R语言rayrender包,hair发丝材料
# Thu Jul 01 01:49:26 2021 -
# 字符编码:UTF-8
# R 版本:R x64 4.1 for window 10
# cgh163email@163.com
# 个人笔记不负责任,拎了个梨🍐🌷
#.rs.restartR()
require(rayrender)
rm(list = ls());gc()
? hair # 发材料
#Create a hairball
#Generate rendom points on a sphere
lengthval = 0.5
theta = acos(2*runif(10000)-1.0);
phi = 2*pi*(runif(10000))
bezier_list = list()
#Grow the hairs
for(i in 1:length(phi)) {
pointval = c(sin(theta[i]) * sin(phi[i]),
cos(theta[i]),
sin(theta[i]) * cos(phi[i]))
bezier_list[[i]] = bezier_curve(width=0.01, width_end=0.008,
p1 = pointval,
p2 = (1+(lengthval*0.33))*pointval,
p3 = (1+(lengthval*0.66))*pointval,
p4 = (1+(lengthval)) * pointval,
material=hair(pigment = 0.3, red_pigment = 1.3,
beta_m = 0.3, beta_n= 0.3),
type="flat")
}
hairball = dplyr::bind_rows(bezier_list)
generate_ground(depth=-2,material=diffuse(color="grey20")) %>%
add_object(sphere()) %>%
add_object(hairball) %>%
add_object(sphere(y=20,z=20,radius=5,material=light(color="white",intensity = 100))) %>%
render_scene(samples=64, lookfrom=c(0,3,10),clamp_value = 10,
fov=20)
#直接指定颜色并增加头发粗糙度
for(i in 1:length(phi)) {
pointval = c(sin(theta[i]) * sin(phi[i]),
cos(theta[i]),
sin(theta[i]) * cos(phi[i]))
bezier_list[[i]] = bezier_curve(width=0.01, width_end=0.008,
p1 = pointval,
p2 = (1+(lengthval*0.33))*pointval,
p3 = (1+(lengthval*0.66))*pointval,
p4 = (1+(lengthval)) * pointval,
material=hair(color="purple",
beta_m = 0.5, beta_n= 0.5),
type="flat")
}
hairball = dplyr::bind_rows(bezier_list)
generate_ground(depth=-2,material=diffuse(color="grey20")) %>%
add_object(sphere()) %>%
add_object(hairball) %>%
add_object(sphere(y=20,z=20,radius=5,material=light(color="white",intensity = 100))) %>%
render_scene(samples=64, lookfrom=c(0,3,10),clamp_value = 10,
fov=20)
kittyR::meowR(sound = 4)#猫叫
dev.copy(png, "2.png");dev.off()


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