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实现强大的粒子线条效果

实现强大的粒子线条效果

作者: 郝特么冷 | 来源:发表于2017-10-19 18:15 被阅读19次

效果展示图:


image.png

代码:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>粒子线条canvas效果</title>
    <style>
    body{ background-color:#292929}
        #J_dotLine{
            display: block;
            margin: 0 auto;
        }
    </style>
</head>
<body>
    <!--
        **canvasAPI
            https://developer.mozilla.org/zh-CN/docs/Web/API/Canvas_API
        **大神教程
        1、http://www.cnblogs.com/axes/p/4960171.html
     -->
    <canvas id="J_dotLine" style="background-color: #F7F7F7;"></canvas>
    <script>
        function Dotline(option){
            this.opt = this.extend({
                dom:'J_dotLine',//画布id
                cw:1000,//画布宽
                ch:500,//画布高
                ds:100,//点的个数
                r:0.5,//圆点半径
                dis:100//触发连线的距离
            },option);
            this.c = document.getElementById(this.opt.dom);//canvas元素id
            this.ctx = this.c.getContext('2d');
            this.c.width = this.opt.cw;//canvas宽
            this.c.height = this.opt.ch;//canvas高
            this.dotSum = this.opt.ds;//点的数量
            this.radius = this.opt.r;//圆点的半径
            this.disMax = this.opt.dis*this.opt.dis;//点与点触发连线的间距        
            this.dots = [];
            //requestAnimationFrame控制canvas动画
            var RAF = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) {
                        window.setTimeout(callback, 1000 / 60);
                    };
            var _self = this;
            //增加鼠标效果
            var mousedot = {x:null,y:null,label:'mouse'};
            this.c.onmousemove = function(e){
                var e = e || window.event;
                mousedot.x = e.clientX - _self.c.offsetLeft;
                mousedot.y = e.clientY - _self.c.offsetTop;
            };
            this.c.onmouseout = function(e){
                mousedot.x = null;
                mousedot.y = null;
            }
            //控制动画
            this.animate = function(){
                _self.ctx.clearRect(0, 0, _self.c.width, _self.c.height);
                _self.drawLine([mousedot].concat(_self.dots));
                RAF(_self.animate);
            };
        }
        //合并配置项,es6直接使用obj.assign();
        Dotline.prototype.extend = function(o,e){
            for(var key in e){
                if(e[key]){
                    o[key]=e[key]
                }
            }
            return o;
        };
        //画点
        Dotline.prototype.addDots = function(){
            var dot;
            for(var i=0; i<this.dotSum; i++){//参数
                dot = {
                    x : Math.floor(Math.random()*this.c.width)-this.radius,
                    y : Math.floor(Math.random()*this.c.height)-this.radius,
                    ax : (Math.random() * 2 - 1) / 1.5,
                    ay : (Math.random() * 2 - 1) / 1.5
                }
                this.dots.push(dot);
            }
        };
        //点运动
        Dotline.prototype.move = function(dot){
            dot.x += dot.ax;
            dot.y += dot.ay;
            //点碰到边缘返回
            dot.ax *= (dot.x>(this.c.width-this.radius)||dot.x<this.radius)?-1:1;
            dot.ay *= (dot.y>(this.c.height-this.radius)||dot.y<this.radius)?-1:1;
            //绘制点
            this.ctx.beginPath();
            this.ctx.arc(dot.x, dot.y, this.radius, 0, Math.PI*2, true);
            this.ctx.stroke();
        };
        //点之间画线
        Dotline.prototype.drawLine = function(dots){
            var nowDot;
            var _that = this;
            //自己的思路:遍历两次所有的点,比较点之间的距离,函数的触发放在animate里
            this.dots.forEach(function(dot){
                
                _that.move(dot);
                for(var j=0; j<dots.length; j++){
                    nowDot = dots[j];
                    if(nowDot===dot||nowDot.x===null||nowDot.y===null) continue;//continue跳出当前循环开始新的循环
                    var dx = dot.x - nowDot.x,//别的点坐标减当前点坐标
                        dy = dot.y - nowDot.y;
                    var dc = dx*dx + dy*dy;
                    if(Math.sqrt(dc)>Math.sqrt(_that.disMax)) continue;
                    // 如果是鼠标,则让粒子向鼠标的位置移动
                    if (nowDot.label && Math.sqrt(dc) >Math.sqrt(_that.disMax)/2) {
                        dot.x -= dx * 0.02;
                        dot.y -= dy * 0.02;
                    }
                    var ratio;
                    ratio = (_that.disMax - dc) / _that.disMax;

                    _that.ctx.beginPath();
                    _that.ctx.lineWidth = ratio / 2;
                    _that.ctx.strokeStyle = 'rgba(0,0,0,' + (ratio + 0.2) + ')';
                    _that.ctx.moveTo(dot.x, dot.y);
                    _that.ctx.lineTo(nowDot.x, nowDot.y);
                    _that.ctx.stroke();//不描边看不出效果

                    //dots.splice(dots.indexOf(dot), 1);
                }
            });
        };
        //开始动画
        Dotline.prototype.start = function(){
            var _that = this;
            this.addDots();
            setTimeout(function() {
                 _that.animate();
            }, 100);
        }
        //调用
        window.onload = function(){
            var dotline = new Dotline({
                dom:'J_dotLine',//画布id
                cw:800,//画布宽
                ch:500,//画布高
                ds:50,//点的个数
                r:0.5,//圆点半径
                dis:80//触发连线的距离
            }).start();
        }
    </script>
</body>
</html>

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