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设计模式---装饰器模式

设计模式---装饰器模式

作者: 夜空最亮的9星 | 来源:发表于2018-09-07 11:51 被阅读22次

    原文链接

    装饰模式为已有类动态附加额外的功能就像LOL、王者荣耀等类Dota游戏中,英雄升级一样。每次英雄升级都会附加一个额外技能点学习技能。具体的英雄就是ConcreteComponent,技能栏就是装饰器Decorator,每个技能就是ConcreteDecorator;

    //Component 英雄接口 
    public interface Hero {
        //学习技能
        void learnSkills();
    }
    //ConcreteComponent 具体英雄盲僧
    public class BlindMonk implements Hero {
        
        private String name;
        
        public BlindMonk(String name) {
            this.name = name;
        }
    
        @Override
        public void learnSkills() {
            System.out.println(name + "学习了以上技能!");
        }
    }
    //Decorator 技能栏
    public class Skills implements Hero{
        
        //持有一个英雄对象接口
        private Hero hero;
        
        public Skills(Hero hero) {
            this.hero = hero;
        }
    
        @Override
        public void learnSkills() {
            if(hero != null)
                hero.learnSkills();
        }    
    }
    //ConreteDecorator 技能:Q
    public class Skill_Q extends Skills{
        
        private String skillName;
    
        public Skill_Q(Hero hero,String skillName) {
            super(hero);
            this.skillName = skillName;
        }
    
        @Override
        public void learnSkills() {
            System.out.println("学习了技能Q:" +skillName);
            super.learnSkills();
        }
    }
    //ConreteDecorator 技能:W
    public class Skill_W extends Skills{
    
        private String skillName;
    
        public Skill_W(Hero hero,String skillName) {
            super(hero);
            this.skillName = skillName;
        }
    
        @Override
        public void learnSkills() {
            System.out.println("学习了技能W:" + skillName);
            super.learnSkills();
        }
    }
    //ConreteDecorator 技能:E
    public class Skill_E extends Skills{
        
        private String skillName;
        
        public Skill_E(Hero hero,String skillName) {
            super(hero);
            this.skillName = skillName;
        }
    
        @Override
        public void learnSkills() {
            System.out.println("学习了技能E:"+skillName);
            super.learnSkills();
        }
    }
    //ConreteDecorator 技能:R
    public class Skill_R extends Skills{    
        
        private String skillName;
        
        public Skill_R(Hero hero,String skillName) {
            super(hero);
            this.skillName = skillName;
        }
        
        @Override
        public void learnSkills() {
            System.out.println("学习了技能R:" +skillName );
            super.learnSkills();
        }
    }
    //客户端:召唤师
    public class Player {
        public static void main(String[] args) {
            //选择英雄
            Hero hero = new BlindMonk("李青");
            
            Skills skills = new Skills(hero);
            Skills r = new Skill_R(skills,"猛龙摆尾");
            Skills e = new Skill_E(r,"天雷破/摧筋断骨");
            Skills w = new Skill_W(e,"金钟罩/铁布衫");
            Skills q = new Skill_Q(w,"天音波/回音击");
            //学习技能
            q.learnSkills();
        }
    }
    
    

    输出:

    学习了技能Q:天音波/回音击
    学习了技能W:金钟罩/铁布衫
    学习了技能E:天雷破/摧筋断骨
    学习了技能R:猛龙摆尾
    李青学习了以上技能!
    

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