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CoreAnimation的粒子效果

CoreAnimation的粒子效果

作者: 王俏 | 来源:发表于2020-08-12 13:57 被阅读0次

粒子效果

效果1

粒子效果1.gif

代码实现

#import "ViewController.h"

@interface ViewController ()
@property (nonatomic, strong) CAEmitterLayer * colorBallLayer;
@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    self.view.backgroundColor = [UIColor blackColor];
    [self setupEmitter];

}
- (void)setupEmitter{
    
    UILabel * label = [[UILabel alloc] initWithFrame:CGRectMake(0, 100, self.view.bounds.size.width, 50)];
    [self.view addSubview:label];
    label.textColor = [UIColor whiteColor];
    label.text = @"轻点或拖动来改变发射源位置";
    label.textAlignment = NSTextAlignmentCenter;
    
    
    /*
     emitterShape: 形状:
     1. 点;kCAEmitterLayerPoint .
     2. 线;kCAEmitterLayerLine
     3. 矩形框: kCAEmitterLayerRectangle
     4. 立体矩形框: kCAEmitterLayerCuboid
     5. 圆形: kCAEmitterLayerCircle
     6. 立体圆形: kCAEmitterLayerSphere

     emitterMode:
     kCAEmitterLayerPoints
     kCAEmitterLayerOutline
     kCAEmitterLayerSurface
     kCAEmitterLayerVolume
     
     */
 
     //1. 设置CAEmitterLayer
    CAEmitterLayer *colorBallLayer = [CAEmitterLayer layer];
    [self.view.layer addSublayer:colorBallLayer];
    self.colorBallLayer = colorBallLayer;
    
    colorBallLayer.emitterSize = self.view.frame.size;
    colorBallLayer.emitterShape = kCAEmitterLayerPoint;
    colorBallLayer.emitterMode = kCAEmitterLayerPoints;
    colorBallLayer.emitterPosition = CGPointMake(self.view.layer.bounds.size.width, 0.0f);
    
    //2.配置CAEmitterCell
    CAEmitterCell *colorBarCell = [CAEmitterCell emitterCell];
    colorBarCell.name = @"colorBarCell";
    colorBarCell.birthRate = 20.0f;
    colorBarCell.lifetime = 10.0f;
    colorBarCell.velocity = 40.0f;
    colorBarCell.velocityRange = 100.0f;
    colorBarCell.yAcceleration = 15.0f;
    colorBarCell.emissionLatitude = M_PI;
    colorBarCell.emissionRange = M_PI_4;
    colorBarCell.scale = 0.2;
    colorBarCell.scaleRange = 0.1;
    colorBarCell.scaleSpeed = 0.02;
    colorBarCell.contents = (id)[[UIImage imageNamed:@"circle_white"]CGImage];
    colorBarCell.color = [[UIColor colorWithRed:0.5 green:0.0f blue:0.5f alpha:1.0f]CGColor];
    colorBarCell.redRange = 1.0f;
    colorBarCell.greenRange = 1.0f;
    colorBarCell.alphaRange = 0.8f;
    colorBarCell.blueSpeed = 1.0f;
    colorBarCell.alphaSpeed = -0.1f;
    colorBallLayer.emitterCells = @[colorBarCell];
    
    
}


- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
    
    CGPoint point = [self locationFromTouchEvent:event];
    [self setBallInPsition:point];
}

- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
    CGPoint point = [self locationFromTouchEvent:event];
    [self setBallInPsition:point];
}

/**
 * 获取手指所在点
 */
- (CGPoint)locationFromTouchEvent:(UIEvent *)event{
    UITouch * touch = [[event allTouches] anyObject];
    return [touch locationInView:self.view];
}

/**
 * 移动发射源到某个点上
 */
- (void)setBallInPsition:(CGPoint)position{
    
 //基础动画
    CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"emitterCells.colorBallCell.scale"];
    //fromeValue
    anim.fromValue = @0.2f;

    //toValue
    anim.toValue = @0.5f;

    //duration
    anim.duration = 1.f;

    //线性变换
    anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];

    //用事务包装隐式动画
    [CATransaction begin];
    //设置是否禁止由该事务组内的属性更改而触发的操作
    [CATransaction setDisableActions:YES];
    //为colorBallLayer 添加动画
    [self.colorBallLayer addAnimation:anim forKey:nil];
    //为colorBallLayert指定位置添加动画效果
    [self.colorBallLayer setValue:[NSValue valueWithCGPoint:position] forKey:@"emitterPosition"];

    //提交动画
    [CATransaction commit];
    
  
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}


@end

效果2

粒子效果2.gif

代码实现


#import "ViewController.h"

@interface ViewController ()
@property (nonatomic, strong) CAEmitterLayer * rainLayer;
@property (nonatomic, weak) UIImageView * imageView;
@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    [self setupUI];
    [self setupEmitter];
}

- (void)setupUI{
    
    // 背景图片
    UIImageView * imageView = [[UIImageView alloc]initWithFrame:self.view.frame];
    [self.view addSubview:imageView];
    self.imageView = imageView;
    imageView.image = [UIImage imageNamed:@"rain"];
    
    // 下雨按钮
    UIButton * startBtn = [UIButton buttonWithType:UIButtonTypeCustom];
    [self.view addSubview:startBtn];
    startBtn.frame = CGRectMake(20, self.view.bounds.size.height - 60, 80, 40);
    startBtn.backgroundColor = [UIColor whiteColor];
    [startBtn setTitle:@"雨停了" forState:UIControlStateNormal];
    [startBtn setTitle:@"下雨" forState:UIControlStateSelected];
    [startBtn setTitleColor:[UIColor grayColor] forState:UIControlStateNormal];
    [startBtn setTitleColor:[UIColor redColor] forState:UIControlStateSelected];
    [startBtn addTarget:self action:@selector(buttonClick:) forControlEvents:UIControlEventTouchUpInside];
    
    // 雨量按钮
    UIButton * rainBIgBtn = [UIButton buttonWithType:UIButtonTypeCustom];
    [self.view addSubview:rainBIgBtn];
    rainBIgBtn.tag = 100;
    rainBIgBtn.frame = CGRectMake(140, self.view.bounds.size.height - 60, 80, 40);
    rainBIgBtn.backgroundColor = [UIColor whiteColor];
    [rainBIgBtn setTitle:@"下大点" forState:UIControlStateNormal];
    [rainBIgBtn setTitleColor:[UIColor grayColor] forState:UIControlStateNormal];
    [rainBIgBtn addTarget:self action:@selector(rainButtonClick:) forControlEvents:UIControlEventTouchUpInside];
    
    UIButton * rainSmallBtn = [UIButton buttonWithType:UIButtonTypeCustom];
    [self.view addSubview:rainSmallBtn];
    rainSmallBtn.tag = 200;
    rainSmallBtn.frame = CGRectMake(240, self.view.bounds.size.height - 60, 80, 40);
    rainSmallBtn.backgroundColor = [UIColor whiteColor];
    [rainSmallBtn setTitle:@"太大了" forState:UIControlStateNormal];
    [rainSmallBtn setTitleColor:[UIColor grayColor] forState:UIControlStateNormal];
    [rainSmallBtn addTarget:self action:@selector(rainButtonClick:) forControlEvents:UIControlEventTouchUpInside];
}


- (void)buttonClick:(UIButton *)sender{
    
    if (!sender.selected) {
        
        sender.selected = !sender.selected;
        NSLog(@"雨停了");
        
        // 停止下雨
        [self.rainLayer setValue:@0.f forKeyPath:@"birthRate"];
        
    }else{
        
        sender.selected = !sender.selected;
        NSLog(@"开始下雨了");
        
        // 开始下雨
        [self.rainLayer setValue:@1.f forKeyPath:@"birthRate"];
    }
}

- (void)rainButtonClick:(UIButton *)sender{
    
    NSInteger rate = 1;
    CGFloat scale = 0.05;
    if (sender.tag == 100) {
        
        NSLog(@"下大了");
        
        if (self.rainLayer.birthRate < 30) {
            [self.rainLayer setValue:@(self.rainLayer.birthRate + rate) forKeyPath:@"birthRate"];
            [self.rainLayer setValue:@(self.rainLayer.scale + scale) forKeyPath:@"scale"];
        }
        
    }else if (sender.tag == 200){
        
        NSLog(@"变小了");
        
        if (self.rainLayer.birthRate > 1) {
            [self.rainLayer setValue:@(self.rainLayer.birthRate - rate) forKeyPath:@"birthRate"];
            [self.rainLayer setValue:@(self.rainLayer.scale - scale) forKeyPath:@"scale"];
        }
    }
}

- (void)setupEmitter{
    
    // 1. 设置CAEmitterLayer
    CAEmitterLayer * rainLayer = [CAEmitterLayer layer];
    // 2.在背景图上添加粒子图层
    [self.imageView.layer addSublayer:rainLayer];
    self.rainLayer = rainLayer;
    
    //3.发射形状--线性
    rainLayer.emitterShape = kCAEmitterLayerLine;
    //发射模式
    rainLayer.emitterMode = kCAEmitterLayerSurface;
    //发射源大小
    rainLayer.emitterSize = self.view.frame.size;
    //发射源位置 y最好不要设置为0 最好<0
    rainLayer.emitterPosition = CGPointMake(self.view.bounds.size.width * 0.5, -10);
    
    // 2. 配置cell
    CAEmitterCell * snowCell = [CAEmitterCell emitterCell];
    //粒子内容
    snowCell.contents = (id)[[UIImage imageNamed:@"rain_white"] CGImage];
    //每秒产生的粒子数量的系数
    snowCell.birthRate = 25.f;
    //粒子的生命周期
    snowCell.lifetime = 20.f;
    //speed粒子速度.图层的速率。用于将父时间缩放为本地时间,例如,如果速率是2,则本地时间的进度是父时间的两倍。默认值为1。
    snowCell.speed = 10.f;
    //粒子速度系数, 默认1.0
    snowCell.velocity = 10.f;
    //每个发射物体的初始平均范围,默认等于0
    snowCell.velocityRange = 10.f;
    //粒子在y方向的加速的
    snowCell.yAcceleration = 1000.f;
    //粒子缩放比例: scale
    snowCell.scale = 0.1;
    //粒子缩放比例范围:scaleRange
    snowCell.scaleRange = 0.f;
    
    // 3.添加到图层上
    rainLayer.emitterCells = @[snowCell];
}


- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}


@end

效果3

粒子效果3.gif
#import <UIKit/UIKit.h>

@interface CCLikeButton : UIButton

@end

#import "CCLikeButton.h"

@interface CCLikeButton()

@property(nonatomic,strong)CAEmitterLayer *explosionLayer;

@end

@implementation CCLikeButton
- (void)awakeFromNib{
    [super awakeFromNib];
    //设置粒子效果
    [self setupExplosion];
}

- (instancetype)initWithFrame:(CGRect)frame{
    self = [super initWithFrame:frame];
    if (self) {
        [self setupExplosion];
    }
    return self;
}

//设置粒子
- (void)setupExplosion{
    
    // 1. 粒子
    CAEmitterCell * explosionCell = [CAEmitterCell emitterCell];
    explosionCell.name = @"explosionCell";
    //透明值变化速度
    explosionCell.alphaSpeed = -1.f;
    //alphaRange透明值范围
    explosionCell.alphaRange = 0.10;
    //生命周期
    explosionCell.lifetime = 1;
    //生命周期range
    explosionCell.lifetimeRange = 0.1;
    //粒子速度
    explosionCell.velocity = 40.f;
    //粒子速度范围
    explosionCell.velocityRange = 10.f;
    //缩放比例
    explosionCell.scale = 0.08;
    //缩放比例range
    explosionCell.scaleRange = 0.02;
    //粒子图片
    explosionCell.contents = (id)[[UIImage imageNamed:@"spark_red"] CGImage];
    
    // 2.发射源
    CAEmitterLayer * explosionLayer = [CAEmitterLayer layer];
    [self.layer addSublayer:explosionLayer];
    self.explosionLayer = explosionLayer;
    //发射院尺寸大小
    self.explosionLayer.emitterSize = CGSizeMake(self.bounds.size.width + 40, self.bounds.size.height + 40);
    //emitterShape表示粒子从什么形状发射出来,圆形形状
    explosionLayer.emitterShape = kCAEmitterLayerCircle;
    //emitterMode发射模型,轮廓模式,从形状的边界上发射粒子
    explosionLayer.emitterMode = kCAEmitterLayerOutline;
    //renderMode:渲染模式
    explosionLayer.renderMode = kCAEmitterLayerOldestFirst;
    //粒子cell 数组
    explosionLayer.emitterCells = @[explosionCell];
}


-(void)layoutSubviews{
    // 发射源位置
    self.explosionLayer.position = CGPointMake(self.bounds.size.width * 0.5, self.bounds.size.height * 0.5);
    
    [super layoutSubviews];
}

/**
 * 选中状态 实现缩放
 */
- (void)setSelected:(BOOL)selected{
    [super setSelected:selected];
    
    // 通过关键帧动画实现缩放
    CAKeyframeAnimation * animation = [CAKeyframeAnimation animation];
    // 设置动画路径
    animation.keyPath = @"transform.scale";
    
    if (selected) {
        // 从没有点击到点击状态 会有爆炸的动画效果
        animation.values = @[@1.5,@2.0, @0.8, @1.0];
        animation.duration = 0.5;
        //计算关键帧方式:
        animation.calculationMode = kCAAnimationCubic;
        //为图层添加动画
        [self.layer addAnimation:animation forKey:nil];
        
        // 让放大动画先执行完毕 再执行爆炸动画
        [self performSelector:@selector(startAnimation) withObject:nil afterDelay:0.25];
    }else{
        // 从点击状态normal状态 无动画效果 如果点赞之后马上取消 那么也立马停止动画
        [self stopAnimation];
    }
}

// 没有高亮状态
- (void)setHighlighted:(BOOL)highlighted{
    
    [super setHighlighted:highlighted];
    
}

/**
 * 开始动画
 */
- (void)startAnimation{
    
    // 用KVC设置颗粒个数
    [self.explosionLayer setValue:@1000 forKeyPath:@"emitterCells.explosionCell.birthRate"];
    
    // 开始动画
    self.explosionLayer.beginTime = CACurrentMediaTime();
    
    // 延迟停止动画
    [self performSelector:@selector(stopAnimation) withObject:nil afterDelay:0.15];
}

/**
 * 动画结束
 */
- (void)stopAnimation{
    // 用KVC设置颗粒个数
    [self.explosionLayer setValue:@0 forKeyPath:@"emitterCells.explosionCell.birthRate"];
    //移除动画
    [self.explosionLayer removeAllAnimations];
}


- (void)drawRect:(CGRect)rect {
    
}

@end


效果4

粒子效果4.gif

代码实现


#import "ViewController.h"

@interface ViewController ()
@property (nonatomic, strong) CAEmitterLayer * rainLayer;
@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    
    //PS.图片随便找的.想要更好看的.可以自己配图.
    //㊗️.大家端午安康--CC.
    
    //粽子雨
    //[self rainZongzi];
   
    //红包雨
    //[self hongBaoRain];
    
    //金币雨
    //[self jingbiRain];
    
    //综合效果
    [self allRain];
}


-(void)rainZongzi
{
    
    //1. 设置CAEmitterLayer
    CAEmitterLayer * rainLayer = [CAEmitterLayer layer];
    
    //2.在背景图上添加粒子图层
    [self.view.layer addSublayer:rainLayer];
    self.rainLayer = rainLayer;
    
    //3.发射形状--线性
    rainLayer.emitterShape = kCAEmitterLayerLine;
    rainLayer.emitterMode = kCAEmitterLayerSurface;
    rainLayer.emitterSize = self.view.frame.size;
    rainLayer.emitterPosition = CGPointMake(self.view.bounds.size.width * 0.5, -10);
    
    //2. 配置cell
    CAEmitterCell * snowCell = [CAEmitterCell emitterCell];
    snowCell.contents = (id)[[UIImage imageNamed:@"zongzi2.jpg"] CGImage];
    snowCell.birthRate = 1.0;
    snowCell.lifetime = 30;
    snowCell.speed = 2;
    snowCell.velocity = 10.f;
    snowCell.velocityRange = 10.f;
    snowCell.yAcceleration = 60;
    snowCell.scale = 0.05;
    snowCell.scaleRange = 0.f;
    
    // 3.添加到图层上
    rainLayer.emitterCells = @[snowCell];
    
}

-(void)hongBaoRain
{
    
    //1. 设置CAEmitterLayer
    CAEmitterLayer * rainLayer = [CAEmitterLayer layer];
    
    //2.在背景图上添加粒子图层
    [self.view.layer addSublayer:rainLayer];
    self.rainLayer = rainLayer;
    
    //3.发射形状--线性
    rainLayer.emitterShape = kCAEmitterLayerLine;
    rainLayer.emitterMode = kCAEmitterLayerSurface;
    rainLayer.emitterSize = self.view.frame.size;
    rainLayer.emitterPosition = CGPointMake(self.view.bounds.size.width * 0.5, -10);
    
    //2. 配置cell
    CAEmitterCell * snowCell = [CAEmitterCell emitterCell];
    snowCell.contents = (id)[[UIImage imageNamed:@"hongbao.png"] CGImage];
    snowCell.birthRate = 1.0;
    snowCell.lifetime = 30;
    snowCell.speed = 2;
    snowCell.velocity = 10.f;
    snowCell.velocityRange = 10.f;
    snowCell.yAcceleration = 60;
    snowCell.scale = 0.05;
    snowCell.scaleRange = 0.f;
    
    
    // 3.添加到图层上
    rainLayer.emitterCells = @[snowCell];
    
    
}


-(void)jingbiRain
{
    
    //1. 设置CAEmitterLayer
    CAEmitterLayer * rainLayer = [CAEmitterLayer layer];
    
    //2.在背景图上添加粒子图层
    [self.view.layer addSublayer:rainLayer];
    self.rainLayer = rainLayer;
    
    //3.发射形状--线性
    rainLayer.emitterShape = kCAEmitterLayerLine;
    rainLayer.emitterMode = kCAEmitterLayerSurface;
    rainLayer.emitterSize = self.view.frame.size;
    rainLayer.emitterPosition = CGPointMake(self.view.bounds.size.width * 0.5, -10);
    
    //2. 配置cell
    CAEmitterCell * snowCell = [CAEmitterCell emitterCell];
    snowCell.contents = (id)[[UIImage imageNamed:@"jinbi.png"] CGImage];
    snowCell.birthRate = 1.0;
    snowCell.lifetime = 30;
    snowCell.speed = 2;
    snowCell.velocity = 10.f;
    snowCell.velocityRange = 10.f;
    snowCell.yAcceleration = 60;
    snowCell.scale = 0.1;
    snowCell.scaleRange = 0.f;

    // 3.添加到图层上
    rainLayer.emitterCells = @[snowCell];
    
    
}

-(void)allRain
{
    
    //1. 设置CAEmitterLayer
    CAEmitterLayer * rainLayer = [CAEmitterLayer layer];
    
    //2.在背景图上添加粒子图层
    [self.view.layer addSublayer:rainLayer];
    self.rainLayer = rainLayer;
    
    //3.发射形状--线性
    rainLayer.emitterShape = kCAEmitterLayerLine;
    rainLayer.emitterMode = kCAEmitterLayerSurface;
    rainLayer.emitterSize = self.view.frame.size;
    rainLayer.emitterPosition = CGPointMake(self.view.bounds.size.width * 0.5, -10);
    
    //2. 配置cell
    CAEmitterCell * snowCell = [CAEmitterCell emitterCell];
    snowCell.contents = (id)[[UIImage imageNamed:@"jinbi.png"] CGImage];
    snowCell.birthRate = 1.0;
    snowCell.lifetime = 30;
    snowCell.speed = 2;
    snowCell.velocity = 10.f;
    snowCell.velocityRange = 10.f;
    snowCell.yAcceleration = 60;
    snowCell.scale = 0.1;
    snowCell.scaleRange = 0.f;
    
    CAEmitterCell * hongbaoCell = [CAEmitterCell emitterCell];
    hongbaoCell.contents = (id)[[UIImage imageNamed:@"hongbao.png"] CGImage];
    hongbaoCell.birthRate = 1.0;
    hongbaoCell.lifetime = 30;
    hongbaoCell.speed = 2;
    hongbaoCell.velocity = 10.f;
    hongbaoCell.velocityRange = 10.f;
    hongbaoCell.yAcceleration = 60;
    hongbaoCell.scale = 0.05;
    hongbaoCell.scaleRange = 0.f;
    
    CAEmitterCell * zongziCell = [CAEmitterCell emitterCell];
    zongziCell.contents = (id)[[UIImage imageNamed:@"zongzi2.jpg"] CGImage];
    zongziCell.birthRate = 1.0;
    zongziCell.lifetime = 30;
    zongziCell.speed = 2;
    zongziCell.velocity = 10.f;
    zongziCell.velocityRange = 10.f;
    zongziCell.yAcceleration = 60;
    zongziCell.scale = 0.05;
    zongziCell.scaleRange = 0.f;
    
    // 3.添加到图层上
    rainLayer.emitterCells = @[snowCell,hongbaoCell,zongziCell];
    
    
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}


@end

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