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Swift5基本语法

Swift5基本语法

作者: 单线程Jack | 来源:发表于2019-08-13 14:28 被阅读0次
    import UIKit
    
    var str = "Hello, playground"
    
    //介绍swift5相关的语法
    
    
    //********************常量和变量
    /*
     1.常量定义时必须赋初值,
     2.变量定义时必须加 “!” or  “?”
     3.可以在一行中声明多个常量或者多个变量,用逗号隔开:
     */
    let maximumNumberOfLoginAttempts = 10
    var currentLoginAttempt = 0
    var x = 0.0, y = 0.0, z = 0.0
    
    var sgfdfd:Int?
    var welcomeMessage: String!
    var welcomeMessageInt: Int?
    
    var optionalString: String? = "Hello"
    print(optionalString == nil)
    // Prints "false"
    
    var optionalName: String? = "John Appleseed"
    var greeting = "Hello!"
    if let name = optionalName {
        greeting = "Hello, \(name)"
    }
    
    
    //********************条件语句
    //Switch
    let vegetable = "red pepper"
    switch vegetable {
    case "celery":
        print("Add some raisins and make ants on a log.")
    case "cucumber", "watercress":
        print("That would make a good tea sandwich.")
    case let x where x.hasSuffix("pepper"):
        print("Is it a spicy \(x)?")
    default:
        print("Everything tastes good in soup.")
    }
    // Prints "Is it a spicy red pepper?"
    
    //for-in
    //字典是无序的!!!
    let interestingNumbers = [
        "Prime": [2, 3, 5, 7, 11, 13],
        "Fibonacci": [1, 1, 2, 3, 5, 8],
        "Square": [1, 4, 9, 16, 25],
    ]
    var largest = 0
    for (kind, numbers) in interestingNumbers {
        print(kind)
        for number in numbers {
            if number > largest {
                largest = number
            }
        }
    }
    print(largest)
    
    
    //while-repeat
    var n = 2
    while n < 100 {
        n *= 2
    }
    print(n)
    // Prints "128"
    
    var m = 2
    repeat {
        m *= 2
    } while m < 100
    print(m)
    // Prints "128"
    
    
    //You can keep an index in a loop by using ..< to make a range of indexes.
    var total = 0
    for i in 0..<4 {
        total += i
    }
    print(total)
    
    
    
    
    
    
    
    
    
    
    //********************数组和字典
    //创建方式一
    var shoppingList = ["catfish", "water", "tulips"]
    shoppingList[1] = "bottle of water"
    
    var occupations = [
        "Malcolm": "Captain",
        "Kaylee": "Mechanic",
    ]
    occupations["Jayne"] = "Public Relations"
    shoppingList.append("blue paint")
    print(shoppingList)
    //创建方式二
    let emptyArray = [String]()
    let emptyDictionary = [String: Float]()
    let individualScores = [75, 43, 103, 87, 12]
    //注意if 语句的使用
    var teamScore = 0
    for score in individualScores {
        if score > 50 {
            teamScore += 3
        } else {
            teamScore += 1
        }
    }
    print(teamScore)
    // Prints "11"
    
    
    //********************Functions and Closures
    /*
     函数实际上是闭包的一种特殊情况:
     
     
     方法名可以一样,但是方法里的参数设置不能一样,否则报错
     */
    
    ///简单方法
    func greet(person: String, day: String) -> String {
        return "Hello \(person), today is \(day)."
    }
    func greet(_ person: String, on day: String) -> String {
        return "Hello \(person), today is \(day)."
    }
    func greet(_ person: String, ooon day: String) -> Int {
        return 15
    }
    greet(person: "Bob", day: "Tuesday")
    greet("John", on: "Wednesday")
    greet("Bill", ooon: "TOne")
    
    ///返回多个参数的方法[通过tuple 实现]
    func calculateStatistics(scores: [Int]) -> (min: Int, max: Int, sum: Int) {
        var min = scores[0]
        var max = scores[0]
        var sum = 0
        
        for score in scores {
            if score > max {
                max = score
            } else if score < min {
                min = score
            }
            sum += score
        }
        
        return (min, max, sum)
    }
    let statistics = calculateStatistics(scores: [5, 3, 100, 3, 9])
    print(statistics.sum)
    // Prints "120"
    print(statistics.2)
    // Prints "120"
    
    
    
    ///函数可以嵌套。嵌套函数可以访问在外部函数中声明的变量。可以使用嵌套函数在长函数或复杂函数中组织代码。
    func returnFifteen() -> Int {
        var y = 10
        func add() {
            y += 5
        }
        add()
        return y
    }
    returnFifteen()
    ///函数可以返回另一个函数作为它的值。
    func makeIncrementer() -> ((Int) -> Int) {
        func addOne(number: Int) -> Int {
            return 1 + number
        }
        return addOne
    }
    var increment = makeIncrementer()
    increment(7)
    
    
    ///一个函数可以接受另一个函数作为它的参数之一。
    func hasAnyMatches(list: [Int], condition: (Int) -> Bool) -> Bool {
        for item in list {
            if condition(item) {
                return true
            }
        }
        return false
    }
    func lessThanTen(number: Int) -> Bool {
        return number < 10
    }
    var numbers = [20, 19, 7, 12]
    hasAnyMatches(list: numbers, condition: lessThanTen)
    
    ///函数实际上是闭包的一种特殊情况:
    numbers.map({ (number: Int) -> Int in
        let result = 3 * number
        return result
    })
    ///您有几个选项可以更简洁地编写闭包。当闭包的类型已知时,例如委托的回调,您可以省略它的参数类型、返回类型,或者两者都省略。单个语句闭包隐式地返回它们唯一语句的值。
    let mappedNumbers = numbers.map({ number in 3 * number })
    print(mappedNumbers)
    // Prints "[60, 57, 21, 36]"
    
    
    
    
    
    
    //********************Objects and Classes
    //一个简单的类
    class Shape {
        var numberOfSides = 0
        func simpleDescription() -> String {
            return "A shape with \(numberOfSides) sides."
        }
    }
    
    var shape = Shape()
    shape.numberOfSides = 7
    var shapeDescription = shape.simpleDescription()
    
    //一个有init 的类
    class NamedShape {
        var numberOfSides: Int = 0
        var name: String
        
        init(name: String) {
            self.name = name
        }
        
        func simpleDescription() -> String {
            return "A shape with \(numberOfSides) sides."
        }
        
    }
    //实现继承的类
    class Square: NamedShape {
        var sideLength: Double
        
        init(sideLength: Double, name: String) {
            self.sideLength = sideLength
            super.init(name: name)
            numberOfSides = 4
        }
        
        func area() -> Double {
            return sideLength * sideLength
        }
        
        override func simpleDescription() -> String {
            return "A square with sides of length \(sideLength)."
        }
    }
    let test = Square(sideLength: 5.2, name: "my test square")
    test.area()
    test.simpleDescription()
    
    
    ///除了存储的简单属性外,属性还可以有getter和setter。
    class EquilateralTriangle: NamedShape {
        var sideLength: Double = 0.0
        
        init(sideLength: Double, name: String) {
            self.sideLength = sideLength
            super.init(name: name)
            numberOfSides = 3
        }
        
        var perimeter: Double {
            get {
                return 3.0 * sideLength
            }
            set {
                sideLength = newValue / 3.0
            }
        }
        
        override func simpleDescription() -> String {
            return "An equilateral triangle with sides of length \(sideLength)."
        }
    }
    var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")
    print(triangle.perimeter)
    // Prints "9.3"
    triangle.perimeter = 9.9
    print(triangle.sideLength)
    // Prints "3.3000000000000003"
    
    
    ///如果您不需要计算属性,但仍然需要提供在设置新值之前和之后运行的代码,那么使用willSet和didSet。只要值在初始化器之外发生更改,就会运行您提供的代码。例如,下面的类确保三角形的边长总是与其正方形的边长相同。
    class TriangleAndSquare {
        var triangle: EquilateralTriangle {
            willSet {
                square.sideLength = newValue.sideLength
            }
        }
        var square: Square {
            willSet {
                triangle.sideLength = newValue.sideLength
            }
        }
        init(size: Double, name: String) {
            square = Square(sideLength: size, name: name)
            triangle = EquilateralTriangle(sideLength: size, name: name)
        }
    }
    var triangleAndSquare = TriangleAndSquare(size: 10, name: "another test shape")
    print(triangleAndSquare.square.sideLength)
    // Prints "10.0"
    print(triangleAndSquare.triangle.sideLength)
    // Prints "10.0"
    triangleAndSquare.square = Square(sideLength: 50, name: "larger square")
    print(triangleAndSquare.triangle.sideLength)
    // Prints "50.0"
    
    
    ///当处理可选值时,您可以编写?在方法、属性和下标等操作之前。如果之前的值是?是nil吗?被忽略,整个表达式的值为nil。否则,可选值将被打开,并且在?作用于打开的值。在这两种情况下,整个表达式的值都是一个可选值。
    let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional square")
    let sideLength = optionalSquare?.sideLength
    
    
    
    
    //********************Enumerations and Structures
    //使用枚举创建枚举。与类和所有其他命名类型一样,枚举可以具有与其关联的方法。
    enum Rank: Int {
        case ace = 1
        case two, three, four, five, six, seven, eight, nine, ten
        case jack, queen, king
        
        func simpleDescription() -> String {
            switch self {
            case .ace:
                return "ace"
            case .jack:
                return "jack"
            case .queen:
                return "queen"
            case .king:
                return "king"
            default:
                return String(self.rawValue)
            }
        }
    }
    let ace = Rank.ace
    let aceRawValue = ace.rawValue
    //使用init?(rawValue:)初始化器从原始值生成枚举的实例。如果没有匹配的秩,则返回匹配原始值的枚举用例或nil。
    if let convertedRank = Rank(rawValue: 3) {
        let threeDescription = convertedRank.simpleDescription()
    }
    
    //枚举的大小写值是实际值,而不仅仅是编写原始值的另一种方式。事实上,在没有有意义的原始值的情况下,您不需要提供一个。
    enum Suit {
        case spades, hearts, diamonds, clubs
        
        func simpleDescription() -> String {
            switch self {
            case .spades:
                return "spades"
            case .hearts:
                return "hearts"
            case .diamonds:
                return "diamonds"
            case .clubs:
                return "clubs"
            }
        }
    }
    let hearts = Suit.hearts
    let heartsDescription = hearts.simpleDescription()
    //如果枚举具有原始值,这些值将作为声明的一部分确定,这意味着特定枚举用例的每个实例始终具有相同的原始值。枚举用例的另一个选择是拥有与该用例相关联的值——这些值是在创建实例时确定的,并且对于枚举用例的每个实例,它们可以是不同的。可以将关联值视为枚举用例实例的存储属性。例如,考虑从服务器请求日出和日落时间的情况。服务器要么响应所请求的信息,要么响应错误的描述。
    
    enum ServerResponse {
        case result(String, String)
        case failure(String)
    }
    
    let success = ServerResponse.result("6:00 am", "8:09 pm")
    let failure = ServerResponse.failure("Out of cheese.")
    
    switch success {
    case let .result(sunrise, sunset):
        print("Sunrise is at \(sunrise) and sunset is at \(sunset).")
    case let .failure(message):
        print("Failure...  \(message)")
    }
    // Prints "Sunrise is at 6:00 am and sunset is at 8:09 pm."
    
    
    
    //使用struct创建结构。结构支持许多与类相同的行为,包括方法和初始化器。结构和类之间最重要的区别之一是,结构在代码中传递时总是被复制,但是类是通过引用传递的。
    struct Card {
        var rank: Rank
        var suit: Suit
        func simpleDescription() -> String {
            return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
        }
    }
    let threeOfSpades = Card(rank: .three, suit: .spades)
    let threeOfSpadesDescription = threeOfSpades.simpleDescription()
    
    
    
    
    
    //********************Protocols and Extensions
    //使用协议声明协议。
    //使用 mutating 关键字修饰方法是为了能在该方法中修改 struct 或是 enum 的变量,在设计接口的时候,也要考虑到使用者程序的扩展性。所以要多考虑使用mutating来修饰方法。
    //注意,在SimpleStructure声明中使用mutating关键字来标记修改结构的方法。SimpleClass的声明不需要任何标记为mutating的方法,因为类上的方法总是可以修改该类。
    
    protocol ExampleProtocol {
        var simpleDescription: String { get }
        mutating func adjust()
    }
    
    class SimpleClass: ExampleProtocol {
        var simpleDescription: String = "A very simple class."
        var anotherProperty: Int = 69105
        func adjust() {
            simpleDescription += "  Now 100% adjusted."
        }
    }
    var a = SimpleClass()
    a.adjust()
    let aDescription = a.simpleDescription
    
    struct SimpleStructure: ExampleProtocol {
        var simpleDescription: String = "A simple structure"
        mutating func adjust() {
            simpleDescription += " (adjusted)"
        }
    }
    var b = SimpleStructure()
    b.adjust()
    let bDescription = b.simpleDescription
    
    
    //使用扩展向现有类型添加功能,如新方法和计算属性。您可以使用扩展将协议一致性添加到在其他地方声明的类型,甚至添加到从库或框架导入的类型。
    extension Int: ExampleProtocol {
        var simpleDescription: String {
            return "The number \(self)"
        }
        mutating func adjust() {
            self += 42
        }
    }
    print(7.simpleDescription)
    // Prints "The number 7"
    
    //您可以像使用任何其他命名类型一样使用协议名称—例如,创建具有不同类型但都符合单个协议的对象集合。当处理类型为协议类型的值时,不能使用协议定义之外的方法。
    let protocolValue: ExampleProtocol = a
    print(protocolValue.simpleDescription)
    // Prints "A very simple class.  Now 100% adjusted."
    // print(protocolValue.anotherProperty)  // Uncomment to see the error
    //即使变量protocolValue有一个SimpleClass的运行时类型,编译器仍然将它视为给定类型的ExampleProtocol。这意味着除了协议一致性之外,您不能意外地访问类实现的方法或属性。
    
    
    
    //********************Error Handling
    //使用采用错误协议的任何类型表示错误。
    enum PrinterError: Error {
        case outOfPaper
        case noToner
        case onFire
    }
    //使用throw来抛出错误,并使用throw来标记可能抛出错误的函数。如果在函数中抛出错误,函数将立即返回,调用该函数的代码将处理该错误。
    
    func send(job: Int, toPrinter printerName: String) throws -> String {
        if printerName == "Never Has Toner" {
            throw PrinterError.noToner
        }
        return "Job sent"
    }
    //有几种方法可以处理错误。一种方法是使用do-catch。在do块内部,您可以通过在其前面编写try来标记可能抛出错误的代码。在catch块内部,除非您给它一个不同的名称,否则错误会自动给出名称错误。
    do {
        let printerResponse = try send(job: 1040, toPrinter: "Bi Sheng")
        print(printerResponse)
    } catch {
        print(error)
    }
    // Prints "Job sent"
    
    //您可以提供多个catch块来处理特定的错误。在catch之后编写模式,就像在开关的case之后一样。
    do {
        let printerResponse = try send(job: 1440, toPrinter: "Gutenberg")
        print(printerResponse)
    } catch PrinterError.onFire {
        print("I'll just put this over here, with the rest of the fire.")
    } catch let printerError as PrinterError {
        print("Printer error: \(printerError).")
    } catch {
        print(error)
    }
    // Prints "Job sent"
    
    //另一种处理错误的方法是使用try?将结果转换为可选的。如果函数抛出错误,则丢弃特定的错误,结果为nil。否则,结果是一个可选的,包含函数返回的值。
    let printerSuccess = try? send(job: 1884, toPrinter: "Mergenthaler")
    let printerFailure = try? send(job: 1885, toPrinter: "Never Has Toner")
    
    //使用defer编写一个代码块,该代码块在函数中所有其他代码之后,即函数返回之前执行。无论函数是否抛出错误,都会执行代码。您可以使用defer互相编写安装和清理代码,即使它们需要在不同的时间执行。
    var fridgeIsOpen = false
    let fridgeContent = ["milk", "eggs", "leftovers"]
    
    func fridgeContains(_ food: String) -> Bool {
        fridgeIsOpen = true
        defer {
            fridgeIsOpen = false
        }
        
        let result = fridgeContent.contains(food)
        return result
    }
    fridgeContains("banana")
    print(fridgeIsOpen)
    // Prints "false"
    
    
    
    
    //********************泛型
    //在尖括号内编写一个名称,使其成为泛型函数或类型。
    func makeArray<Item>(repeating item: Item, numberOfTimes: Int) -> [Item] {
        var result = [Item]()
        for _ in 0..<numberOfTimes {
            result.append(item)
        }
        return result
    }
    makeArray(repeating: "knock", numberOfTimes: 4)
    
    //您可以创建函数和方法的通用形式,以及类、枚举和结构。
    // Reimplement the Swift standard library's optional type
    enum OptionalValue<Wrapped> {
        case none
        case some(Wrapped)
    }
    var possibleInteger: OptionalValue<Int> = .none
    possibleInteger = .some(100)
    
    
    //在正文前面指定需求列表的位置使用—例如,要求类型实现协议,要求两种类型相同,或者要求类具有特定的超类。
    //sequence 是一个协议
    //在 Swift 4 中可以在 associatedtype 后面声明的类型后追加 where 语句
    func anyCommonElements<T: Sequence, U: Sequence>(_ lhs: T, _ rhs: U) -> Bool
        where T.Element: Equatable, T.Element == U.Element
    {
        for lhsItem in lhs {
            for rhsItem in rhs {
                if lhsItem == rhsItem {
                    return true
                }
            }
        }
        return false
    }
    anyCommonElements([1, 2, 3], [3])
    //上面这个假定函数有两个类型参数。第一个类型参数T,有一个需要T必须遵循Sequence协议的类型约束;第二个类型参数U,有一个需要U必须遵循Sequence协议的类型约束。
    
    
    
    
    
    print("end")
    

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