画笔
p = Paint()
..color = Colors.orange // 画笔的颜色
..strokeWidth = 2.0 // 线的宽度
..style = PaintingStyle.stroke // fill: 填充, stroke: 空心
..strokeCap = StrokeCap.butt // 转折处的处理
..blendMode = BlendMode.dstIn; // 重叠处的处理模式,clear,src, dst, srcIn,dstIn等等。
Demo
样式示例图
image.png
class MyCirclePainterPaintModel {
Color color; //画笔色
double progress; //进度 1为全部
MyCirclePainterPaintModel ({
this.color,
this.progress,
});
}
class MyCirclePainter extends CustomPainter {
double radius; //半径
double strokeWidth; //画笔宽度
Color bgColor; //底部背景色
List <MyCirclePainterPaintModel> paints;
MyCirclePainter ({
this.radius = 50.0,
this.strokeWidth = 12.0,
this.bgColor = Colors.grey,
this.paints,
});
@override
void paint(Canvas canvas, Size size) {
Offset offset = Offset(size.width*0.5, size.height * 0.5);
var paint = Paint()
..color = Colors.grey
..style = PaintingStyle.stroke
..strokeWidth = strokeWidth;
canvas.drawCircle(offset, radius, paint);
if (paints != null && paints.length > 0) {
double initSweepAngle = -90 * pi / 180; //初始开始角度
for (var mPaint in paints) {
var paint = Paint();
paint
..color = mPaint.color
..strokeWidth = strokeWidth
..style = PaintingStyle.stroke
..strokeCap = StrokeCap.round;
Rect rect = Rect.fromCenter(center: offset, width: radius * 2, height: radius * 2);
double sweepAngle = mPaint.progress * 360; //完成角度
double radian = sweepAngle * pi / 180;
canvas.drawArc(rect, initSweepAngle, radian, false, paint);
initSweepAngle += radian;
}
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
}
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