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《深入理解Android卷 I》- 第八章 - Surface-

《深入理解Android卷 I》- 第八章 - Surface-

作者: pokerWu | 来源:发表于2017-03-09 11:21 被阅读0次

    1 Surface有关流程梳理

    • ViewRootImpl的字段中有一个Surface类型的mSurface,直接调用了无参的构造函数创建。final Surface mSurface = new Surface();

    • ViewRootImplsetView()函数中,通过了IWindowSession跨进程与WindowManagerService中的Session交互,调用了IWindowSession.addToDisplay()函数。

      调用流程:

      frameworks/base/services/core/java/com/android/server/wm/Session.java

      @Override
          public int addToDisplay(IWindow window, int seq, WindowManager.LayoutParams attrs,
                  int viewVisibility, int displayId, Rect outContentInsets, Rect outStableInsets,
                  Rect outOutsets, InputChannel outInputChannel) {
                //WindowManagerService.addWindow
              return mService.addWindow(this, window, seq, attrs, viewVisibility, displayId,
                      outContentInsets, outStableInsets, outOutsets, outInputChannel);
          }
      

      frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java

      public int addWindow(Session session, IWindow client, int seq,
                  WindowManager.LayoutParams attrs, int viewVisibility, int displayId,
                  Rect outContentInsets, Rect outStableInsets, Rect outOutsets,
                  InputChannel outInputChannel) {
             ...//
      
              synchronized(mWindowMap) {
                 ...//
                  boolean addToken = false;
                  WindowToken token = mTokenMap.get(attrs.token);
                  AppWindowToken atoken = null;
                  if (token == null) {
                      ...//
                      token = new WindowToken(this, attrs.token, -1, false);
                      addToken = true;
                        ..//
                  }
               ..//
                 WindowState win = new WindowState(this, session, client, token, attachedWindow, appOp[0], seq, attrs, viewVisibility, displayContent);
                ..//
                 //重要的函数
                win.attach();
                ...//
              }
              if (reportNewConfig) {
                  sendNewConfiguration();
              }
              Binder.restoreCallingIdentity(origId);
      
              return res;
          }
      
      

      frameworks/base/services/core/java/com/android/server/wm/WindowState.java

      void attach() {
            //Session
          mSession.windowAddedLocked();
      }
      

      frameworks/base/services/core/java/com/android/server/wm/Session.java

      void windowAddedLocked() {
              if (mSurfaceSession == null) {
                //创建了一个SurfaceSeesion对象
                  mSurfaceSession = new SurfaceSession();
                 
                  mService.mSessions.add(this);
                  if (mLastReportedAnimatorScale != mService.getCurrentAnimatorScale()) {
                      mService.dispatchNewAnimatorScaleLocked(this);
                  }
              }
              mNumWindow++;
          }
      
      • ViewRootImplperformTransval()的处理过程中会调用relayoutWindow(),最后是调用的IWindowSessionrelayout()函数。
      • ViewRootImpl调用SurfacelockCanvas(),得到一块画布。
      • ViewRootImpl调用SurfaceunlockCanvasAndPost(),释放画布。

    2 surface的转化

    通过梳理,在performTransval()中会与WindowManagerServic交互

    frameworks/base/services/core/java/com/android/server/wm/Session.java

    ublic int relayout(IWindow window, int seq, WindowManager.LayoutParams attrs,
                int requestedWidth, int requestedHeight, int viewFlags,
                int flags, Rect outFrame, Rect outOverscanInsets, Rect outContentInsets,
                Rect outVisibleInsets, Rect outStableInsets, Rect outsets, Rect outBackdropFrame,
                Configuration outConfig, Surface outSurface) {
          
            int res = mService.relayoutWindow(this, window, seq, attrs,
                    requestedWidth, requestedHeight, viewFlags, flags,
                    outFrame, outOverscanInsets, outContentInsets, outVisibleInsets,
                    outStableInsets, outsets, outBackdropFrame, outConfig, outSurface);
         
            return res;
        }
    

    这个函数本身没有任何实际操作,实际操作对象时WindowManagerService

    frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java

     public int relayoutWindow(Session session, IWindow client, int seq,
                WindowManager.LayoutParams attrs, int requestedWidth,
                int requestedHeight, int viewVisibility, int flags,
                Rect outFrame, Rect outOverscanInsets, Rect outContentInsets,
                Rect outVisibleInsets, Rect outStableInsets, Rect outOutsets, Rect outBackdropFrame,
                Configuration outConfig, Surface outSurface) {
            ...//
    
            long origId = Binder.clearCallingIdentity();
            synchronized(mWindowMap) {
                WindowState win = windowForClientLocked(session, client, false);
               ...//
    
                if (viewVisibility == View.VISIBLE &&
                        (win.mAppToken == null || !win.mAppToken.clientHidden)) {
                    result = relayoutVisibleWindow(outConfig, result, win, winAnimator, attrChanges,
                            oldVisibility);
                    try {
                      //创建sufaceControl
                        result = createSurfaceControl(outSurface, result, win, winAnimator);
                    } catch (Exception e) {
                       ...//
                    }
                   ..//
                }
            return result;
        }
    

    7.0的源码这部分非常复杂,就光一个本地的surface对象的创建都找了天才找到,而且还是多层封装

    frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java

    private int createSurfaceControl(Surface outSurface, int result, WindowState win,
                WindowStateAnimator winAnimator) {
            if (!win.mHasSurface) {
                result |= RELAYOUT_RES_SURFACE_CHANGED;
            }
            //创建WindowSurfaceController对象
            WindowSurfaceController surfaceController = winAnimator.createSurfaceLocked();
            if (surfaceController != null) {
                //这里面才是原书中的copyFrom()
                surfaceController.getSurface(outSurface);          
            } else {
                // For some reason there isn't a surface.  Clear the
                // caller's object so they see the same state.
                outSurface.release();
            }
            return result;
        }
    
    void getSurface(Surface outSurface) {
        outSurface.copyFrom(mSurfaceControl);
    }
    

    然而还是没有找到surface的创建,那么一定是在surfaceController对中了。

    frameworks/base/services/core/java/com/android/server/wm/WindowStateAnimator.java

    WindowSurfaceController createSurfaceLocked() {
            final WindowState w = mWin;
            if (w.hasSavedSurface()) {
                return mSurfaceController;
            }
            if (mSurfaceController != null) {
                return mSurfaceController;
            }
            w.setHasSurface(false);
            ..//
            // We may abort, so initialize to defaults.
            mLastSystemDecorRect.set(0, 0, 0, 0);
            mHasClipRect = false;
            mClipRect.set(0, 0, 0, 0);
            mLastClipRect.set(0, 0, 0, 0);
            try{
                ...//
                //创建WindowSurfaceController实例
                mSurfaceController = new WindowSurfaceController(mSession.mSurfaceSession,
                        attrs.getTitle().toString(),
                        width, height, format, flags, this);
    
                w.setHasSurface(true);
    
               
            } catch (OutOfResourcesException e) {
                mService.reclaimSomeSurfaceMemoryLocked(this, "create", true);
                mDrawState = NO_SURFACE;
                return null;
            } catch (Exception e) {
                mDrawState = NO_SURFACE;
                return null;
            }
    
            // Start a new transaction and apply position & offset.
            final int layerStack = w.getDisplayContent().getDisplay().getLayerStack();
            mSurfaceController.setPositionAndLayer(mTmpSize.left, mTmpSize.top, layerStack, mAnimLayer);
            mLastHidden = true;
    
            return mSurfaceController;
        }
    

    真是深啊,继续看下去

    frameworks/base/services/core/java/com/android/server/wm/WindowSurfaceController.java

    public WindowSurfaceController(SurfaceSession s,
                String name, int w, int h, int format, int flags, WindowStateAnimator animator) {
            mAnimator = animator;
    
            mSurfaceW = w;
            mSurfaceH = h;
    
            title = name;
    
            // For opaque child windows placed under parent windows,
            // we use a special SurfaceControl which mirrors commands
            // to a black-out layer placed one Z-layer below the surface.
            // This prevents holes to whatever app/wallpaper is underneath.
            //如果是childwindow那么进这个分支,里面最终还是会穿件一个surfaceControl对象
            if (animator.mWin.isChildWindow() &&
                    animator.mWin.mSubLayer < 0) {
                mSurfaceControl = new SurfaceControlWithBackground(s,
                        name, w, h, format, flags);
            } else if (DEBUG_SURFACE_TRACE) {
                mSurfaceControl = new SurfaceTrace(
                        s, name, w, h, format, flags);
            } else {
              //关注这个
                mSurfaceControl = new SurfaceControl(
                        s, name, w, h, format, flags);
            }
        }
    

    frameworks/base/services/core/java/com/android/server/wm/SurfaceControl.java

      public SurfaceControl(SurfaceSession session,
                String name, int w, int h, int format, int flags)
                        throws OutOfResourcesException {
          ...//
            
            mName = name;
            //创建本地surface对象
            mNativeObject = nativeCreate(session, name, w, h, format, flags);
            if (mNativeObject == 0) {
                throw new OutOfResourcesException(
                        "Couldn't allocate SurfaceControl native object");
            }
            mCloseGuard.open("release");
        }
    

    现在终于找到了。继续返回原书中。

    WindowManagerService中创建的本地surface,然后将信息拷贝到outSurface中,也就是ViewRootImpl中的Surface

    2.1 JNI层

    原书中提及了Surface的构造,7.0代码中Surface的操作应该都移到了native中,无参构造中什么都没做,就是默认的构造函数。

    SurfaceSession的构造,在前面的梳理过程中知道,在调用WindowManagerService.addWindow()中,创建了一个SurfaceSession对象。采用new的方式创建。

    frameworks/base/core/java/android/view/SurfaceSession.java

    public SurfaceSession() {
      //调用native函数
            mNativeClient = nativeCreate();
    }
    

    frameworks/base/core/jni/android_view_SurfaceSession.cpp

    static jlong nativeCreate(JNIEnv* env, jclass clazz) {
        //创建了一个SurfaceComposerClient
        SurfaceComposerClient* client = new SurfaceComposerClient();
        client->incStrong((void*)nativeCreate);
        return reinterpret_cast<jlong>(client);
    }
    

    2.1.1 Surface JNI

    WindowManagerService.relayoutWindow()过程中,创建SurfaceControl对象时,同时创建了一个nativeSurfaceControl对象

    frameworks/base/core/jni/android_view_SurfaceContrl.cpp

    static jlong nativeCreate(JNIEnv* env, jclass clazz, jobject sessionObj,
            jstring nameStr, jint w, jint h, jint format, jint flags) {
        ScopedUtfChars name(env, nameStr);
      //先创建了一个SurfaceComposerClient
        sp<SurfaceComposerClient> client(android_view_SurfaceSession_getClient(env, sessionObj));
      //通过SurfaceComposerClient创建native SurfaceControl
        sp<SurfaceControl> surface = client->createSurface(
                String8(name.c_str()), w, h, format, flags);
        if (surface == NULL) {
            jniThrowException(env, OutOfResourcesException, NULL);
            return 0;
        }
        surface->incStrong((void *)nativeCreate);
        return reinterpret_cast<jlong>(surface.get());
    }
    

    2.1.2 copyFrom

    在创建好nativeSurfaceControl后面,调用了SurfaceController.getSurface(),SurfaceController里保存了一个JAVA层的SurfaceControl,JAVA层的SurfaceControl持有native层的SurfaceControl.

    传入的的Surface调用copyFrom()方法,参数是SurfaceControl,我们知道,在client端也就是在viewRootImpl里面创建的Surface对象什么都没做,要使用draw就必须要关联nativeSurface才能在屏幕上有图像。

    frameworks/core/java/android/view/Surface.java

     public void copyFrom(SurfaceControl other) {
            ..//
            long surfaceControlPtr = other.mNativeObject;
            ...///
             //创建了一个native surface
            long newNativeObject = nativeCreateFromSurfaceControl(surfaceControlPtr);
    
            synchronized (mLock) {
                if (mNativeObject != 0) {
                    nativeRelease(mNativeObject);
                }
                //这个函数中做了Java层也native层关联
                setNativeObjectLocked(newNativeObject);
            }
        }
    

    frameworks/core/java/android/view/Surface.java

    private void setNativeObjectLocked(long ptr) {
            if (mNativeObject != ptr) {
                if (mNativeObject == 0 && ptr != 0) {
                    mCloseGuard.open("release");
                } else if (mNativeObject != 0 && ptr == 0) {
                    mCloseGuard.close();
                }
              //保存本地surface对象
                mNativeObject = ptr;
                mGenerationId += 1;
                if (mHwuiContext != null) {
                    mHwuiContext.updateSurface();
                }
            }
        }
    

    通过上面的操作就将本身没有什么作用的ViewRootImpl中的Surface填充了数据。就可以使用draw相关的调用了。

    当然,最后还是通过binder通信交换数据,通过Parcelable接口的readFromParcelwriteFromParcel.

    3 Surface和图画

    通过与WindowManagerService交互,构造好了Surface,记下来就进入了draw的流程,在perfromTraversals()代码走到了performDraw(),最后去到了drawSoftware()

    frameworks/base/core/java/android/view/ViewRootImpl.java

    private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
                boolean scalingRequired, Rect dirty) {
    
            // Draw with software renderer.
            final Canvas canvas;
            try {
                final int left = dirty.left;
                final int top = dirty.top;
                final int right = dirty.right;
                final int bottom = dirty.bottom;
                //得到一个canvas
                canvas = mSurface.lockCanvas(dirty);
    
                // The dirty rectangle can be modified by Surface.lockCanvas()
                //noinspection ConstantConditions
                if (left != dirty.left || top != dirty.top || right != dirty.right
                        || bottom != dirty.bottom) {
                    attachInfo.mIgnoreDirtyState = true;
                }
    
                // TODO: Do this in native
                canvas.setDensity(mDensity);
            } catch (Surface.OutOfResourcesException e) {
                handleOutOfResourcesException(e);
                return false;
            } catch (IllegalArgumentException e) {
                Log.e(mTag, "Could not lock surface", e);
                // Don't assume this is due to out of memory, it could be
                // something else, and if it is something else then we could
                // kill stuff (or ourself) for no reason.
                mLayoutRequested = true;    // ask wm for a new surface next time.
                return false;
            }
    
            try {
    
                // If this bitmap's format includes an alpha channel, we
                // need to clear it before drawing so that the child will
                // properly re-composite its drawing on a transparent
                // background. This automatically respects the clip/dirty region
                // or
                // If we are applying an offset, we need to clear the area
                // where the offset doesn't appear to avoid having garbage
                // left in the blank areas.
                if (!canvas.isOpaque() || yoff != 0 || xoff != 0) {
                    canvas.drawColor(0, PorterDuff.Mode.CLEAR);
                }
    
                dirty.setEmpty();
                mIsAnimating = false;
                mView.mPrivateFlags |= View.PFLAG_DRAWN;
    
                try {
                    canvas.translate(-xoff, -yoff);
                    if (mTranslator != null) {
                        mTranslator.translateCanvas(canvas);
                    }
                    canvas.setScreenDensity(scalingRequired ? mNoncompatDensity : 0);
                    attachInfo.mSetIgnoreDirtyState = false;
                    //绘制方法调用
                    mView.draw(canvas);
    
                    drawAccessibilityFocusedDrawableIfNeeded(canvas);
                } finally {
                    if (!attachInfo.mSetIgnoreDirtyState) {
                        // Only clear the flag if it was not set during the mView.draw() call
                        attachInfo.mIgnoreDirtyState = false;
                    }
                }
            } finally {
                try {
                    //释放canvas
                    surface.unlockCanvasAndPost(canvas);
                } catch (IllegalArgumentException e) {
                    mLayoutRequested = true;    // ask wm for a new surface next time.
                    //noinspection ReturnInsideFinallyBlock
                    return false;
                }
            }
            return true;
        }
    

    这里就看出来了。软件方式绘制,就是通过surface lock一块区域,然后调用Viewdraw方法绘制,最后释放这个区域。

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