是C语言的低层次API,可以播放短的声音,不能暂停或停止等控制。
可以用来制作游戏音效和操作音,以及提醒用户要做某件事,还可以发出振动提醒,但是只能在iphone设备上。
播放系统声音
主要用于游戏音效和操作声音等。
#import "ViewController.h"
#import <AudioToolbox/AudioToolbox.h>
@interface ViewController ()
- (IBAction)playSystemSound:(id)sender;
@end
#pragma mark -定义一个回调函数,用于当声音播放完成之后回调
void SoundFinishedPlayingCallback(SystemSoundID sound_id, void * user_data)
{
//注销声音播放完成事件回调函数
AudioServicesRemoveSystemSoundCompletion(sound_id);
//释放SystemSoundID
AudioServicesDisposeSystemSoundID(sound_id);
}
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (IBAction)playSystemSound:(id)sender
{
NSString *path = [[NSBundle mainBundle] pathForResource:@"AlertChordStroke" ofType:@"wav"];
NSURL *system_sound_url = [NSURL fileURLWithPath:path];
SystemSoundID system_sound_id;
//创建SystemSoundID
AudioServicesCreateSystemSoundID((__bridge CFURLRef)system_sound_url, &system_sound_id);
//注销声音播放完成事件回调函数
AudioServicesAddSystemSoundCompletion(system_sound_id, NULL, NULL, SoundFinishedPlayingCallback, NULL);
//播放系统声音
AudioServicesPlaySystemSound(system_sound_id);
}
@end
发出警告提醒
只在iphone下有振动。
- (IBAction)alertSound:(id)sender
{
NSURL *system_sound_url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"AlertChordStroke" ofType:@"wav"]];
SystemSoundID system_sound_id;
AudioServicesCreateSystemSoundID((__bridge CFURLRef)system_sound_url, &system_sound_id);
AudioServicesAddSystemSoundCompletion(system_sound_id, NULL, NULL, SoundFinishedPlayingCallback, NULL);
AudioServicesPlayAlertSound(system_sound_id);
}
振动
- (IBAction)vibrate:(id)sender
{
NSString *deviceModel = [[UIDevice currentDevice] model];
if ([deviceModel isEqualToString:@"iPhone"])
{
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
}
else
{
UIAlertController *alertC = [[UIAlertController alloc] init];
[alertC setTitle:@"提示"];
UIAlertAction *alertAction = [UIAlertAction actionWithTitle:@"设备不支持" style:UIAlertActionStyleDefault handler:nil];
[alertC addAction:alertAction];
[self presentViewController:alertC animated:YES completion:nil];
}
}
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