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Swift从零开始写一个简单的iOS播放器

Swift从零开始写一个简单的iOS播放器

作者: DavidWongDev | 来源:发表于2019-02-26 16:06 被阅读0次

    语言版本: Swift4.2

    先看一下效果图吧


    简单播放器效果图

    核心是AVPlayer,先用以下代码实现简单的视频播放

    self.view.addSubview(displayView)
    guard let url = URL(string: self.videoUrl) else {
        return
    }
    let videoAsset = AVAsset.init(url: url)
    let videoPlayItem = AVPlayerItem(asset: videoAsset)
    self.player = AVPlayer(playerItem: videoPlayItem)
    let playerLayer = AVPlayerLayer(player: player)
    playerLayer.frame = displayView.frame
    displayView.layer.addSublayer(playerLayer)
    
    

    然后就是对player的一些操作

    self.player?.pause() //暂停
    self.player?.play() // 播放
    

    接下来就是播放时跳转到某一位置,我是通过自定义的进度条和滑动手势来做的实现

    首先,视频一边播放小滑块需要实时滑动,通过以下代码实现

    // 设置控制器数值
    let interval: CMTime = CMTime(seconds: 1.0, preferredTimescale: CMTimeScale.init(1))
    self.playerObserve = self.player?.addPeriodicTimeObserver(forInterval: interval, queue: DispatchQueue.main, using: { [weak self] (cmTime) in
        
        if (self?.isSliding ?? false) == false {
            let secondNow = CMTimeGetSeconds(cmTime)
            self?.allTime = CMTimeGetSeconds(videoPlayItem.asset.duration)
            
            guard let theAllTime = self?.allTime else {
                return
            }
            
            self?.leftTimeLabel.text = self?.formatPlayerTime(sourceTime: secondNow)
            self?.rightTimeLabel.text = self?.formatPlayerTime(sourceTime: theAllTime)
            let p = Float(secondNow / theAllTime)
            self?.videoProgressView.progress = p
            
            guard let thePoint = self?.sliderOrigiPoint,
                let theSize = self?.sliderSize,
                let theprogressWidth = self?.progressWidth else {
                return
            }
            
            self?.sliderView.frame = CGRect(x: thePoint.x +  CGFloat(p) * theprogressWidth , y: thePoint.y, width: theSize.width, height: theSize.height)
        }
        
    })
    

    其中需要注意的就是全局变量isSliding, 当用户在滑动开始的时候停止视频播放,滑动结束时在新的位置播放,具体如下:

        lazy var sliderView: UIImageView = {
            let a = UIImageView()
            a.image = UIImage(named: "sp_370_point", in: Bundle(for: self.classForCoder), compatibleWith: nil)
            let panGesture = UIPanGestureRecognizer(target: self, action: #selector(dragSlider(sender:)))
            a.isUserInteractionEnabled = true
            a.isMultipleTouchEnabled = true
            a.addGestureRecognizer(panGesture)
            return a
        }()
    

    拖动时操作

        @objc private func dragSlider(sender: UIPanGestureRecognizer) {
    
            switch sender.state {
            case .began:
                lastLocation = sliderView.center
                self.player?.pause()
                self.isSliding = true
            case .ended:
                self.isSliding = false
                
                // 计算出进度,跳转进度
                let p = (self.sliderView.frame.origin.x - self.sliderOrigiPoint.x) / self.progressWidth
                let cmTime = CMTime(seconds: Double(p) * self.allTime, preferredTimescale: CMTimeScale(1))
                self.player?.seek(to: cmTime)
                
                self.player?.play()
            default:
                let translation  = sender.translation(in: self.view)
                let newCenterX = lastLocation.x + translation.x
                let judgeX = newCenterX - self.sliderSize.width / 2
                guard judgeX >= self.sliderOrigiPoint.x else {
                    sliderView.center = CGPoint(x: self.sliderOrigiPoint.x + (self.sliderSize.width / 2), y: lastLocation.y)
                    return
                }
                guard judgeX <= self.sliderOrigiPoint.x + self.progressWidth else {
                    sliderView.center = CGPoint(x: self.sliderOrigiPoint.x + self.progressWidth + (self.sliderSize.width / 2), y: lastLocation.y)
                    return
                }
                sliderView.center = CGPoint(x: lastLocation.x + translation.x, y: lastLocation.y)
            }
        }
    

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