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队列(Queue)

队列(Queue)

作者: 曾大稳丶 | 来源:发表于2017-06-28 15:24 被阅读0次

    队列(Queue)

    队列(Queue)是一种特殊的线性表,特殊之处在于它只允许在表的前端(front)进行删除操作,而在表的后端(rear)进行插入操作,和栈一样,队列是一种操作受限制的线性表。进行插入操作的端称为队尾,进行删除操作的端称为队头。队列中没有元素时,称为空队列。
    队列的数据元素又称为队列元素。在队列中插入一个队列元素称为入队,从队列中删除一个队列元素成为出队。因为队列只允许在一段插入,在另一端删除,所以只有最早进入队列的元素才能最先从队列中删除,故队列又称为先进先出(FIFO—first in first out)线性表。
    本文图片均来自网络

    队列示意图

    队列(Queue)和栈(Stack)一样也有链表和数组两种实现。

    链表实现


    链表
    空队列

    入列代码表示:

     public void enqueue(T item) {
            Node oldLast = last;
            last = new Node();
            last.item = item;
            if (isEmpty()) {
                top = last;
            } else {
                oldLast.next = last;
            }
            number++;
        }
    

    出列代码表示:

    public T dequeue() {
            T temp = top.item;
            top = top.next;
            number--;
            if (isEmpty())
                last = null;
            return temp;
        }
    

    完整的伪代码如下:

    /**
     * Created by zzw on 2017/6/28.
     * Version:
     * Des:
     */
    
    public class MyQuery<T> {
    
        private Node top;
        private Node last;
        private int number;
    
    
        class Node {
            T item;
            Node next;
        }
    
        public T dequeue() {
            T temp = top.item;
            top = top.next;
            number--;
            if (isEmpty())
                last = null;
            return temp;
        }
    
        public void enqueue(T item) {
            Node oldLast = last;
            last = new Node();
            last.item = item;
            if (isEmpty()) {
                top = last;
            } else {
                oldLast.next = last;
            }
            number++;
        }
    
    
        private boolean isEmpty() {
            return size() == 0;
        }
    
        private int size() {
            return number;
        }
    
    }
    

    图示如下:



    使用数组实现的称为顺序储存,这种方式出队复杂度高并且容易假溢出。
    入列

    public E enqueue(E item) {
            addElement(item);
            return item;
        }
    

    出列

     public E dequeue() {
            if (size() <= front)
                return null;
    
            E obj = elementAt(front);
            setElementAt(null, front);
            front++;
            return obj;
        }
    

    完整伪代码(继承Vector实现):

    /**
     * Created by zzw on 2017/6/28.
     * Version:
     * Des:
     */
    
    public class MyQuery<E> extends Vector<E> {
        int front = 0;
    
        public E enqueue(E item) {
            addElement(item);
            return item;
        }
    
        public E dequeue() {
            if (size() <= front)
                return null;
    
            E obj = elementAt(front);
            setElementAt(null, front);
            front++;
            return obj;
        }
    }
    
    

    如下图所示:



    看看队列在Android里面的使用
    Handle消息队列
    使用Handle的时候都要使用Looper.loop()

     /**
         * Run the message queue in this thread. Be sure to call
         * {@link #quit()} to end the loop.
         */
        public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                final Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                final long traceTag = me.mTraceTag;
                if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                    Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
                }
                try {
                    msg.target.dispatchMessage(msg);
                } finally {
                    if (traceTag != 0) {
                        Trace.traceEnd(traceTag);
                    }
                }
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycleUnchecked();
            }
        }
    
    //MessageQueue中
      Message next() {
            // Return here if the message loop has already quit and been disposed.
            // This can happen if the application tries to restart a looper after quit
            // which is not supported.
            final long ptr = mPtr;
            if (ptr == 0) {
                return null;
            }
    
            int pendingIdleHandlerCount = -1; // -1 only during first iteration
            int nextPollTimeoutMillis = 0;
            for (;;) {
                if (nextPollTimeoutMillis != 0) {
                    Binder.flushPendingCommands();
                }
    
                nativePollOnce(ptr, nextPollTimeoutMillis);
    
                synchronized (this) {
                    // Try to retrieve the next message.  Return if found.
                    final long now = SystemClock.uptimeMillis();
                    Message prevMsg = null;
                    Message msg = mMessages;
                    if (msg != null && msg.target == null) {
                        // Stalled by a barrier.  Find the next asynchronous message in the queue.
                        do {
                            prevMsg = msg;
                            msg = msg.next;
                        } while (msg != null && !msg.isAsynchronous());
                    }
                    if (msg != null) {
                        if (now < msg.when) {
                            // Next message is not ready.  Set a timeout to wake up when it is ready.
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                        } else {
                            // Got a message.
                            mBlocked = false;
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;
                            } else {
                                mMessages = msg.next;
                            }
                            msg.next = null;
                            if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                            msg.markInUse();
                            return msg;
                        }
                    } else {
                        // No more messages.
                        nextPollTimeoutMillis = -1;
                    }
    
                    // Process the quit message now that all pending messages have been handled.
                    if (mQuitting) {
                        dispose();
                        return null;
                    }
    
                    // If first time idle, then get the number of idlers to run.
                    // Idle handles only run if the queue is empty or if the first message
                    // in the queue (possibly a barrier) is due to be handled in the future.
                    if (pendingIdleHandlerCount < 0
                            && (mMessages == null || now < mMessages.when)) {
                        pendingIdleHandlerCount = mIdleHandlers.size();
                    }
                    if (pendingIdleHandlerCount <= 0) {
                        // No idle handlers to run.  Loop and wait some more.
                        mBlocked = true;
                        continue;
                    }
    
                    if (mPendingIdleHandlers == null) {
                        mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                    }
                    mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
                }
    
                // Run the idle handlers.
                // We only ever reach this code block during the first iteration.
                for (int i = 0; i < pendingIdleHandlerCount; i++) {
                    final IdleHandler idler = mPendingIdleHandlers[i];
                    mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                    boolean keep = false;
                    try {
                        keep = idler.queueIdle();
                    } catch (Throwable t) {
                        Log.wtf(TAG, "IdleHandler threw exception", t);
                    }
    
                    if (!keep) {
                        synchronized (this) {
                            mIdleHandlers.remove(idler);
                        }
                    }
                }
    
                // Reset the idle handler count to 0 so we do not run them again.
                pendingIdleHandlerCount = 0;
    
                // While calling an idle handler, a new message could have been delivered
                // so go back and look again for a pending message without waiting.
                nextPollTimeoutMillis = 0;
            }
        }
    
    

    Handle 异步处理中用来存放Message对象的数据结构,按照“先进先出”的原则存放消息。存放并非实际意义的保存,而是将Message对象以链表的方式串联起来的。MessageQueue对象不需要我们自己创建,而是有Looper对象对其进行管理,一个线程最多只可以拥有一个MessageQueue。在Lopper方法中:出现了一个死循环,从队列中不断的取出message,执行msg.target.dispatchMessage(msg);

    EventBus
    EventBus里面中,将消息封装成一个PendingPost

    final class PendingPost {
        private final static List<PendingPost> pendingPostPool = new ArrayList<PendingPost>();
        Object event;
        Subscription subscription;
        PendingPost next;
        private PendingPost(Object event, Subscription subscription) {
            this.event = event;
            this.subscription = subscription;
        }
    }
    

    在使用队列PendingPostQueue进行管理

    final class PendingPostQueue {
        private PendingPost head;
        private PendingPost tail;
        synchronized void enqueue(PendingPost pendingPost) {
            if (pendingPost == null) {
                throw new NullPointerException("null cannot be enqueued");
            }
            if (tail != null) {
                tail.next = pendingPost;
                tail = pendingPost;
            } else if (head == null) {
                head = tail = pendingPost;
            } else {
                throw new IllegalStateException("Head present, but no tail");
            }
            notifyAll();
        }
        synchronized PendingPost poll() {
            PendingPost pendingPost = head;
            if (head != null) {
                head = head.next;
                if (head == null) {
                    tail = null;
                }
            }
            return pendingPost;
        }
        synchronized PendingPost poll(int maxMillisToWait) throws InterruptedException {
            if (head == null) {
                wait(maxMillisToWait);
            }
            return poll();
        }
    }
    

    Handler发送消息

    final class HandlerPoster extends Handler {
        private final PendingPostQueue queue;
        private final int maxMillisInsideHandleMessage;
        private final EventBus eventBus;
        private boolean handlerActive;
        HandlerPoster(EventBus eventBus, Looper looper, int maxMillisInsideHandleMessage) {
            super(looper);
            this.eventBus = eventBus;
            this.maxMillisInsideHandleMessage = maxMillisInsideHandleMessage;
            queue = new PendingPostQueue();
        }
        void enqueue(Subscription subscription, Object event) {
            PendingPost pendingPost = PendingPost.obtainPendingPost(subscription, event);
            synchronized (this) {
                queue.enqueue(pendingPost);
                if (!handlerActive) {
                    handlerActive = true;
                    if (!sendMessage(obtainMessage())) {
                        throw new EventBusException("Could not send handler message");
                    }
                }
            }
        }
        @Override
        public void handleMessage(Message msg) {
            boolean rescheduled = false;
            try {
                long started = SystemClock.uptimeMillis();
                while (true) {
                    PendingPost pendingPost = queue.poll();
                    if (pendingPost == null) {
                        synchronized (this) {
                            // Check again, this time in synchronized
                            pendingPost = queue.poll();
                            if (pendingPost == null) {
                                handlerActive = false;
                                return;
                            }
                        }
                    }
                    eventBus.invokeSubscriber(pendingPost);
                    long timeInMethod = SystemClock.uptimeMillis() - started;
                    if (timeInMethod >= maxMillisInsideHandleMessage) {
                        if (!sendMessage(obtainMessage())) {
                            throw new EventBusException("Could not send handler message");
                        }
                        rescheduled = true;
                        return;
                    }
                }
            } finally {
                handlerActive = rescheduled;
            }
        }
    }
    

    这里面有个死循环,不断的取出event,通过eventBus.invokeSubscriber(pendingPost);执行相关函数。

    相关参考链接:
    浅谈算法和数据结构: 一 栈和队列
    队列在Android中的使用


    水平有限,文中有什么不对或者有什么建议希望大家能够指出,谢谢!

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