flutter create {application}
可以创一个纯Flutter应用,以Android端分析,分析其AndroidManifest.xml文件
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.flutter_template">
<!-- io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here. -->
<application
android:name="io.flutter.app.FlutterApplication"
android:label="flutter_template"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
可以看到核心就两个,一个是io.flutter.app.FlutterApplication 与MainActivity(extends FlutterActivity),先看FlutterApplication
public class FlutterApplication extends Application {
@Override
@CallSuper
public void onCreate() {
super.onCreate();
FlutterMain.startInitialization(this);
}
private Activity mCurrentActivity = null;
public Activity getCurrentActivity() {
return mCurrentActivity;
}
public void setCurrentActivity(Activity mCurrentActivity) {
this.mCurrentActivity = mCurrentActivity;
}
}
初始化全部都在startInitialization()@FlutterMain.java中
//FlutterMain.java
public static void startInitialization(Context applicationContext){
FlutterLoader.getInstance().startInitialization(applicationContext);
}
//FlutterLoader.java
public void startInitialization(Context ApplicationContext){
startInitialization(applicationContext, newSettings());
}
public void startInitialization(Context applicationContext, Settings settings){
initConfig(applicationContext);
initResources(applicationContext);
//加载libflutter.so,对应到./shell/platform/android/library_loader.cc的JNI_OnLoad()函数,主要是进行Java函数与Native函数的JNI映射
System.loadLibrary("flutter");
VsyncWaiter.getInstance((WindowManager)applicationContext.getSystemService(Context.WINDOW_SERVICE)).init();
}
最主要的初始化就是上面initConfig(),initResource(),Vsync相关。
其中Vsync在Flutter与Vsync信号中已经提及,现在来看其他两个。
private void initConfig(Context applicationContext){
//即在AndroidManifest.xml中配置的meta-data集合
Bundle metadata = getApplicationInfo(applicationContext).metaData;
//默认值为"libapp.so"
String aotSharedLibraryName = meta.getString(PUBLIC_AOT_SHARED_LIBRARY_NAME, DEFAULT_AOT_SHARED_LIBRARY_NAME);
//默认值为"flutter_assets"
flutterAssetsDir = metadata.getString(PUBLIC_FLUTTER_ASSETS_DIR_KEY, DEFAULT_FLUTTER_ASSETS_DIR);
//默认值为"vm_snapshot_data"
vmSnapshotData = metadata.getString(PUBLIC_VM_SNAPSHOT_DATA_KEY, DEFAULT_VM_SNAPSHOT_DATA);
//默认值为"isolate_snapshot_data"
isolateSnapshotData = metadata.getString(PUBLIC_ISOLATE_SNAPSHOT_DATA_KEY, DEFAULT_ISOLATE_SNAPSHOT_DATA);
}
因此,initConfig()只是对一些参数进行了初始化
private void initResource(Context applicationContext){
//缓存清理工作
new ResourceCleaner(applicationContext).start();
//Context.getDir("flutter", Cotext.MODE_PRIVATE).getPath();
final String dataDirPath = PathUtils.getDataDirectory(applicationContext);
final String packageName = applicationContext.getPackagetName();
final PackageManager packageManager = applicationContext.getPackagetManager();
final AssetManager assetManager = applicationContext.getResources().getAssets();
resourceExtractor = new ResourceExtractor(dataDirPath, packageName, packagetManager, assetManager);
resourceExtractor.start
.addResource(fullAssetPathFrom(vmSnapshotData))//vm_snapshot_data
.addResource(fullAssetPathFrom(isolateSnapshotData))//isolate_snapshot_data
.addResource(fullAssetPathFrom(DEFALUT_KERNEL_BLOB));//kernel_blob.bin
resourceExtractor.start();
}
initResource()是将apk中assets中的文件进行提取加载进入内存。
下面看FlutterActivity
//todo
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