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RunLoop与PerformSelector

RunLoop与PerformSelector

作者: 飘金 | 来源:发表于2017-06-10 11:14 被阅读0次

    PerformSelecter

    当调用 NSObject 的 performSelecter:afterDelay: 后,实际上其内部会创建一个 Timer 并添加到当前线程的 RunLoop 中。所以如果当前线程没有 RunLoop,则这个方法会失效。

    当调用 performSelector:onThread: 时,实际上其会创建一个 Timer 加到对应的线程去,同样的,如果对应线程没有 RunLoop 该方法也会失效。

    其他的performSelector系列方法是类似的

    直接上代码

    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        
        [self tryPerformSelectorOnMianThread];
        
        __weak typeof(self) weakSelf = self;
        //backGroundThread并不会被调用到,这是因为,在调用performSelector:onThread: withObject: waitUntilDone的时候,系统会给我们创建一个Timer的source,加到对应的RunLoop上去,然而这个时候我们没有RunLoop
        dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
            [weakSelf tryPerformSelectorOnbackGroundThread1];
        });
        
        //在tryPerformSelectorOnbackGroundThread1上我们添加个RunLoop,此时backGroundThread2就可以被调用到
        dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
            [weakSelf tryPerformSelectorOnbackGroundThread2];
        });
        
        //那么为什么主线程中的perfom selector却能够正常调用呢?通过上面的例子相信你已经猜到了,主线程的RunLoop是一直存在的,所以我们在主线程中执行的时候,无需再添加RunLoop。
        //小结:当perform selector在后台线程中执行的时候,这个线程必须有一个开启的runLoop
    }
    
    - (void)tryPerformSelectorOnMianThread{
        [self performSelector:@selector(mainThreadMethod) withObject:nil];
    }
    
    - (void)tryPerformSelectorOnbackGroundThread1{
        //backGroundThread并不会被调用到,这是因为,在调用performSelector:onThread: withObject: waitUntilDone的时候,系统会给我们创建一个Timer的source,加到对应的RunLoop上去,然而这个时候我们没有RunLoop
        [self performSelector:@selector(backGroundThread1) onThread:[NSThread currentThread] withObject:nil waitUntilDone:NO];
        //默认是会在MainRunLoop中去执行,故他可以调用到backGroundThread
    //    [self performSelector:@selector(backGroundThread1) withObject:nil];
        [self tryPerformSelectorOnbackGroundThread2];
    }
    
    - (void)tryPerformSelectorOnbackGroundThread2{
        //在tryPerformSelectorOnbackGroundThread1上我们添加个RunLoop,此时backGroundThread2就可以被调用到
        [self performSelector:@selector(backGroundThread2) onThread:[NSThread currentThread] withObject:nil waitUntilDone:NO];
        [[NSRunLoop currentRunLoop] run];
    }
    
    - (void)mainThreadMethod{
        NSLog(@"execute %s",__func__);
    }
    
    - (void)backGroundThread1{
        NSLog(@"currentThread:%@",[NSThread currentThread]);
        NSLog(@"backGroundThread1 --> execute %s",__FUNCTION__);
    }
    
    - (void)backGroundThread2{
        NSLog(@"currentThread:%@",[NSThread currentThread]);
        NSLog(@"backGroundThread2 --> execute %s",__FUNCTION__);
    }
    
    

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