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R语言rayrender包,path路径对象

R语言rayrender包,path路径对象

作者: youmigo | 来源:发表于2021-08-27 14:59 被阅读0次

R语言rayrender包,path路径对象

# Sat Jul 17 00:41:09 2021 -

# 字符编码:UTF-8
# R 版本:R 4.1 x64 for window 11
# cgh163email@163.com
# 个人笔记不负责任,拎了个梨🍐🍈
#.rs.restartR()
require(rayrender)
rm(list = ls());gc()

?   path    #   路径对象


#生成一条波浪线,显示该线穿过指定点:
wave = list(c(-2,1,0),c(-1,-1,0),c(0,1,0),c(1,-1,0),c(2,1,0))
point_mat = glossy(color="green")
generate_studio(depth=-1.5) %>%
  add_object(path(points = wave,material=glossy(color="red"))) %>%
  add_object(sphere(x=-2,y=1,radius=0.1,material=point_mat)) %>%
  add_object(sphere(x=-1,y=-1,radius=0.1,material=point_mat)) %>%
  add_object(sphere(x=0,y=1,radius=0.1,material=point_mat)) %>%
  add_object(sphere(x=1,y=-1,radius=0.1,material=point_mat)) %>%
  add_object(sphere(x=2,y=1,radius=0.1,material=point_mat)) %>%
  add_object(sphere(z=5,x=5,y=5,radius=2,material=light(intensity=15))) %>%
  render_scene(samples=500, clamp_value=10,fov=30)

#这里我们通过设置“直线=真”来使用直线:
generate_studio(depth=-1.5) %>%
  add_object(path(points = wave,straight = TRUE, material=glossy(color="red"))) %>%
  add_object(sphere(z=5,x=5,y=5,radius=2,material=light(intensity=15))) %>%
  render_scene(samples=500, clamp_value=10,fov=30)

#我们还可以传递一个值矩阵,指定x/y/z坐标。在这里,
#我们将创建一条随机曲线:
set.seed(21)
random_mat = matrix(runif(3*9)*2-1, ncol=3)
generate_studio(depth=-1.5) %>%
  add_object(path(points=random_mat, material=glossy(color="red"))) %>%
  add_object(sphere(y=5,radius=1,material=light(intensity=30))) %>%
  render_scene(samples=500, clamp_value=10)

#We can ensure the curve is closed by setting `closed = TRUE`
generate_studio(depth=-1.5) %>%
  add_object(path(points=random_mat, closed = TRUE, material=glossy(color="red"))) %>%
  add_object(sphere(y=5,radius=1,material=light(intensity=30))) %>%
  render_scene(samples=500, clamp_value=10)

#Finally, let's render a pretzel to show how you can render just a subset of the curve:
pretzel = list(c(-0.8,-0.5,0.1),c(0,-0.2,-0.1),c(0,0.3,0.1),c(-0.5,0.5,0.1), c(-0.6,-0.5,-0.1),
               c(0,-0.8,-0.1),
               c(0.6,-0.5,-0.1),c(0.5,0.5,-0.1), c(0,0.3,-0.1),c(-0,-0.2,0.1), c(0.8,-0.5,0.1))

#Render the full pretzel:
generate_studio() %>%
  add_object(path(pretzel, width=0.17,  material = glossy(color="#db5b00"))) %>%
  add_object(sphere(y=5,x=2,z=4,material=light(intensity=20,spotlight_focus = c(0,0,0)))) %>%
  render_scene(samples=500, clamp_value=10)

#Here, we'll render only the first third of the pretzel by setting `u_max = 0.33`
generate_studio() %>%
  add_object(path(pretzel, width=0.17, u_max=0.33, material = glossy(color="#db5b00"))) %>%
  add_object(sphere(y=5,x=2,z=4,material=light(intensity=20,spotlight_focus = c(0,0,0)))) %>%
  render_scene(samples=500, clamp_value=10)

#Here's the last third, by setting `u_min = 0.66`
generate_studio() %>%
  add_object(path(pretzel, width=0.17, u_min=0.66, material = glossy(color="#db5b00"))) %>%
  add_object(sphere(y=5,x=2,z=4,material=light(intensity=20,spotlight_focus = c(0,0,0)))) %>%
  render_scene(samples=500, clamp_value=10)

#Here's the full pretzel, decomposed into thirds using the u_min and u_max coordinates
generate_studio() %>%
  add_object(path(pretzel, width=0.17, u_max=0.33, x = -0.8, y =0.6,
                  material = glossy(color="#db5b00"))) %>%
  add_object(path(pretzel, width=0.17, u_min=0.66, x = 0.8, y =0.6,
                  material = glossy(color="#db5b00"))) %>%
  add_object(path(pretzel, width=0.17, u_min=0.33, u_max=0.66, x=0,
                  material = glossy(color="#db5b00"))) %>%
  add_object(sphere(y=5,x=2,z=4,material=light(intensity=20,spotlight_focus = c(0,0,0)))) %>%
  render_scene(samples=500, clamp_value=10, lookfrom=c(0,3,10))

dev.copy(png, "1.png");dev.off()

image.png

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