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【汉化】YEP196-Event Step Animation

【汉化】YEP196-Event Step Animation

作者: 沧笙 | 来源:发表于2019-12-05 00:46 被阅读0次

    Introduction

    When setting events to have a stepping animation, RPG Maker MV would animate them with a "ping-pong" format where it will go from frame 0 to 1 to 2 to 1 back to 0. In some cases, devs would like to animate their sprites in a different format, perhaps 0-1-2-0-1-2 or in reverse: 2-1-0-2-1-0. This plugin will also give events the option to spin in place while stepping.
    当将事件设置为步进动画时,RPG Maker MV将使用“乒乓球”格式设置它们的动画,从第0帧到第1帧,再到第2帧,再到第1帧,再回到第0帧。在某些情况下,开发人员希望以不同的格式设置精灵的动画,可能是0-1-2-0-1-2或相反的格式:2-1-0-2-1-0。此插件还将为事件提供在单步执行时原地旋转的选项。

    [Notetags]

    Here is a list of [Notetag(s)] that you may use.
    这是您可以使用的备注列表。

    To offset sprites using the event notetags, using the following below:
    要使用备注来调整图像,请使用以下方法:

    Event Notetags:

    <Step Animation: Left to Right>

    • Makes the event sprite's step behavior go from frame 0 to 1 to 2, then
      back to 0 instead of looping backwards.
      使图片精灵的步进行为从帧0变为1到2,然后回到0,而不是向后循环。

    <Step Animation: Right to Left>

    • Makes the event sprite's step behavior go from frame 2 to 1 to 0, then
      back to 2 instead of looping forwards.
      -使图片精灵的步进行为从第2帧变为1到0,然后返回2,而不是向前循环。

    <Step Animation: Spin Clockwise>
    <Step Animation: Spin CW>

    • Makes the event sprite's step behavior spin itself clockwise.
      -使图片精灵的步进行为沿顺时针方向旋转。

    <Step Animation: Spin CounterClockwise>
    <Step Animation: Spin CCW>
    <Step Animation: Spin AntiClockwise>
    <Step Animation: Spin ACW>

    • Makes the event sprite's step behavior spin itself counterclockwise.
      -使图片精灵的步进行为沿逆时针方向旋转。

    [Comment Tags]

    Here is a list of [Comment Tag(s)] that you may use.
    这是您可以使用的注释列表。

    To offset sprites using comments, make comments for each event page you want
    the sprite to be offset in using the comment tags below:
    要使用注释来调整图片,请为所需的每个事件页面添加注释使用以下注释标签可偏移的图片:

    Comment Tags:

    <Step Animation: Left to Right>

    • Makes the event sprite's step behavior go from frame 0 to 1 to 2, then
      back to 0 instead of looping backwards.
      NOTE: This will take priority over event notetag step animations.
      -使事件精灵的步进行为从帧0变为1到2,然后回到0,而不是向后循环。
      注意:这将优先于事件注释标签步骤动画。

    <Step Animation: Right to Left>

    • Makes the event sprite's step behavior go from frame 2 to 1 to 0, then
      back to 2 instead of looping forwards.
      NOTE: This will take priority over event notetag step animations.
      -使事件精灵的步进行为从第2帧变为1到0,然后返回2,而不是向前循环。
      注意:这将优先于事件注释标签步骤动画。

    <Step Animation: Spin Clockwise>
    <Step Animation: Spin CW>

    • Makes the event sprite's step behavior spin itself clockwise.
      NOTE: This will take priority over event notetag step animations.
      -使事件精灵的步进行为自行沿顺时针方向旋转。
      注意:这将优先于事件注释标签步骤动画。

    <Step Animation: Spin CounterClockwise>
    <Step Animation: Spin CCW>
    <Step Animation: Spin AntiClockwise>
    <Step Animation: Spin ACW>

    • Makes the event sprite's step behavior spin itself counterclockwise.
      NOTE: This will take priority over event notetag step animations.
      -使事件精灵的步进行为逆时针旋转。
      注意:这将优先于事件注释标签步骤动画。

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