效果图
![](https://img.haomeiwen.com/i18290405/ab3cd7cd7a9f46c4.gif)
第一步
新建合成
![](https://img.haomeiwen.com/i18290405/4ba71e7ef571fd8c.png)
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新建两盏"灯光","灯光"类型为"点"光源,并给他们设置"位置"关键帧(如图),并重命名"A"和"B"
![](https://img.haomeiwen.com/i18290405/0b66d97e49a44237.png)
第二步
新建"纯色层",命名为"粒子"
![](https://img.haomeiwen.com/i18290405/009e18cce68dd068.png)
然后给纯色层添加"Particular粒子插件"
![](https://img.haomeiwen.com/i18290405/61f02ed97d9a4a53.png)
然后设置粒子的发射器类型(Emitter Type)为"灯光(Light(s))"
![](https://img.haomeiwen.com/i18290405/551539921e9fd02c.png)
然后点开灯光选项,把选项设置为"A"(如图)
![](https://img.haomeiwen.com/i18290405/67b8949206c651e8.png)
第三步
接下来我们来调整参数
particles/sec:为"650"
velocity都改为"0"
![](https://img.haomeiwen.com/i18290405/ab7046a73940adfc.png)
然后打开"Particular(粒子)"选项
"life"设为"1.0"
"size"设为"5.0"
具体参数如下
![](https://img.haomeiwen.com/i18290405/4f9e8484e11cb685.png)
然后调整"size over life"和"opacity over life"的等高线,然后调整颜色为橙色,颜色看自己喜好。
![](https://img.haomeiwen.com/i18290405/939365df27b04d18.png)
然后我们进到"physics(物理学)"——"Air"——"Turbulence Field"选项
设置"Affect position"的值为"42"
"scale"的值为"46"
![](https://img.haomeiwen.com/i18290405/c8e0bc3d047034b0.png)
复制三层纯色层
其它复制三层的值都只要调整
"physics(物理学)"——"Air"——"Turbulence Field"选项
"Affect position"
"scale"
就可以了
![](https://img.haomeiwen.com/i18290405/149fbd36b4101f90.png)
分别设置他们的世界坐标
![](https://img.haomeiwen.com/i18290405/8d790be247fb1cb0.png)
达到如下效果
![](https://img.haomeiwen.com/i18290405/959c27a13e1e3457.png)
第四步
再复制一层纯色层
![](https://img.haomeiwen.com/i18290405/1d759839ffb571a6.png)
设置发射器的值
值如下:
![](https://img.haomeiwen.com/i18290405/3243f1b867be8871.png)
得到效果:
![](https://img.haomeiwen.com/i18290405/c4261095000b633a.png)
第五步
新建纯色,添加光效
![](https://img.haomeiwen.com/i18290405/87314cfc4f5bd964.png)
选择Optical Flares光效插件
![](https://img.haomeiwen.com/i18290405/6d343de5b170327b.png)
然后再预设里面找到自己喜欢的效果,然后模式设为"相加"
![](https://img.haomeiwen.com/i18290405/53f6c95192b8a461.png)
将"来源类型"改为"跟踪灯光"
![](https://img.haomeiwen.com/i18290405/3ac4535b771607e5.png)
然后再复制之前那五个纯色粒子图层
在灯光选项中改为灯光路径为"B"
![](https://img.haomeiwen.com/i18290405/8d71120b219c3b25.png)
效果如下:
![](https://img.haomeiwen.com/i18290405/f1a41feb59aec7dc.gif)
我们可以给"Optical Flares"中的"亮度"打上关键帧,让他的亮光有一个从暗到亮的过程
![](https://img.haomeiwen.com/i18290405/c07c5860d822606d.png)
效果如下:
![](https://img.haomeiwen.com/i18290405/9536f35cc054e655.gif)
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