_circle(color, radius):
flag = True
while flag:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN and chr(event.key) == 'q':
flag = False
elif event.type == pygame.MOUSEBUTTONDOWN:
pygame.draw.circle(screen, color, event.pos, radius)
pygame.display.flip()
elif event.type == pygame.QUIT:
exit()
def draw_semicircle(w, h, s, e):
flag = True
while flag:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN and chr(event.key) == 'q':
flag = False
elif event.type == pygame.MOUSEBUTTONDOWN:
x, y = event.pos
pygame.draw.arc(screen, (0, 0, 0), (x, y, w, h), s, e, 4)
pygame.display.flip()
elif event.type == pygame.QUIT:
exit()
while True:
# 只要有事件产生就会进入for循环
for event in pygame.event.get():
# 根据判断type的值来判断是aa什么事件产生了
if event.type == pygame.QUIT:
exit()
elif event.type == pygame.KEYDOWN and chr(event.key) == 'a':
draw_circle((255, 255, 0), 200)
elif event.type == pygame.KEYDOWN and chr(event.key) == 'b':
draw_semicircle(200, 50, 0, 2.1*pi)
elif event.type == pygame.KEYDOWN and chr(event.key) == 'c':
draw_circle((0, 0, 0), 25)
elif event.type == pygame.KEYDOWN and chr(event.key) == 'd':
draw_semicircle(300, 300, 1.1*pi, 1.9 * pi)
elif event.type == pygame.KEYDOWN and chr(event.key) == 'p':
screen.fill((255, 255, 255))
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