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GLchar 都代表什么?

GLchar 都代表什么?

作者: 吉林天师 | 来源:发表于2020-03-04 16:02 被阅读0次

    // 其实就是一些 数

    #define GL_ZERO 0  
    #define GL_FALSE 0
    #define GL_LOGIC_OP 0x0BF1
    #define GL_NONE 0
    #define GL_TEXTURE_COMPONENTS 0x1003
    #define GL_NO_ERROR 0
    #define GL_POINTS 0x0000
    #define GL_CURRENT_BIT 0x00000001
    #define GL_TRUE 1
    #define GL_ONE 1
    #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
    #define GL_LINES 0x0001
    #define GL_LINE_LOOP 0x0002
    #define GL_POINT_BIT 0x00000002
    #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
    #define GL_LINE_STRIP 0x0003
    #define GL_LINE_BIT 0x00000004
    #define GL_TRIANGLES 0x0004
    #define GL_TRIANGLE_STRIP 0x0005
    #define GL_TRIANGLE_FAN 0x0006
    #define GL_QUADS 0x0007
    #define GL_QUAD_STRIP 0x0008
    #define GL_POLYGON_BIT 0x00000008
    #define GL_POLYGON 0x0009
    #define GL_POLYGON_STIPPLE_BIT 0x00000010
    #define GL_PIXEL_MODE_BIT 0x00000020
    #define GL_LIGHTING_BIT 0x00000040
    #define GL_FOG_BIT 0x00000080
    #define GL_DEPTH_BUFFER_BIT 0x00000100
    #define GL_ACCUM 0x0100
    #define GL_LOAD 0x0101
    #define GL_RETURN 0x0102
    #define GL_MULT 0x0103
    #define GL_ADD 0x0104
    #define GL_NEVER 0x0200
    #define GL_ACCUM_BUFFER_BIT 0x00000200
    #define GL_LESS 0x0201
    #define GL_EQUAL 0x0202
    #define GL_LEQUAL 0x0203
    #define GL_GREATER 0x0204
    #define GL_NOTEQUAL 0x0205
    #define GL_GEQUAL 0x0206
    #define GL_ALWAYS 0x0207
    #define GL_SRC_COLOR 0x0300
    #define GL_ONE_MINUS_SRC_COLOR 0x0301
    #define GL_SRC_ALPHA 0x0302
    #define GL_ONE_MINUS_SRC_ALPHA 0x0303
    #define GL_DST_ALPHA 0x0304
    #define GL_ONE_MINUS_DST_ALPHA 0x0305
    #define GL_DST_COLOR 0x0306
    #define GL_ONE_MINUS_DST_COLOR 0x0307
    #define GL_SRC_ALPHA_SATURATE 0x0308
    #define GL_STENCIL_BUFFER_BIT 0x00000400
    #define GL_FRONT_LEFT 0x0400
    #define GL_FRONT_RIGHT 0x0401
    #define GL_BACK_LEFT 0x0402
    #define GL_BACK_RIGHT 0x0403
    #define GL_FRONT 0x0404
    #define GL_BACK 0x0405
    #define GL_LEFT 0x0406
    #define GL_RIGHT 0x0407
    #define GL_FRONT_AND_BACK 0x0408
    #define GL_AUX0 0x0409
    #define GL_AUX1 0x040A
    #define GL_AUX2 0x040B
    #define GL_AUX3 0x040C
    #define GL_INVALID_ENUM 0x0500
    #define GL_INVALID_VALUE 0x0501
    #define GL_INVALID_OPERATION 0x0502
    #define GL_STACK_OVERFLOW 0x0503
    #define GL_STACK_UNDERFLOW 0x0504
    #define GL_OUT_OF_MEMORY 0x0505
    #define GL_2D 0x0600
    #define GL_3D 0x0601
    #define GL_3D_COLOR 0x0602
    #define GL_3D_COLOR_TEXTURE 0x0603
    #define GL_4D_COLOR_TEXTURE 0x0604
    #define GL_PASS_THROUGH_TOKEN 0x0700
    #define GL_POINT_TOKEN 0x0701
    #define GL_LINE_TOKEN 0x0702
    #define GL_POLYGON_TOKEN 0x0703
    #define GL_BITMAP_TOKEN 0x0704
    #define GL_DRAW_PIXEL_TOKEN 0x0705
    #define GL_COPY_PIXEL_TOKEN 0x0706
    #define GL_LINE_RESET_TOKEN 0x0707
    #define GL_EXP 0x0800
    #define GL_VIEWPORT_BIT 0x00000800
    #define GL_EXP2 0x0801
    #define GL_CW 0x0900
    #define GL_CCW 0x0901
    #define GL_COEFF 0x0A00
    #define GL_ORDER 0x0A01
    #define GL_DOMAIN 0x0A02
    #define GL_CURRENT_COLOR 0x0B00
    #define GL_CURRENT_INDEX 0x0B01
    #define GL_CURRENT_NORMAL 0x0B02
    #define GL_CURRENT_TEXTURE_COORDS 0x0B03
    #define GL_CURRENT_RASTER_COLOR 0x0B04
    #define GL_CURRENT_RASTER_INDEX 0x0B05
    #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
    #define GL_CURRENT_RASTER_POSITION 0x0B07
    #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
    #define GL_CURRENT_RASTER_DISTANCE 0x0B09
    #define GL_POINT_SMOOTH 0x0B10
    #define GL_POINT_SIZE 0x0B11
    #define GL_POINT_SIZE_RANGE 0x0B12
    #define GL_POINT_SIZE_GRANULARITY 0x0B13
    #define GL_LINE_SMOOTH 0x0B20
    #define GL_LINE_WIDTH 0x0B21
    #define GL_LINE_WIDTH_RANGE 0x0B22
    #define GL_LINE_WIDTH_GRANULARITY 0x0B23
    #define GL_LINE_STIPPLE 0x0B24
    #define GL_LINE_STIPPLE_PATTERN 0x0B25
    #define GL_LINE_STIPPLE_REPEAT 0x0B26
    #define GL_LIST_MODE 0x0B30
    #define GL_MAX_LIST_NESTING 0x0B31
    #define GL_LIST_BASE 0x0B32
    #define GL_LIST_INDEX 0x0B33
    #define GL_POLYGON_MODE 0x0B40
    #define GL_POLYGON_SMOOTH 0x0B41
    #define GL_POLYGON_STIPPLE 0x0B42
    #define GL_EDGE_FLAG 0x0B43
    #define GL_CULL_FACE 0x0B44
    #define GL_CULL_FACE_MODE 0x0B45
    #define GL_FRONT_FACE 0x0B46
    #define GL_LIGHTING 0x0B50
    #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
    #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
    #define GL_LIGHT_MODEL_AMBIENT 0x0B53
    #define GL_SHADE_MODEL 0x0B54
    #define GL_COLOR_MATERIAL_FACE 0x0B55
    #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
    #define GL_COLOR_MATERIAL 0x0B57
    #define GL_FOG 0x0B60
    #define GL_FOG_INDEX 0x0B61
    #define GL_FOG_DENSITY 0x0B62
    #define GL_FOG_START 0x0B63
    #define GL_FOG_END 0x0B64
    #define GL_FOG_MODE 0x0B65
    #define GL_FOG_COLOR 0x0B66
    #define GL_DEPTH_RANGE 0x0B70
    #define GL_DEPTH_TEST 0x0B71
    #define GL_DEPTH_WRITEMASK 0x0B72
    #define GL_DEPTH_CLEAR_VALUE 0x0B73
    #define GL_DEPTH_FUNC 0x0B74
    #define GL_ACCUM_CLEAR_VALUE 0x0B80
    #define GL_STENCIL_TEST 0x0B90
    #define GL_STENCIL_CLEAR_VALUE 0x0B91
    #define GL_STENCIL_FUNC 0x0B92
    #define GL_STENCIL_VALUE_MASK 0x0B93
    #define GL_STENCIL_FAIL 0x0B94
    #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
    #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
    #define GL_STENCIL_REF 0x0B97
    #define GL_STENCIL_WRITEMASK 0x0B98
    #define GL_MATRIX_MODE 0x0BA0
    #define GL_NORMALIZE 0x0BA1
    #define GL_VIEWPORT 0x0BA2
    #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
    #define GL_PROJECTION_STACK_DEPTH 0x0BA4
    #define GL_TEXTURE_STACK_DEPTH 0x0BA5
    #define GL_MODELVIEW_MATRIX 0x0BA6
    #define GL_PROJECTION_MATRIX 0x0BA7
    #define GL_TEXTURE_MATRIX 0x0BA8
    #define GL_ATTRIB_STACK_DEPTH 0x0BB0
    #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
    #define GL_ALPHA_TEST 0x0BC0
    #define GL_ALPHA_TEST_FUNC 0x0BC1
    #define GL_ALPHA_TEST_REF 0x0BC2
    #define GL_DITHER 0x0BD0
    #define GL_BLEND_DST 0x0BE0
    #define GL_BLEND_SRC 0x0BE1
    #define GL_BLEND 0x0BE2
    #define GL_LOGIC_OP_MODE 0x0BF0
    #define GL_INDEX_LOGIC_OP 0x0BF1
    #define GL_COLOR_LOGIC_OP 0x0BF2
    #define GL_AUX_BUFFERS 0x0C00
    #define GL_DRAW_BUFFER 0x0C01
    #define GL_READ_BUFFER 0x0C02
    #define GL_SCISSOR_BOX 0x0C10
    #define GL_SCISSOR_TEST 0x0C11
    #define GL_INDEX_CLEAR_VALUE 0x0C20
    #define GL_INDEX_WRITEMASK 0x0C21
    #define GL_COLOR_CLEAR_VALUE 0x0C22
    #define GL_COLOR_WRITEMASK 0x0C23
    #define GL_INDEX_MODE 0x0C30
    #define GL_RGBA_MODE 0x0C31
    #define GL_DOUBLEBUFFER 0x0C32
    #define GL_STEREO 0x0C33
    #define GL_RENDER_MODE 0x0C40
    #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
    #define GL_POINT_SMOOTH_HINT 0x0C51
    #define GL_LINE_SMOOTH_HINT 0x0C52
    #define GL_POLYGON_SMOOTH_HINT 0x0C53
    #define GL_FOG_HINT 0x0C54
    #define GL_TEXTURE_GEN_S 0x0C60
    #define GL_TEXTURE_GEN_T 0x0C61
    #define GL_TEXTURE_GEN_R 0x0C62
    #define GL_TEXTURE_GEN_Q 0x0C63
    #define GL_PIXEL_MAP_I_TO_I 0x0C70
    #define GL_PIXEL_MAP_S_TO_S 0x0C71
    #define GL_PIXEL_MAP_I_TO_R 0x0C72
    #define GL_PIXEL_MAP_I_TO_G 0x0C73
    #define GL_PIXEL_MAP_I_TO_B 0x0C74
    #define GL_PIXEL_MAP_I_TO_A 0x0C75
    #define GL_PIXEL_MAP_R_TO_R 0x0C76
    #define GL_PIXEL_MAP_G_TO_G 0x0C77
    #define GL_PIXEL_MAP_B_TO_B 0x0C78
    #define GL_PIXEL_MAP_A_TO_A 0x0C79
    #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
    #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
    #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
    #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
    #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
    #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
    #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
    #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
    #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
    #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
    #define GL_UNPACK_SWAP_BYTES 0x0CF0
    #define GL_UNPACK_LSB_FIRST 0x0CF1
    #define GL_UNPACK_ROW_LENGTH 0x0CF2
    #define GL_UNPACK_SKIP_ROWS 0x0CF3
    #define GL_UNPACK_SKIP_PIXELS 0x0CF4
    #define GL_UNPACK_ALIGNMENT 0x0CF5
    #define GL_PACK_SWAP_BYTES 0x0D00
    #define GL_PACK_LSB_FIRST 0x0D01
    #define GL_PACK_ROW_LENGTH 0x0D02
    #define GL_PACK_SKIP_ROWS 0x0D03
    #define GL_PACK_SKIP_PIXELS 0x0D04
    #define GL_PACK_ALIGNMENT 0x0D05
    #define GL_MAP_COLOR 0x0D10
    #define GL_MAP_STENCIL 0x0D11
    #define GL_INDEX_SHIFT 0x0D12
    #define GL_INDEX_OFFSET 0x0D13
    #define GL_RED_SCALE 0x0D14
    #define GL_RED_BIAS 0x0D15
    #define GL_ZOOM_X 0x0D16
    #define GL_ZOOM_Y 0x0D17
    #define GL_GREEN_SCALE 0x0D18
    #define GL_GREEN_BIAS 0x0D19
    #define GL_BLUE_SCALE 0x0D1A
    #define GL_BLUE_BIAS 0x0D1B
    #define GL_ALPHA_SCALE 0x0D1C
    #define GL_ALPHA_BIAS 0x0D1D
    #define GL_DEPTH_SCALE 0x0D1E
    #define GL_DEPTH_BIAS 0x0D1F
    #define GL_MAX_EVAL_ORDER 0x0D30
    #define GL_MAX_LIGHTS 0x0D31
    #define GL_MAX_CLIP_PLANES 0x0D32
    #define GL_MAX_TEXTURE_SIZE 0x0D33
    #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
    #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
    #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
    #define GL_MAX_NAME_STACK_DEPTH 0x0D37
    #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
    #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
    #define GL_MAX_VIEWPORT_DIMS 0x0D3A
    #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
    #define GL_SUBPIXEL_BITS 0x0D50
    #define GL_INDEX_BITS 0x0D51
    #define GL_RED_BITS 0x0D52
    #define GL_GREEN_BITS 0x0D53
    #define GL_BLUE_BITS 0x0D54
    #define GL_ALPHA_BITS 0x0D55
    #define GL_DEPTH_BITS 0x0D56
    #define GL_STENCIL_BITS 0x0D57
    #define GL_ACCUM_RED_BITS 0x0D58
    #define GL_ACCUM_GREEN_BITS 0x0D59
    #define GL_ACCUM_BLUE_BITS 0x0D5A
    #define GL_ACCUM_ALPHA_BITS 0x0D5B
    #define GL_NAME_STACK_DEPTH 0x0D70
    #define GL_AUTO_NORMAL 0x0D80
    #define GL_MAP1_COLOR_4 0x0D90
    #define GL_MAP1_INDEX 0x0D91
    #define GL_MAP1_NORMAL 0x0D92
    #define GL_MAP1_TEXTURE_COORD_1 0x0D93
    #define GL_MAP1_TEXTURE_COORD_2 0x0D94
    #define GL_MAP1_TEXTURE_COORD_3 0x0D95
    #define GL_MAP1_TEXTURE_COORD_4 0x0D96
    #define GL_MAP1_VERTEX_3 0x0D97
    #define GL_MAP1_VERTEX_4 0x0D98
    #define GL_MAP2_COLOR_4 0x0DB0
    #define GL_MAP2_INDEX 0x0DB1
    #define GL_MAP2_NORMAL 0x0DB2
    #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
    #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
    #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
    #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
    #define GL_MAP2_VERTEX_3 0x0DB7
    #define GL_MAP2_VERTEX_4 0x0DB8
    #define GL_MAP1_GRID_DOMAIN 0x0DD0
    #define GL_MAP1_GRID_SEGMENTS 0x0DD1
    #define GL_MAP2_GRID_DOMAIN 0x0DD2
    #define GL_MAP2_GRID_SEGMENTS 0x0DD3
    #define GL_TEXTURE_1D 0x0DE0
    #define GL_TEXTURE_2D 0x0DE1
    #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
    #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
    #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
    #define GL_SELECTION_BUFFER_POINTER 0x0DF3
    #define GL_SELECTION_BUFFER_SIZE 0x0DF4
    #define GL_TEXTURE_WIDTH 0x1000
    #define GL_TRANSFORM_BIT 0x00001000
    #define GL_TEXTURE_HEIGHT 0x1001
    #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
    #define GL_TEXTURE_BORDER_COLOR 0x1004
    #define GL_TEXTURE_BORDER 0x1005
    #define GL_DONT_CARE 0x1100
    #define GL_FASTEST 0x1101
    #define GL_NICEST 0x1102
    #define GL_AMBIENT 0x1200
    #define GL_DIFFUSE 0x1201
    #define GL_SPECULAR 0x1202
    #define GL_POSITION 0x1203
    #define GL_SPOT_DIRECTION 0x1204
    #define GL_SPOT_EXPONENT 0x1205
    #define GL_SPOT_CUTOFF 0x1206
    #define GL_CONSTANT_ATTENUATION 0x1207
    #define GL_LINEAR_ATTENUATION 0x1208
    #define GL_QUADRATIC_ATTENUATION 0x1209
    #define GL_COMPILE 0x1300
    #define GL_COMPILE_AND_EXECUTE 0x1301
    #define GL_BYTE 0x1400
    #define GL_UNSIGNED_BYTE 0x1401
    #define GL_SHORT 0x1402
    #define GL_UNSIGNED_SHORT 0x1403
    #define GL_INT 0x1404
    #define GL_UNSIGNED_INT 0x1405
    #define GL_FLOAT 0x1406
    #define GL_2_BYTES 0x1407
    #define GL_3_BYTES 0x1408
    #define GL_4_BYTES 0x1409
    #define GL_DOUBLE 0x140A
    #define GL_CLEAR 0x1500
    #define GL_AND 0x1501
    #define GL_AND_REVERSE 0x1502
    #define GL_COPY 0x1503
    #define GL_AND_INVERTED 0x1504
    #define GL_NOOP 0x1505
    #define GL_XOR 0x1506
    #define GL_OR 0x1507
    #define GL_NOR 0x1508
    #define GL_EQUIV 0x1509
    #define GL_INVERT 0x150A
    #define GL_OR_REVERSE 0x150B
    #define GL_COPY_INVERTED 0x150C
    #define GL_OR_INVERTED 0x150D
    #define GL_NAND 0x150E
    #define GL_SET 0x150F
    #define GL_EMISSION 0x1600
    #define GL_SHININESS 0x1601
    #define GL_AMBIENT_AND_DIFFUSE 0x1602
    #define GL_COLOR_INDEXES 0x1603
    #define GL_MODELVIEW 0x1700
    #define GL_PROJECTION 0x1701
    #define GL_TEXTURE 0x1702
    #define GL_COLOR 0x1800
    #define GL_DEPTH 0x1801
    #define GL_STENCIL 0x1802
    #define GL_COLOR_INDEX 0x1900
    #define GL_STENCIL_INDEX 0x1901
    #define GL_DEPTH_COMPONENT 0x1902
    #define GL_RED 0x1903
    #define GL_GREEN 0x1904
    #define GL_BLUE 0x1905
    #define GL_ALPHA 0x1906
    #define GL_RGB 0x1907
    #define GL_RGBA 0x1908
    #define GL_LUMINANCE 0x1909
    #define GL_LUMINANCE_ALPHA 0x190A
    #define GL_BITMAP 0x1A00
    #define GL_POINT 0x1B00
    #define GL_LINE 0x1B01
    #define GL_FILL 0x1B02
    #define GL_RENDER 0x1C00
    #define GL_FEEDBACK 0x1C01
    #define GL_SELECT 0x1C02
    #define GL_FLAT 0x1D00
    #define GL_SMOOTH 0x1D01
    #define GL_KEEP 0x1E00
    #define GL_REPLACE 0x1E01
    #define GL_INCR 0x1E02
    #define GL_DECR 0x1E03
    #define GL_VENDOR 0x1F00
    #define GL_RENDERER 0x1F01
    #define GL_VERSION 0x1F02
    #define GL_EXTENSIONS 0x1F03
    #define GL_S 0x2000
    #define GL_ENABLE_BIT 0x00002000
    #define GL_T 0x2001
    #define GL_R 0x2002
    #define GL_Q 0x2003
    #define GL_MODULATE 0x2100
    #define GL_DECAL 0x2101
    #define GL_TEXTURE_ENV_MODE 0x2200
    #define GL_TEXTURE_ENV_COLOR 0x2201
    #define GL_TEXTURE_ENV 0x2300
    #define GL_EYE_LINEAR 0x2400
    #define GL_OBJECT_LINEAR 0x2401
    #define GL_SPHERE_MAP 0x2402
    #define GL_TEXTURE_GEN_MODE 0x2500
    #define GL_OBJECT_PLANE 0x2501
    #define GL_EYE_PLANE 0x2502
    #define GL_NEAREST 0x2600
    #define GL_LINEAR 0x2601
    #define GL_NEAREST_MIPMAP_NEAREST 0x2700
    #define GL_LINEAR_MIPMAP_NEAREST 0x2701
    #define GL_NEAREST_MIPMAP_LINEAR 0x2702
    #define GL_LINEAR_MIPMAP_LINEAR 0x2703
    #define GL_TEXTURE_MAG_FILTER 0x2800
    #define GL_TEXTURE_MIN_FILTER 0x2801
    #define GL_TEXTURE_WRAP_S 0x2802
    #define GL_TEXTURE_WRAP_T 0x2803
    #define GL_CLAMP 0x2900
    #define GL_REPEAT 0x2901
    #define GL_POLYGON_OFFSET_UNITS 0x2A00
    #define GL_POLYGON_OFFSET_POINT 0x2A01
    #define GL_POLYGON_OFFSET_LINE 0x2A02
    #define GL_R3_G3_B2 0x2A10
    #define GL_V2F 0x2A20
    #define GL_V3F 0x2A21
    #define GL_C4UB_V2F 0x2A22
    #define GL_C4UB_V3F 0x2A23
    #define GL_C3F_V3F 0x2A24
    #define GL_N3F_V3F 0x2A25
    #define GL_C4F_N3F_V3F 0x2A26
    #define GL_T2F_V3F 0x2A27
    #define GL_T4F_V4F 0x2A28
    #define GL_T2F_C4UB_V3F 0x2A29
    #define GL_T2F_C3F_V3F 0x2A2A
    #define GL_T2F_N3F_V3F 0x2A2B
    #define GL_T2F_C4F_N3F_V3F 0x2A2C
    #define GL_T4F_C4F_N3F_V4F 0x2A2D
    #define GL_CLIP_PLANE0 0x3000
    #define GL_CLIP_PLANE1 0x3001
    #define GL_CLIP_PLANE2 0x3002
    #define GL_CLIP_PLANE3 0x3003
    #define GL_CLIP_PLANE4 0x3004
    #define GL_CLIP_PLANE5 0x3005
    #define GL_LIGHT0 0x4000
    #define GL_COLOR_BUFFER_BIT 0x00004000
    #define GL_LIGHT1 0x4001
    #define GL_LIGHT2 0x4002
    #define GL_LIGHT3 0x4003
    #define GL_LIGHT4 0x4004
    #define GL_LIGHT5 0x4005
    #define GL_LIGHT6 0x4006
    #define GL_LIGHT7 0x4007
    #define GL_HINT_BIT 0x00008000
    #define GL_POLYGON_OFFSET_FILL 0x8037
    #define GL_POLYGON_OFFSET_FACTOR 0x8038
    #define GL_ALPHA4 0x803B
    #define GL_ALPHA8 0x803C
    #define GL_ALPHA12 0x803D
    #define GL_ALPHA16 0x803E
    #define GL_LUMINANCE4 0x803F
    #define GL_LUMINANCE8 0x8040
    #define GL_LUMINANCE12 0x8041
    #define GL_LUMINANCE16 0x8042
    #define GL_LUMINANCE4_ALPHA4 0x8043
    #define GL_LUMINANCE6_ALPHA2 0x8044
    #define GL_LUMINANCE8_ALPHA8 0x8045
    #define GL_LUMINANCE12_ALPHA4 0x8046
    #define GL_LUMINANCE12_ALPHA12 0x8047
    #define GL_LUMINANCE16_ALPHA16 0x8048
    #define GL_INTENSITY 0x8049
    #define GL_INTENSITY4 0x804A
    #define GL_INTENSITY8 0x804B
    #define GL_INTENSITY12 0x804C
    #define GL_INTENSITY16 0x804D
    #define GL_RGB4 0x804F
    #define GL_RGB5 0x8050
    #define GL_RGB8 0x8051
    #define GL_RGB10 0x8052
    #define GL_RGB12 0x8053
    #define GL_RGB16 0x8054
    #define GL_RGBA2 0x8055
    #define GL_RGBA4 0x8056
    #define GL_RGB5_A1 0x8057
    #define GL_RGBA8 0x8058
    #define GL_RGB10_A2 0x8059
    #define GL_RGBA12 0x805A
    #define GL_RGBA16 0x805B
    #define GL_TEXTURE_RED_SIZE 0x805C
    #define GL_TEXTURE_GREEN_SIZE 0x805D
    #define GL_TEXTURE_BLUE_SIZE 0x805E
    #define GL_TEXTURE_ALPHA_SIZE 0x805F
    #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
    #define GL_TEXTURE_INTENSITY_SIZE 0x8061
    #define GL_PROXY_TEXTURE_1D 0x8063
    #define GL_PROXY_TEXTURE_2D 0x8064
    #define GL_TEXTURE_PRIORITY 0x8066
    #define GL_TEXTURE_RESIDENT 0x8067
    #define GL_TEXTURE_BINDING_1D 0x8068
    #define GL_TEXTURE_BINDING_2D 0x8069
    #define GL_VERTEX_ARRAY 0x8074
    #define GL_NORMAL_ARRAY 0x8075
    #define GL_COLOR_ARRAY 0x8076
    #define GL_INDEX_ARRAY 0x8077
    #define GL_TEXTURE_COORD_ARRAY 0x8078
    #define GL_EDGE_FLAG_ARRAY 0x8079
    #define GL_VERTEX_ARRAY_SIZE 0x807A
    #define GL_VERTEX_ARRAY_TYPE 0x807B
    #define GL_VERTEX_ARRAY_STRIDE 0x807C
    #define GL_NORMAL_ARRAY_TYPE 0x807E
    #define GL_NORMAL_ARRAY_STRIDE 0x807F
    #define GL_COLOR_ARRAY_SIZE 0x8081
    #define GL_COLOR_ARRAY_TYPE 0x8082
    #define GL_COLOR_ARRAY_STRIDE 0x8083
    #define GL_INDEX_ARRAY_TYPE 0x8085
    #define GL_INDEX_ARRAY_STRIDE 0x8086
    #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
    #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
    #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
    #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
    #define GL_VERTEX_ARRAY_POINTER 0x808E
    #define GL_NORMAL_ARRAY_POINTER 0x808F
    #define GL_COLOR_ARRAY_POINTER 0x8090
    #define GL_INDEX_ARRAY_POINTER 0x8091
    #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
    #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
    #define GL_COLOR_INDEX1_EXT 0x80E2
    #define GL_COLOR_INDEX2_EXT 0x80E3
    #define GL_COLOR_INDEX4_EXT 0x80E4
    #define GL_COLOR_INDEX8_EXT 0x80E5
    #define GL_COLOR_INDEX12_EXT 0x80E6
    #define GL_COLOR_INDEX16_EXT 0x80E7
    #define GL_EVAL_BIT 0x00010000
    #define GL_LIST_BIT 0x00020000
    #define GL_TEXTURE_BIT 0x00040000
    #define GL_SCISSOR_BIT 0x00080000
    #define GL_ALL_ATTRIB_BITS 0x000fffff
    #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
    

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