#import <UIKit/UIKit.h>
@interface UIView (BGFrame)
//不用再蛋疼的写某view.frame=CGRectMake(x,y,z,o)了。
- (CGFloat)left;
- (CGFloat)right;
- (CGSize)size;
- (CGFloat)top;
- (CGFloat)bottom;
- (CGFloat)width;
- (CGFloat)height;
- (CGFloat)centerX;
- (CGFloat)centerY;
- (CGFloat)maxX;
- (CGFloat)maxY;
- (void)setLeft:(CGFloat)left;
- (void)setRight:(CGFloat)right;
- (void)setSize:(CGSize)size;
- (void)setTop:(CGFloat)top;
- (void)setBottom:(CGFloat)bottom;
- (void)setWidth:(CGFloat)width;
- (void)setHeight:(CGFloat)height;
- (void)setCenterX:(CGFloat)centerX;
- (void)setCenterY:(CGFloat)centerY;
- (void)setOrigin:(CGPoint)point;
- (void)setAddTop:(CGFloat)top;
- (void)setAddLeft:(CGFloat)left;
@end
#import "UIView+BGFrame.h"
@implementation UIView (BGFrame)
- (CGFloat)left
{
return self.frame.origin.x;
}
- (CGFloat)right
{
return self.frame.origin.x + self.frame.size.width;
}
- (CGFloat)top
{
return self.frame.origin.y;
}
- (CGFloat)bottom
{
return self.frame.origin.y + self.frame.size.height;
}
- (CGSize)size{
return self.frame.size;
}
- (CGFloat)width
{
return self.frame.size.width;
}
- (CGFloat)height
{
return self.frame.size.height;
}
- (CGFloat)centerX
{
return self.center.x;
}
- (CGFloat)centerY
{
return self.center.y;
}
- (CGFloat)maxX
{
return CGRectGetMaxX(self.frame);
}
- (CGFloat)maxY
{
return CGRectGetMaxY(self.frame);
}
- (void)setLeft:(CGFloat)left
{
CGRect frame = self.frame;
frame.origin.x = left;
self.frame = frame;
}
- (void)setRight:(CGFloat)right;
{
CGRect frame = self.frame;
frame.origin.x = right - frame.size.width;
self.frame = frame;
}
- (void)setBottom:(CGFloat)bottom
{
CGRect frame = self.frame;
frame.origin.y = bottom - frame.size.height;
self.frame = frame;
}
- (void)setSize:(CGSize)size
{
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
- (void)setTop:(CGFloat)top
{
CGRect frame = self.frame;
frame.origin.y = top;
self.frame = frame;
}
- (void)setWidth:(CGFloat)width
{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (void)setHeight:(CGFloat)height
{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (void)setOrigin:(CGPoint)point
{
CGRect frame = self.frame;
frame.origin = point;
self.frame = frame;
}
- (void)setCenterX:(CGFloat)centerX
{
self.center = CGPointMake(centerX, self.center.y);
}
- (void)setCenterY:(CGFloat)centerY
{
self.center = CGPointMake(self.center.x, centerY);
}
- (void)setAddTop:(CGFloat)top
{
CGRect frame = self.frame;
frame.origin.y += top;
self.frame = frame;
}
- (void)setAddLeft:(CGFloat)left
{
CGRect frame = self.frame;
frame.origin.x += left;
self.frame = frame;
}
@end
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