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Phaser3跟随自定义路径移动的赛车 -- iFIERO游戏教

Phaser3跟随自定义路径移动的赛车 -- iFIERO游戏教

作者: 布袋的世界 | 来源:发表于2018-12-07 17:21 被阅读20次
    racingcar
    在线预览:http://www.ifiero.com/uploads/phaser/pathrotate/
    代码:
    var config = {
        type: Phaser.AUTO,
        width: 720,
        height: 520,
        backgroundColor: '#2d2d2d',
        parent: 'phaser-example',
        scene: {
            preload: preload,
            create: create
        }
    };
    
    var game = new Phaser.Game(config);
    
    function preload() {
    
        this.load.image('racecar', 'assets/racecar.png');
    }
    
    function create() {
        // 1.每个节点
        var points = [
            50, 300, 179, 449, 394, 498, 593, 455,
            701, 338, 692, 190, 603, 76, 423, 41,
            272, 78, 181, 186, 230, 328, 416, 395,
            565, 327, 550, 202, 467, 149, 355, 164,
            343, 254, 428, 303
        ];
    
        //2.连结每一个节点
        var curve = new Phaser.Curves.Spline(points);
    
        //3.画线(可视化 非必须) optional
        var graphics = this.add.graphics();
        graphics.lineStyle(1, 0xffffff, 0.5);
        curve.draw(graphics, 128);
        graphics.fillStyle(0xff0000, 0.5);
        for (var i = 0; i < curve.points.length; i++) {
            graphics.fillCircle(curve.points[i].x, curve.points[i].y, 4);
        }
        //4. 创建racing car
        var lemming = this.add.follower(curve, 50, 300, 'racecar').setScale(0.3);
       //5.让 racing car 跟随path
        lemming.startFollow({
            duration: 10000,
            yoyo: false,
            repeat: 0,
            rotateToPath: true,
            verticalAdjust: true
        });
    
    
    }
    

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        本文标题:Phaser3跟随自定义路径移动的赛车 -- iFIERO游戏教

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