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【iOS】UIImageView支持GIF动画

【iOS】UIImageView支持GIF动画

作者: 794f64d7a292 | 来源:发表于2017-05-16 12:06 被阅读8571次

    项目中经常会用到SDWebImage来缓存图片,但是最新版本的SDWebImage似乎对GIF分类做出了改变,仅支持NSData,但把图片文件转换为NSData后再用SDWebImage提供的GIF方法,貌似并不管用(没有动画效果),现在把之前的GIF分类贴上来,供大家参考使用:

    UIImage+YBGIF.h

    #import <UIKit/UIKit.h>
    
    @interface UIImage (YBGIF)
    /**
     根据图片名字创建gif图片
    
     @param name 图片名字
     @return UIImage*
     */
    + (UIImage *)animatedGIFNamed:(NSString *)name;
    
    /**
     根据NSData* 创建gif图片
    
     @param data NSData *
     @return UIImage *
     */
    + (UIImage *)animatedGIFWithData:(NSData *)data;
    
    /**
     根据大小裁剪图片
    
     @param size 裁剪大小
     @return UIImage*
     */
    - (UIImage *)animatedImageByScalingAndCroppingToSize:(CGSize)size;
    
    

    UIImage+YBGIF.m

    #import "UIImage+YBGIF.h"
    #import <ImageIO/ImageIO.h>
    
    @implementation UIImage (YBGIF)
    + (UIImage *)animatedGIFWithData:(NSData *)data {
       if (!data) {
           return nil;
       }
       
       CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)data, NULL);
       
       size_t count = CGImageSourceGetCount(source);
       
       UIImage *animatedImage;
       
       if (count <= 1) {
           animatedImage = [[UIImage alloc] initWithData:data];
       }
       else {
           NSMutableArray *images = [NSMutableArray array];
           
           NSTimeInterval duration = 0.0f;
           
           for (size_t i = 0; i < count; i++) {
               CGImageRef image = CGImageSourceCreateImageAtIndex(source, i, NULL);
               if (!image) {
                   continue;
               }
               
               duration += [self frameDurationAtIndex:i source:source];
               
               [images addObject:[UIImage imageWithCGImage:image scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp]];
               
               CGImageRelease(image);
           }
           
           if (!duration) {
               duration = (1.0f / 10.0f) * count;
           }
           
           animatedImage = [UIImage animatedImageWithImages:images duration:duration];
       }
       
       CFRelease(source);
       
       return animatedImage;
    }
    
    + (float)frameDurationAtIndex:(NSUInteger)index source:(CGImageSourceRef)source {
       float frameDuration = 0.1f;
       CFDictionaryRef cfFrameProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil);
       NSDictionary *frameProperties = (__bridge NSDictionary *)cfFrameProperties;
       NSDictionary *gifProperties = frameProperties[(NSString *)kCGImagePropertyGIFDictionary];
       
       NSNumber *delayTimeUnclampedProp = gifProperties[(NSString *)kCGImagePropertyGIFUnclampedDelayTime];
       if (delayTimeUnclampedProp) {
           frameDuration = [delayTimeUnclampedProp floatValue];
       }
       else {
           
           NSNumber *delayTimeProp = gifProperties[(NSString *)kCGImagePropertyGIFDelayTime];
           if (delayTimeProp) {
               frameDuration = [delayTimeProp floatValue];
           }
       }
       
       // Many annoying ads specify a 0 duration to make an image flash as quickly as possible.
       // We follow Firefox's behavior and use a duration of 100 ms for any frames that specify
       // a duration of <= 10 ms. See <rdar://problem/7689300> and <http://webkit.org/b/36082>
       // for more information.
       
       if (frameDuration < 0.011f) {
           frameDuration = 0.100f;
       }
       
       CFRelease(cfFrameProperties);
       return frameDuration;
    }
    
    + (UIImage *)animatedGIFNamed:(NSString *)name {
       CGFloat scale = [UIScreen mainScreen].scale;
       
       if (scale > 1.0f) {
           NSString *retinaPath = [[NSBundle mainBundle] pathForResource:[name stringByAppendingString:@"@2x"] ofType:@"gif"];
           
           NSData *data = [NSData dataWithContentsOfFile:retinaPath];
           
           if (data) {
               return [UIImage animatedGIFWithData:data];
           }
           
           NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"gif"];
           
           data = [NSData dataWithContentsOfFile:path];
           
           if (data) {
               return [UIImage animatedGIFWithData:data];
           }
           
           return [UIImage imageNamed:name];
       }
       else {
           NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"gif"];
           
           NSData *data = [NSData dataWithContentsOfFile:path];
           
           if (data) {
               return [UIImage animatedGIFWithData:data];
           }
           
           return [UIImage imageNamed:name];
       }
    }
    
    - (UIImage *)animatedImageByScalingAndCroppingToSize:(CGSize)size {
       if (CGSizeEqualToSize(self.size, size) || CGSizeEqualToSize(size, CGSizeZero)) {
           return self;
       }
       
       CGSize scaledSize = size;
       CGPoint thumbnailPoint = CGPointZero;
       
       CGFloat widthFactor = size.width / self.size.width;
       CGFloat heightFactor = size.height / self.size.height;
       CGFloat scaleFactor = (widthFactor > heightFactor) ? widthFactor : heightFactor;
       scaledSize.width = self.size.width * scaleFactor;
       scaledSize.height = self.size.height * scaleFactor;
       
       if (widthFactor > heightFactor) {
           thumbnailPoint.y = (size.height - scaledSize.height) * 0.5;
       }
       else if (widthFactor < heightFactor) {
           thumbnailPoint.x = (size.width - scaledSize.width) * 0.5;
       }
       
       NSMutableArray *scaledImages = [NSMutableArray array];
       
       for (UIImage *image in self.images) {
           UIGraphicsBeginImageContextWithOptions(size, NO, 0.0);
           
           [image drawInRect:CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledSize.width, scaledSize.height)];
           UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
           
           [scaledImages addObject:newImage];
           
           UIGraphicsEndImageContext();
       }
       
       return [UIImage animatedImageWithImages:scaledImages duration:self.duration];
    }
    
    @end
    

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