iOS 图片验证码绘制

作者: 七分呗轻唱 | 来源:发表于2016-03-18 13:38 被阅读3352次

    登录注册时用的验证码效果图

    Simulator Screen Shot 2016年3月18日 下午1.37.17.png

    ViewDidload调用即可

     _pooCodeView = [[PooCodeView alloc] initWithFrame:CGRectMake(50, 100, 82, 32)];
     UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapClick:)];
     [_pooCodeView addGestureRecognizer:tap];
    [self.view addSubview:_pooCodeView];
    
    #import <UIKit/UIKit.h>
    @interface PooCodeView : UIView
    @property (nonatomic, retain) NSArray *changeArray;
    @property (nonatomic, retain) NSMutableString *changeString;
    @property (nonatomic, retain) UILabel *codeLabel;
    -(void)changeCode;
    @end
    
    #import "PooCodeView.h"
    @implementation PooCodeView
    @synthesize changeArray = _changeArray;
    @synthesize changeString = _changeString;
    @synthesize codeLabel = _codeLabel;
    
    - (id)initWithFrame:(CGRect)frame
    {
        self = [super initWithFrame:frame];
        if (self) {
            // Initialization code
        
    //        self.layer.cornerRadius = 5.0;
    //        self.layer.masksToBounds = YES;
            float red = arc4random() % 100 / 100.0;
            float green = arc4random() % 100 / 100.0;
            float blue = arc4random() % 100 / 100.0;
            UIColor *color = [UIColor colorWithRed:red green:green blue:blue alpha:0.2];
            self.backgroundColor = color;
            [self change];
        }
        return self;
    }
     //-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
    //{
    //    [self change];
    //    [self setNeedsDisplay];
    //}
    
    -(void)changeCode{
    [self change];
    [self setNeedsDisplay];
    }
    
     - (void)change
     {
         self.changeArray = [[NSArray alloc] initWithObjects:@"0",@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",@"A",@"B",@"C",@"D",@"E",@"F",@"G",@"H",@"I",@"J",@"K",@"L",@"M",@"N",@"O",@"P",@"Q",@"R",@"S",@"T",@"U",@"V",@"W",@"X",@"Y",@"Z",@"a",@"b",@"c",@"d",@"e",@"f",@"g",@"h",@"i",@"j",@"k",@"l",@"m",@"n",@"o",@"p",@"q",@"r",@"s",@"t",@"u",@"v",@"w",@"x",@"y",@"z",nil];
    
        NSMutableString *getStr = [[NSMutableString alloc] initWithCapacity:5];
    
        self.changeString = [[NSMutableString alloc] initWithCapacity:6];
        for(NSInteger i = 0; i < 4; i++)
        {
            NSInteger index = arc4random() % ([self.changeArray count] - 1);
            getStr = [self.changeArray objectAtIndex:index];
        
            self.changeString = (NSMutableString *)[self.changeString stringByAppendingString:getStr];
        }
        }
    
     - (void)drawRect:(CGRect)rect {
    [super drawRect:rect];
    
        float red = arc4random() % 100 / 100.0;
        float green = arc4random() % 100 / 100.0;
        float blue = arc4random() % 100 / 100.0;
    
        UIColor *color = [UIColor colorWithRed:red green:green blue:blue alpha:0.5];
        [self setBackgroundColor:color];
    
        NSString *text = [NSString stringWithFormat:@"%@",self.changeString];
        CGSize cSize = [@"S" sizeWithFont:[UIFont systemFontOfSize:20]];
        int width = rect.size.width / text.length - cSize.width;
        int height = rect.size.height - cSize.height;
        CGPoint point;
    
        float pX, pY;
        for (int i = 0; i < text.length; i++)
        {
            pX = arc4random() % width + rect.size.width / text.length * i;
            pY = arc4random() % height;
            point = CGPointMake(pX, pY);
            unichar c = [text characterAtIndex:i];
            NSString *textC = [NSString stringWithFormat:@"%C", c];
            [textC drawAtPoint:point withFont:[UIFont systemFontOfSize:20]];
        }
    
        CGContextRef context = UIGraphicsGetCurrentContext();
        CGContextSetLineWidth(context, 1.0);
        for(int cout = 0; cout < 10; cout++)
        {
            red = arc4random() % 100 / 100.0;
            green = arc4random() % 100 / 100.0;
            blue = arc4random() % 100 / 100.0;
            color = [UIColor colorWithRed:red green:green blue:blue alpha:0.2];
            CGContextSetStrokeColorWithColor(context, [color CGColor]);
            pX = arc4random() % (int)rect.size.width;
            pY = arc4random() % (int)rect.size.height;
            CGContextMoveToPoint(context, pX, pY);
            pX = arc4random() % (int)rect.size.width;
            pY = arc4random() % (int)rect.size.height;
            CGContextAddLineToPoint(context, pX, pY);
            CGContextStrokePath(context);
        }
    

    }

    @end
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