头像
image.png
import pygame
import random
def color():
return (random.randint(0,255),random.randint(0,255),random.randint(0,255))
screen = pygame.display.set_mode((800,600))
x1 = 1
def d(rect,x,y):
global x1
if x1 ==10:
return
x1 +=1
pygame.draw.rect(screen,color(),(*rect,x,y),0)
pygame.draw.ellipse(screen,color(),(*rect,x,y),0)
pygame.draw.polygon(screen,(0,200,100),[(rect[0]+x*0.5,rect[1]),(rect[0]+x,rect[1]+y*0.5),\
(rect[0]+x*0.5,rect[1]+y),(rect[0],rect[1]+y*0.5)],0)
pygame.display.flip()
d((rect[0]+x*0.25,rect[1]+y*0.25),x*0.5,y*0.5)
while 1:
d((0,0),800,400)
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
画板
bug:先前画的线会被画圆和画直线的操作给擦掉(重合时相当于橡皮檫)
import pygame
pygame.init()
screen = pygame.display.set_mode((800,600))
screen.fill((255,255,255))
font= pygame.font.Font("./aa.ttf",50)
function = "画线"
while True:
# pygame.draw.rect(screen,(255,255,0),(0,50,800,550),0)
surface = pygame.draw.lines(screen,(255,255,0),True,[(5,55),(790,55),(790,590),(5,590)],5)
if function == "画线":
text = font.render("画线", True, (255, 0, 0))
screen.blit(text, (0, 0))
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN :
last_pos = event.pos
bool1 =True
while bool1:
for event1 in pygame.event.get():
if event1.type == pygame.MOUSEMOTION:
pygame.draw.line(screen, (0, 0, 0),last_pos,event1.pos, 5)
last_pos = event1.pos
pygame.display.flip()
if event1.type == pygame.MOUSEBUTTONUP:
bool1 = False
if event.type == pygame.QUIT :
exit()
elif event.type == pygame.KEYDOWN:
if chr(event.key)=="r":
pygame.draw.rect(screen,(255,255,255),(0,0,800,50),0)
function = "画直线"
if function =="画直线":
text = font.render("画直线", True, (255, 0, 0))
screen.blit(text, (0, 0))
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
start_pos = event.pos
last_pos = event.pos
bool1 = True
while bool1:
for event in pygame.event.get():
if event.type == pygame.MOUSEMOTION:
pygame.draw.line(screen, (255, 255, 255), start_pos, last_pos, 3)
# 覆盖上一次的线
pygame.draw.line(screen, (0, 0, 0), start_pos, event.pos,3)
# 画出新的线
last_pos = event.pos
pygame.display.flip()
elif event.type == pygame.MOUSEBUTTONUP:
bool1 = False
if event.type == pygame.QUIT:
exit()
elif event.type == pygame.KEYDOWN:
if chr(event.key) == "r":
function = "画圆"
pygame.draw.rect(screen,(255,255,255),(0,0,800,50),0)
if function =="画圆":
text = font.render("画圆", True, (255, 0, 0))
screen.blit(text, (0, 0))
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
start_pos = event.pos
r=0
bool1 = True
while bool1:
for event in pygame.event.get():
if event.type == pygame.MOUSEMOTION:
pygame.draw.circle(screen, (255, 255, 255), start_pos, int(r), 0)
# 覆盖上一次的rr圆
last_pos = event.pos
r = ((last_pos[0]-start_pos[0])**2+(last_pos[1]-start_pos[1])**2)**0.5
pygame.draw.circle(screen, (0,255, 255),start_pos,int(r),1)
# 画出新的圆
pygame.display.flip()
elif event.type == pygame.MOUSEBUTTONUP:
bool1 = False
if event.type == pygame.QUIT:
exit()
elif event.type == pygame.KEYDOWN:
if chr(event.key) == "r":
function = "画线"
pygame.draw.rect(screen,(255,255,255),(0,0,800,50),0)
pygame.display.flip()
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