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2018-10-19 Insert Delete GetRand

2018-10-19 Insert Delete GetRand

作者: WenshengL | 来源:发表于2018-10-20 18:38 被阅读0次
    1. Insert Delete GetRandom O(1)
      Design a data structure that supports all following operations in average O(1) time.
      LC 380
    • insert(val): Inserts an item val to the set if not already present.
    • remove(val): Removes an item val from the set if present.
    • getRandom: Returns a random element from current set of elements.

    Each element must have the same probability of being returned.

    import random
    class RandomizedSet:
        
        def __init__(self):
            self.num = []
            self.pos = {}
            
        """
        @param: val: a value to the set
        @return: true if the set did not already contain the specified element or false
        """
        def insert(self, val):
            if val in self.pos:
                return False
            self.pos[val] = len(self.num)
            self.num.append(val)
            return True
        """
        @param: val: a value from the set
        @return: true if the set contained the specified element or false
        """
        def remove(self, val):
            if val in self.pos:
                idx, last = self.pos[val], self.num[-1]
                # val is replaced by the last element of self.num
                # while all others unchanged
                self.pos[last] = idx
                self.num.pop
                del self.pos[val] # or self.pos.pop(val, 0)
                return True
            return False
            
        """
        @return: Get a random element from the set
        """
        def getRandom(self):
            return self.num[random.randint(0, len(self.num) - 1)]
    
    # Your RandomizedSet object will be instantiated and called as such:
    # obj = RandomizedSet()
    # param = obj.insert(val)
    # param = obj.remove(val)
    # param = obj.getRandom()
    
    • Time O(1)
    • Space O(n)

    Note:

    1. One key is to have:
      one num list (for choosing random number)
      one pos set (for O(1) look up time).

    2. Another key point for me is in remove(val). That is I can switch the last one with the removed one. As a result, other numbers' positions are unchanged.

    3. remember usage of random (inclusive)

    import random
    random_num = random.randint(0, len(list) - 1)
    

    Example
    // Init an empty set.
    RandomizedSet randomSet = new RandomizedSet();

    // Inserts 1 to the set. Returns true as 1 was inserted successfully.
    randomSet.insert(1);

    // Returns false as 2 does not exist in the set.
    randomSet.remove(2);

    // Inserts 2 to the set, returns true. Set now contains [1,2].
    randomSet.insert(2);

    // getRandom should return either 1 or 2 randomly.
    randomSet.getRandom();

    // Removes 1 from the set, returns true. Set now contains [2].
    randomSet.remove(1);

    // 2 was already in the set, so return false.
    randomSet.insert(2);

    // Since 2 is the only number in the set, getRandom always return 2.
    randomSet.getRandom();

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