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Qt Quick 学习笔记 5.30

Qt Quick 学习笔记 5.30

作者: fwei | 来源:发表于2017-05-31 11:29 被阅读0次

    这大概会成为“一周突破Qt + QML "编程系列

    1.debug 的使用

    • Header: #include <QDebug>
    • qmake: QT += core
    • basic use:
       qDebug() << "Date:" << QDate::currentDate();
       qDebug() << "Types:" << QString("String") << QChar('x') 
                       << QRect(0, 10, 50, 40);
       qDebug() << "Custom coordinate type:" << coordinate;
    

    2.QQuickImageProvider Class的使用

    • Header: #include <QQuickImageProvider>
    • qmake: QT += quick
    • Since: Qt 5.0
    • Inherits: QQmlImageProviderBase
    • Inherited By:QQuickAsyncImageProvider
    • public funciton:
      有两个虚函数
      • virtual QImage requestImage(const QString &id, QSize size, const QSize &requestedSize*)
        用于返回Qimage类型,其中:
      • id 对应qml中image的source,例如在下面的main.qml中,source:“source: "image://myprovider/yellow"",则id是source
      • requestedSize 是Image Item的尺寸,如果image 中定义了width和height属性,则该宽和长会传给requesetedSzie
      • size
    • virtual QPixmap *requestPixmap (const QString &id, QSize size, const QSize &requestedSize)
      用于返回qpixmap 类型
    • examples:
    //myprovider.h
    #ifndef MYPROVIDER_H
    #define MYPROVIDER_H
    
    #include <QObject>
    #include <QQuickImageProvider>
    #include <QImage>
    #include <QSize>
    class MyProvider : public QQuickImageProvider
    {
    public:
        MyProvider();
        ~MyProvider();
        QPixmap requestPixmap(const QString &id, QSize *size, const QSize &requestedSize);
        //requestPixmap 是指返回qpixmap
    };
    
    #endif // MYPROVIDER_H
    
    //myprovider.cpp
    #include "myprovider.h"
    #include<QDebug>
    #include<QPixmap>
    MyProvider::MyProvider():
        QQuickImageProvider(QQuickImageProvider::Pixmap)
    {
    }
    
    MyProvider::~MyProvider(){
    }
    
    QPixmap MyProvider::requestPixmap(const QString &id, QSize *size, const QSize &requestedSize)
    {
        int width = 100;
        int height = 50;
    
        if (size)
            *size = QSize(width, height);
        QPixmap pixmap(requestedSize.width() > 0 ? requestedSize.width() : width,
                       requestedSize.height() > 0 ? requestedSize.height() : height);
        pixmap.fill(QColor(id).rgba());
        qDebug()<<id;
    
        return pixmap;
    }
    
    //main.cpp
    #include <QGuiApplication>
    #include <QQmlApplicationEngine>
    #include "myprovider.h"
    
    int main(int argc, char *argv[])
    {
        QGuiApplication app(argc, argv);
        MyProvider *imgprovider = new MyProvider();
        QQmlApplicationEngine engine;
        engine.addImageProvider("myprovider",imgprovider);
        engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
        return app.exec();
    }
    
    //main.qml
    import QtQuick 2.6
    import QtQuick.Window 2.2
    import QtQuick.Controls 1.4
    
    Window {
        visible: true
        width: 800
        height: 600
        Column{
            anchors.centerIn: parent
            Image{
                id:img  
                width: 200
                height: 100
                source: "image://myprovider/yellow"
                //MyProvider::requestPixmap(***)的id是yellow
            }
            Image {
                id: img2
                source: "image://myprovider/green"
            }
        }
    }
    

    3 .qquickview

    • usage:
    QQuickView *view = new QQuickView;
    view->setSource(QUrl::fromLocalFile("myqmlfile.qml"));
    view->show();
    

    4.使用插件拓展QML功能

    • QML插件配置()

    • 解决“ module "myplugin" is not installed” 的问题

     1. 目录结构:
      QMLPluginTest
          | - myplugin // 该目录下需含有qmldir插件和自定义的qml文件
                | - MyRect.qml  // 自定义的qml文件
                | - qmldir
          | - app
                | -  main.qml // 里面使用了MyRect组件
    
    2.app.pro的配置
          添加:QML_IMPORT_PATH = $$PWD/../ 
          其中:$$PWD指得是源文件的配置目录,此处让main.qml可以找到myplugin所在目录(目录为
    myplugin,组件名和目录名应该相同)
    
    3.qmldir 的内容:
    module myplugin
    MyRect 1.0 MyRect.qml
    
    4.app工程中,在main.cpp中添加如下代码,从而找到组件:
        QQmlApplicationEngine engine;
        engine.addImportPath("E:\\dev\\QT\\QML\\QMLPluginText"); //该目录下,能找到和模块名相同的文件夹
    名,模块存在文件夹下(即myplugin目录下,有myplugin模块中定义的qml文件,参考上面的目录结构)
        engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
    

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