Android事件分发,网上有很多文章博客,分析的也比较清晰有条理。写这篇博客是为了记住事件分发的流程,忘了的时候再来回顾一下。引用的代码没有删减,加了一些注释。
事件分发的涉及到的主要对象和方法:
主要对象:window、activity、ViewGroup、View
主要方法:
Activity.dispatchTouchEvent
/**
* Called to process touch screen events. You can override this to
* intercept all touch screen events before they are dispatched to the
* window. Be sure to call this implementation for touch screen events
* that should be handled normally.
*
* @param ev The touch screen event.
*
* @return boolean Return true if this event was consumed.
*/
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
activity接收到屏幕触摸事件,down事件时onUserInteraction()
/**
* Called whenever a key, touch, or trackball event is dispatched to the
* activity. Implement this method if you wish to know that the user has
* interacted with the device in some way while your activity is running.
* This callback and {@link #onUserLeaveHint} are intended to help
* activities manage status bar notifications intelligently; specifically,
* for helping activities determine the proper time to cancel a notfication.
*
* <p>All calls to your activity's {@link #onUserLeaveHint} callback will
* be accompanied by calls to {@link #onUserInteraction}. This
* ensures that your activity will be told of relevant user activity such
* as pulling down the notification pane and touching an item there.
*
* <p>Note that this callback will be invoked for the touch down action
* that begins a touch gesture, but may not be invoked for the touch-moved
* and touch-up actions that follow.
*
* @see #onUserLeaveHint()
*/
public void onUserInteraction() {
}
onUserInteraction是个空实现
getWindow()获取到当前Window对象,表示顶层窗口,管理界面的显示和事件的响应;每个Activity 均会创建一个PhoneWindow对象, 是Activity和整个View系统交互的接口,但是该类是一个抽象类。
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
而mDecor是一个FrameLayout
/** @hide */
public class DecorView extends FrameLayout implements RootViewSurfaceTaker, WindowCallbacks {
private static final String TAG = "DecorView";
private static final boolean DEBUG_MEASURE = false;
private static final boolean SWEEP_OPEN_MENU = false;
……
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
最后调用的是ViewGroup. dispatchTouchEvent,若ViewGroup. dispatchTouchEvent返回false,会调用activity的onTouchEvent。
/**
* Called when a touch screen event was not handled by any of the views
* under it. This is most useful to process touch events that happen
* outside of your window bounds, where there is no view to receive it.
*
* @param event The touch screen event being processed.
*
* @return Return true if you have consumed the event, false if you haven't.
* The default implementation always returns false.
*/
public boolean onTouchEvent(MotionEvent event) {
if (mWindow.shouldCloseOnTouch(this, event)) {
finish();
return true;
}
return false;
}
ViewGroup.dispatchTouchEvent
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
// 当是按下ACTION_DOWN事件时,清除此前保存的状态,包括置空mFirstTouchTarget
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
//ACTION_DOWN时会查找是否有子view消费了ACTION_DOWN事件
//若消费了,则mFirstTouchTarget不为空,后续事件ACTION_MOVE、ACTION_CANCEL、ACTION_UP也会进入此方法。
//不是ACTION_DOWN事件且mFirstTouchTarget为空时,即子view没消费ACTION_DOWN事件时,intercepted = true
//拦截事件onInterceptTouchEvent(ev)返回为true时,intercepted = true
//其他情况,intercepted = false
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
//子ViewGroup可以调用requestDisallowInterceptTouchEvent,请求ViewGroup,不拦截触摸事件,则disallowIntercept为true
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {//拦截touch事件
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;//当前事件触摸对象
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
//如果事件没被取消、拦截,且是down事件,将会遍历子view,查找可接受down事件的子view
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
// 遍历的子view是否可见,事件的坐标是否位于子view内部,若不可见或者坐标不在范围内,遍历下一个
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
// 第一个手指触发down事件时,mFirstTouchTarget为null,newTouchTarget也会为null
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
//down事件分发给子View,返回true,则alreadyDispatchedToNewTouchTarget = true,
//在addTouchTarget(child, idBitsToAssign)中也会给mFirstTouchTarget赋值
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// 如果mFirstTouchTarget为null:
// 1、没子View接收down事件,会分配给自己处理
// 2、intercepted为true,事件拦截,mFirstTouchTarget会被置为null,下次事件会走这里,会分配给自己处理
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
// 找到了新的子`View`,并且这个是新加的对象,上面已经处理过了。
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
//分发事件给目标子View
//如果事件被拦截了,会发送取消事件,mFirstTouchTarget会被置空
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
// 当某个手指抬起的时候,清除他相关的数据。
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
ViewGroup分发事件给子View或者自身
- 如果是down事件,会清空上次状态信息,目标View mFirstTouchTarget 会被置空
- 若为down事件,或者目标View mFirstTouchTarget 不为null,调用onInterceptTouchEvent,可被拦截。默认不拦截事件。
- 子ViewGroup可以调用requestDisallowInterceptTouchEvent,请求ViewGroup,不拦截触摸事件,则disallowIntercept为true
- 如果事件没被取消、拦截,且是down事件,将会遍历子view,查找可接受down事件的子view,即mFirstTouchTarget
- 若目标子View mFirstTouchTarget 不为空,调用dispatchTransformedTouchEvent,调用子View的dispatchTouchEvent,分发事件
- 若没有目标子View mFirstTouchTarget = null,会分配给自己处理,调用dispatchTransformedTouchEvent,调用父类dispatchTouchEvent,进而调用onTouchEvent。
- 若事件拦截,intercepted为true,mFirstTouchTarget会被置为null,下次事件会分配给自己处理,同上一条
ViewGroup.requestDisallowInterceptTouchEvent
@Override
public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {
if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
// We're already in this state, assume our ancestors are too
return;
}
if (disallowIntercept) {
mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
} else {
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
}
// Pass it up to our parent
if (mParent != null) {
mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
}
}
子ViewGroup可以调用requestDisallowInterceptTouchEvent,请求ViewGroup,不拦截触摸事件,则(mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0
ViewGroup.onInterceptTouchEvent,拦截屏幕事件。
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
&& ev.getAction() == MotionEvent.ACTION_DOWN
&& ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
&& isOnScrollbarThumb(ev.getX(), ev.getY())) {
return true;
}
return false;
}
子类可以重写此方法,可以实时观测分配给子view的事件,并可以拦截所有的屏幕触摸事件。这个方法和View.onTouchEvent(MotionEvent)有很复杂的交互,需要正确的使用。事件将会按照下面的顺序来接收:
- 在这里会收到down事件,down事件可能会被子view处理,也可能会被自己的onTouchEvent方法处理;如onTouchEvent返回true,你将会看到后续的一系列事件,onInterceptTouchEvent不会跟踪后续的事件,所有的事件处理像正常一样在onTouchEvent中处理。
- 如果这个方法返回false,后续的所有事件先发送到这里,然后再发送到目标子view
- 如果这个方法返回true,这个事件以及后续的事件,都会发送到自己的onTouchEvent方法处理,不会出现在这个方法了。
ViewGroup.dispatchTransformedTouchEvent
/**
* Transforms a motion event into the coordinate space of a particular child view,
* filters out irrelevant pointer ids, and overrides its action if necessary.
* If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
*/
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// 这就是为什么时间被拦截之后,之前处理过该事件的View会收到CANCEL.
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
// 如果子View为null,调用父类View的`dispatchTouchEveent(),其中会调用onTouchEvent()
handled = super.dispatchTouchEvent(event);
} else {
// 子`View`去处理,如果子`View`仍然是`ViewGroup`那还是同样的处理,如果子`View`是普通`View`,普通`View`的`dispatchTouchEveent()`会调用`onTouchEvent()`.
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
该方法具体分发事件给子View、或者给自身。
- 若子View (child)不为空,调用子View的dispatchTouchEvent方法,事件分发给子View
- 若子View (child)为空,事件分发给自己,调用父类View的dispatchTouchEvent方法,进而调用自己的onTouchEvent
父类View.dispatchTouchEvent
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
- 如果设置了mOnTouchListener来监听触摸事件,且enable为true,会进入mOnTouchListener.onTouch(this, event)事件。
- 如果没设置mOnTouchListener、或者enable为false、或者mOnTouchListener.onTouch(this, event)返回false,会进入onTouchEvent方法。
- mOnTouchListener.onTouch(this, event) you'xi
- onTouchEvent方法中,会有执行View单击事件、长单击事件等
View.onTouchEvent
/**
* Implement this method to handle touch screen motion events.
* <p>
* If this method is used to detect click actions, it is recommended that
* the actions be performed by implementing and calling
* {@link #performClick()}. This will ensure consistent system behavior,
* including:
* <ul>
* <li>obeying click sound preferences
* <li>dispatching OnClickListener calls
* <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
* accessibility features are enabled
* </ul>
*
* @param event The motion event.
* @return True if the event was handled, false otherwise.
*/
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();
final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return clickable;
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
switch (action) {
case MotionEvent.ACTION_UP:
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
if ((viewFlags & TOOLTIP) == TOOLTIP) {
handleTooltipUp();
}
if (!clickable) {
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
}
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_DOWN:
if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
}
mHasPerformedLongPress = false;
if (!clickable) {
checkForLongClick(0, x, y);
break;
}
if (performButtonActionOnTouchDown(event)) {
break;
}
// Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();
// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(0, x, y);
}
break;
case MotionEvent.ACTION_CANCEL:
if (clickable) {
setPressed(false);
}
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
break;
case MotionEvent.ACTION_MOVE:
if (clickable) {
drawableHotspotChanged(x, y);
}
// Be lenient about moving outside of buttons
if (!pointInView(x, y, mTouchSlop)) {
// Outside button
// Remove any future long press/tap checks
removeTapCallback();
removeLongPressCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
}
break;
}
return true;
}
return false;
}
- 如果View可点击,或者设置了OnClickListener,OnLongClickListener时,返回true,消费事件
- up事件,如果检测是否为单击事件,会执行performClick(),执行单击mOnClickListener.onClick(this)
- down事件会post一个长单击延时任务,检测是否为长单击事件,mOnLongClickListener.onLongClick(View.this)
View执行单击事件
/**
* Call this view's OnClickListener, if it is defined. Performs all normal
* actions associated with clicking: reporting accessibility event, playing
* a sound, etc.
*
* @return True there was an assigned OnClickListener that was called, false
* otherwise is returned.
*/
public boolean performClick() {
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
notifyEnterOrExitForAutoFillIfNeeded(true);
return result;
}
View执行长单击事件
/**
* Calls this view's OnLongClickListener, if it is defined. Invokes the
* context menu if the OnLongClickListener did not consume the event,
* anchoring it to an (x,y) coordinate.
*
* @param x x coordinate of the anchoring touch event, or {@link Float#NaN}
* to disable anchoring
* @param y y coordinate of the anchoring touch event, or {@link Float#NaN}
* to disable anchoring
* @return {@code true} if one of the above receivers consumed the event,
* {@code false} otherwise
*/
public boolean performLongClick(float x, float y) {
mLongClickX = x;
mLongClickY = y;
final boolean handled = performLongClick();
mLongClickX = Float.NaN;
mLongClickY = Float.NaN;
return handled;
}
/**
* Calls this view's OnLongClickListener, if it is defined. Invokes the
* context menu if the OnLongClickListener did not consume the event,
* optionally anchoring it to an (x,y) coordinate.
*
* @param x x coordinate of the anchoring touch event, or {@link Float#NaN}
* to disable anchoring
* @param y y coordinate of the anchoring touch event, or {@link Float#NaN}
* to disable anchoring
* @return {@code true} if one of the above receivers consumed the event,
* {@code false} otherwise
*/
private boolean performLongClickInternal(float x, float y) {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED);
boolean handled = false;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLongClickListener != null) {
handled = li.mOnLongClickListener.onLongClick(View.this);
}
if (!handled) {
final boolean isAnchored = !Float.isNaN(x) && !Float.isNaN(y);
handled = isAnchored ? showContextMenu(x, y) : showContextMenu();
}
if ((mViewFlags & TOOLTIP) == TOOLTIP) {
if (!handled) {
handled = showLongClickTooltip((int) x, (int) y);
}
}
if (handled) {
performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
}
return handled;
}
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