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skyline中实现粒子效果,并且实现控制粒子的大小

skyline中实现粒子效果,并且实现控制粒子的大小

作者: 0尘封 | 来源:发表于2017-03-01 16:16 被阅读0次

    利用这个接口创建的粒子效果无法改变粒子的大小sgworld.Creator.CreatePosition;

    利用创建标签文本的方式创建粒子效果来改变粒子的大小sgworld.Creator.CreateTextLabel;
    下面的是 EffectsXML的参数;

    $$PARTICLE$$UserDefine: <?xml version='1.0' encoding='UTF-8'?> <Particle ID='Custom'>;
    <ParticleEmitter ID='ring' NumParticles='100' Texture='CampFire.png'>;
    <Emitter Rate='23' Shape='Disc' SpeedShape='Cone' Scale='0,0,0' Speed='1,1,1' />;
    <Cycle Value='1' />;
    <Sort Value='1' />;
    <Render Value='Billboard' />;
    <Gravity Value='0, 1, 0' />;
    <Force Value='0' OverrideRotation='0' />;
    <Position Value='0, 0, 0' />;
    <Life Value='0.76' />;
    <Speed Value='0.39' />;
    <Color Value='20,255,255,255' />;
    <Size Value='0.9,0.9' />;
    <Drag Value='5' />;
    <Blend Type='' />;
    <Fade FadeIn='0.4' FadeOut='0.28' MaxFade='0.37' />;
    </ParticleEmitter>;
    <ParticleEmitter ID='ring' NumParticles='154' Texture='CampFire.png'>;
    <Emitter Rate='18' Shape='Cube' SpeedShape='Cube' Scale='0,0,0' Speed='1,1,1' />;
    <Cycle Value='1' />;
    <Sort Value='1' />;
    <Render Value='Billboard' />;
    <Gravity Value='0, 1, 0' />;
    <Force Value='0' OverrideRotation='0' />;
    <Position Value='0, 0, 0' />;
    <Life Value='1.26' />;
    <Speed Value='0.39' />;
    <Color Value='20,255,255,255' />;
    <Size Value='0.4,0.4' />;
    <Drag Value='2' />;
    <Blend Type='Add' />;
    <Fade FadeIn='0.5' FadeOut='0.5' MaxFade='0.13' />;
    </ParticleEmitter>;
    <ParticleEmitter ID='ring' NumParticles='100' Texture='CampFire.png'>;
    <Emitter Rate='18' Shape='Cube' SpeedShape='Cube' Scale='0,0,0' Speed='1,1,1' />;
    <Cycle Value='1' />;
    <Sort Value='1' />;
    <Rotation Speed='3' Time='1' Initial='0' />;
    <Render Value='Billboard' />;
    <Gravity Value='0, 1, 0' />;
    <Force Value='0' OverrideRotation='0' />;
    <Position Value='0, 0, 0' />;
    <Life Value='1.89' />;
    <Speed Value='0.39' />;
    <Color Value='20,255,255,255' />;
    <Size Value='0.4,0.4' />;
    <Drag Value='3' />;
    <Blend Type='' />;
    <Fade FadeIn='0.5' FadeOut='0.5' MaxFade='0.21' />;
    </ParticleEmitter>;
    </Particle>;

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