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郑州iOS點-解决拍照照片方向纠偏

郑州iOS點-解决拍照照片方向纠偏

作者: 大點哥 | 来源:发表于2019-07-26 11:03 被阅读0次

照片旋转是个头疼的问题,找了很多网上的资料,显示最多的就是这个:

-(UIImage *)fixFixOrientation;

但是用起来是有问题的,你会发现前置摄像头不能纠正倒影成像,拍照界面不能强制竖屏,横屏拍照无法在竖屏下旋转至正确的用户使用方向...;

前人栽树,抛砖引玉,给大家推荐下我自己的纠偏方案[代码量其实可以缩进]:

我用的是AVCaptureSession,自定义的一个controller作为容器;

一.跳转前的配置:

1. 临时存储一下设备方向:

NSInteger beforeOrientation = [UIDevice currentDevice].orientation;

2.跳转前强制竖屏:

[[UIDevice currentDevice] setValue:@(UIInterfaceOrientationPortrait) forKey:@"orientation"];

3.present回调中修正device正确方向:

[self presentViewController:contr animated:YES completion:^{

[[UIDevice currentDevice]setValue:@(beforeOrientation)forKey:@"orientation"];

 }];

说明:这个坑的填法解决了以下几个问题:

1解决横竖屏适配的问题,只要竖屏,真爽;

2.解决跳转前横屏下检测不到device正确方向的问题,如果不这样设置,横屏跳转后用户如果交互没有唤醒device旋转监听,image纠偏就需要做更多的处理;

二.拍照回调中:

- (void)captureOutput:(AVCapturePhotoOutput*)output didFinishProcessingPhoto:(nonnull AVCapturePhoto*)photo error:(nullable NSError*)error {

    if(!error) {

//        NSLog(@"照片拍摄完成");

        NSData*imageData = [photo fileDataRepresentation];

        UIImage*image = [UIImage imageWithData:imageData];

// 当前输入设备是前置摄像头

        if (_currentCameraInput == _frontdeviceInput) {

// 前置摄像头倒影成像纠偏

            image = [[UIImage alloc]initWithCGImage:image.CGImage scale:1.0f orientation:UIImageOrientationLeftMirrored];

// 网上流行的fixOrientation升级版

            image = [image fixOrientationByCameraLocation:YES];

        }else{

            image = [image fixOrientationByCameraLocation:NO];

        }

// 处理横屏拍照后,使得image在竖屏下展示正确的用户使用方向

// device头朝左

        if ([UIDevice currentDevice].orientation == UIDeviceOrientationLandscapeLeft) {

// 横屏拍照旋转

            image = [image landscapefixOrientation:NO];

        }

// device头朝右

        if ([UIDevice currentDevice].orientation == UIDeviceOrientationLandscapeRight) {

            image = [image landscapefixOrientation:YES];

        }

        NSData *da = UIImagePNGRepresentation(image);

// 处理data

        [selfhandleShotDone:da];

    }

}

三.然后是写在延展下的调用方法,这块是借鉴网友后自己修改的:

- (UIImage*)fixOrientationByCameraLocation:(BOOL)isFront {

    NSLog(@"-------%ld",(long)self.imageOrientation);

    // No-op if the orientation is already correct

    CGAffineTransform transform = CGAffineTransformIdentity;

    if (self.imageOrientation == UIImageOrientationUp) return self;

    // We need to calculate the proper transformation to make the image upright.

    // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.

    switch (self.imageOrientation) {

        case UIImageOrientationDown:

        case UIImageOrientationDownMirrored:

            transform =CGAffineTransformTranslate(transform, self.size.width, self.size.height);

            transform =CGAffineTransformRotate(transform,M_PI);

            break;

        case UIImageOrientationLeft:

        case UIImageOrientationLeftMirrored:

            transform =CGAffineTransformTranslate(transform,self.size.width,0);

            transform =CGAffineTransformRotate(transform,M_PI_2);

            break;

        case UIImageOrientationRight:

        case UIImageOrientationRightMirrored:

            transform =CGAffineTransformTranslate(transform,0,self.size.height);

            transform =CGAffineTransformRotate(transform, -M_PI_2);

            break;

        case UIImageOrientationUp:

        case UIImageOrientationUpMirrored:

            break;

    }

    switch (self.imageOrientation) {

        case UIImageOrientationUpMirrored:

        case UIImageOrientationDownMirrored:

            transform =CGAffineTransformTranslate(transform,self.size.width,0);

            transform =CGAffineTransformScale(transform, -1,1);

            break;

        case UIImageOrientationLeftMirrored:

        case UIImageOrientationRightMirrored:

            transform =CGAffineTransformTranslate(transform,self.size.height,0);

            transform =CGAffineTransformScale(transform, -1,1);

            break;

        case UIImageOrientationUp:

        case UIImageOrientationDown:

        case UIImageOrientationLeft:

        case UIImageOrientationRight:

            break;

    }

    // Now we draw the underlying CGImage into a new context, applying the transform

    // calculated above.

    CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,

                                             CGImageGetBitsPerComponent(self.CGImage),0,

                                             CGImageGetColorSpace(self.CGImage),

                                             CGImageGetBitmapInfo(self.CGImage));

    CGContextConcatCTM(ctx, transform);

    switch (self.imageOrientation) {

        case UIImageOrientationLeft:

        case UIImageOrientationLeftMirrored:

        case UIImageOrientationRight:

        case UIImageOrientationRightMirrored:

            // Grr...

            CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage);

            break;

        default:

            CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage);

            break;

    }

    // And now we just create a new UIImage from the drawing context

    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);

    UIImage *img = [UIImage imageWithCGImage:cgimg];

    CGContextRelease(ctx);

    CGImageRelease(cgimg);

    returnimg;

}

- (UIImage*)landscapefixOrientation:(BOOL)isleft {

    CGAffineTransform transform = CGAffineTransformIdentity;

    // No-op if the orientation is already correct

    if (self.imageOrientation == UIImageOrientationUp) {

        if(isleft ==YES) {

            NSLog(@"HOME键在左侧");

            transform =CGAffineTransformTranslate(transform,0,self.size.width);

            transform =CGAffineTransformRotate(transform, -M_PI_2);

        }else{

            NSLog(@"HOME键在右侧");

            transform =CGAffineTransformTranslate(transform,self.size.height,0);

            transform =CGAffineTransformRotate(transform,M_PI_2);

        }

    }else{

    }

    // Now we draw the underlying CGImage into a new context, applying the transform

    // calculated above.

    CGContextRef ctx = CGBitmapContextCreate(NULL,

                                             self.size.height,

                                             self.size.width,

                                             CGImageGetBitsPerComponent(self.CGImage),

                                             0,

                                             CGImageGetColorSpace(self.CGImage),    //CGImageGetColorSpace(self.CGImage)

                                             CGImageGetBitmapInfo(self.CGImage)//CGImageGetBitmapInfo(self.CGImage)

                                             );

  CGImageGetBitmapInfo(self.CGImage));

    CGContextConcatCTM(ctx, transform);

    switch (self.imageOrientation) {

        case UIImageOrientationLeft:

        case UIImageOrientationLeftMirrored:

        case UIImageOrientationRight:

        case UIImageOrientationRightMirrored:

            // Grr...

            CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage);

            break;

        default:

            CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage);

            break;

    }

    // And now we just create a new UIImage from the drawing context

    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);

    UIImage *img = [UIImage imageWithCGImage:cgimg];

    CGContextRelease(ctx);

    CGImageRelease(cgimg);

    returnimg;

}


另外就是几个基本的配置:

#pragma mark - 隐藏电池条

- (BOOL)prefersStatusBarHidden {

    return YES;

}

#pragma mark - 强制竖屏

-(UIInterfaceOrientationMask)supportedInterfaceOrientations{

    return UIInterfaceOrientationMaskPortrait;

}

- (BOOL)shouldAutorotate{

    return NO;

}

我自己录了个屏供大家看下效果:

https://s31.aconvert.com/convert/p3r68-cdx67/eck4f-p9z4l.gif

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