美文网首页
iOS常用宏定义

iOS常用宏定义

作者: A訫飛Flyme | 来源:发表于2017-08-14 15:21 被阅读11次
    秋月
    //--------------------------
    
    //MARK:SamLi 判断当前的iPhone设备/模拟器/系统版本
    //判断是否为iPhone
    #define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
    
    //判断是否为iPad
    #define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
    
    //判断是否为ipod
    #define IS_IPOD ([[[UIDevice currentDevice] model] isEqualToString:@"iPod touch"])
    
    // 判断是否为 iPhone 5SE
    #define iPhone5SE [[UIScreen mainScreen] bounds].size.width == 320.0f && [[UIScreen mainScreen] bounds].size.height == 568.0f
    
    // 判断是否为iPhone 6/6s
    #define iPhone6_6s [[UIScreen mainScreen] bounds].size.width == 375.0f && [[UIScreen mainScreen] bounds].size.height == 667.0f
    
    // 判断是否为iPhone 6Plus/6sPlus
    #define iPhone6Plus_6sPlus [[UIScreen mainScreen] bounds].size.width == 414.0f && [[UIScreen mainScreen] bounds].size.height == 736.0f
    
    //获取系统版本
    #define IOS_SYSTEM_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
    
    //判断 iOS 8 或更高的系统版本
    #define IOS_VERSION_8_OR_LATER (([[[UIDevice currentDevice] systemVersion] floatValue] >=8.0)? (YES):(NO))
    
    //判断是真机还是模拟器
    #if TARGET_OS_IPHONE
    //iPhone Device
    #endif
    #if TARGET_IPHONE_SIMULATOR
    //iPhone Simulator
    #endif
    
    //MARK: 获取屏幕(或者view) frame
    //获取view的frame(不建议使用)
    #define kGetViewWidth(view)  view.frame.size.width
    #define kGetViewHeight(view) view.frame.size.height
    #define kGetViewX(view)      view.frame.origin.x
    #define kGetViewY(view)      view.frame.origin.y
    //需要横屏或者竖屏,获取屏幕宽度与高度
    #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 // 当前Xcode支持iOS8及以上
    
    #define SCREEN_WIDTH    ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.width)
    #define SCREENH_HEIGHT  ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.height)
    #define SCREEN_SIZE     ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?CGSizeMake([UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale,[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale):[UIScreen mainScreen].bounds.size)
    
    #else
    
    #define SCREEN_WIDTH [UIScreen mainScreen].bounds.size.width
    #define SCREENH_HEIGHT [UIScreen mainScreen].bounds.size.height
    #define SCREEN_SIZE [UIScreen mainScreen].bounds.size
    
    #endif
    //MARK: ---View---
    //MARK: 获取图片资源
    #define kGetImage(imageName) [UIImage imageNamed:[NSString stringWithFormat:@"%@",imageName]
    
    //MARK: SamLi 颜色设置
    //设置随机颜色
    #define SLRandomColor [UIColor colorWithRed:arc4random_uniform(256)/255.0 green:arc4random_uniform(256)/255.0 blue:arc4random_uniform(256)/255.0 alpha:1.0]
    //设置RGB颜色/设置RGBA颜色
    #define SLRGBColor(r, g, b) [UIColor colorWithRed:(r)/255.0 green:(g)/255.0 blue:(b)/255.0 alpha:1.0]
    #define SLRGBAColor(r, g, b, a) [UIColor colorWithRed:(r)/255.0 green:(r)/255.0 blue:(r)/255.0 alpha:a]
    // clear背景颜色
    #define SLClearColor [UIColor clearColor]
    
    //MARK: 设置 view 圆角和边框
    #define SLViewBorderRadius(View, Radius, Width, Color)\
    \
    [View.layer setCornerRadius:(Radius)];\
    [View.layer setMasksToBounds:YES];\
    [View.layer setBorderWidth:(Width)];\
    [View.layer setBorderColor:[Color CGColor]]
    //MARK: ------
    //MARK: 获取通知中心
    #define SLNotificationCenter [NSNotificationCenter defaultCenter]
    
    //MARK: 弱引用/强引用
    #define SLWeakSelf(type)  __weak typeof(type) weak##type = type;
    #define SLStrongSelf(type)  __strong typeof(type) type = weak##type;
    
    //MARK: 由角度转换弧度 由弧度转换角度
    #define SLDegreesToRadian(x) (M_PI * (x) / 180.0)
    #define SLRadianToDegrees(radian) (radian*180.0)/(M_PI)
    
    //MARK: 获取当前语言
    #define SLCurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])
    //MARK: ------
    //MARK: SamLi 使用 ARC 和 MRC
    #if __has_feature(objc_arc)
    // ARC code
    #else
    // MRC code
    #endif
    //MARK: Debug/Realse 中的NSLog
    #ifdef DEBUG
    #define SLLog(...) NSLog(@"%s 第%d行 \n %@\n\n",__func__,__LINE__,[NSString stringWithFormat:__VA_ARGS__])
    #else
    #define SLLog(...)
    #endif
    //MARK: 判断Target区分,书写代码
    //Build Settings ->Preprocessor Macros ->Target_Name
    #ifdef Target_Name
    //    此target版本添加的代码
    #endif
    #ifndef Target_Name
    //    除去此target版本 ,其他target添加使用的代码
    #endif
    
    
    //MARK: ---沙盒目录 ---
    //获取temp
    #define kPathTemp NSTemporaryDirectory()
    
    //获取沙盒 Document
    #define kPathDocument [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject]
    
    //获取沙盒 Cache
    #define kPathCache [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) firstObject]
    
    //MARK: ---GCD ---
    //GCD - 一次性执行
    #define kDISPATCH_ONCE_BLOCK(onceBlock) static dispatch_once_t onceToken; dispatch_once(&onceToken, onceBlock);
    
    //GCD - 在Main线程上运行
    #define kDISPATCH_MAIN_THREAD(mainQueueBlock) dispatch_async(dispatch_get_main_queue(), mainQueueBlock);
    
    //GCD - 开启异步线程
    #define kDISPATCH_GLOBAL_QUEUE_DEFAULT(globalQueueBlock) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), globalQueueBlocl);
    
    //-----------------------------------
    

    相关文章

      网友评论

          本文标题:iOS常用宏定义

          本文链接:https://www.haomeiwen.com/subject/hguurxtx.html