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小镜头全屏显示

小镜头全屏显示

作者: littlesunn | 来源:发表于2023-06-22 14:50 被阅读0次
    image.png
    <!DOCTYPE html>
    <html lang="en">
    
    <head>
        <meta charset="UTF-8">
        <meta http-equiv="X-UA-Compatible" content="IE=edge">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <title>Document</title>
    </head>
    
    <body>
        <canvas id="myCanvas" width="1400" height="700" style="border: 1px solid red"></canvas>
    </body>
    
    </html>
    <script>
    
        // 工具类
        function getRotateVct(vct, angle) {
            let rad = angle * Math.PI / 180;
            let x1 = Math.cos(rad) * vct[0] - Math.sin(rad) * vct[1];
            let y1 = Math.sin(rad) * vct[0] + Math.cos(rad) * vct[1];
            return [x1, y1];  // 返回的是向量
        };
    
        function getMousePos(myCanvas, e) {
            let downX;
            let downY;
            if (e.x && e.y) {
                downX = e.x;
                downY = e.y;
            } else {
                downX = e.clientX;
                downY = e.clientY;
            }
    
            let { left, top } = myCanvas.getBoundingClientRect();
    
            let xDist = downX - left;
            let yDist = downY - top;
    
            return {
                x: xDist,
                y: yDist,
            };
        }
        // -------------------------------------
    
        // 常量
        const SOLIDCOLOR = '#CCCCCC70'; // 实线颜色
        const DASHEDCOLOR = '#CCCCCC25'; // 虚线颜色
        const ZEROCOLOR = '#358bf3'; // 0 点坐标系颜色
        const GRIDSIZE = 5;  // 一个正方形网格的宽高大小, 一个GRIDSIZE视为一个单位
        // -------------------------------------
    
    
        // 三角形点状元素
        class MyTriangle {
    
            constructor(x, y, width, height, angle = 0) {   // 相对坐标
                this.pointList = []
                this.x = x;
                this.y = y;
                this.width = width;
                this.height = height;
                this.angle = angle;
                this.isPointIn = false;
                this.fillStyle = "#69b1ff";
            }
    
            getPointsWithPosAndAngle(x, y, width, height) {
                let O = [x, y];
                let point1 = [x, y - height / 2];
                let point2 = [x - width / 2, y + height / 2];
                let point3 = [x + width / 2, y + height / 2];
    
                let vctp1 = [point1[0] - O[0], point1[1] - O[1]];
                let vctp2 = [point2[0] - O[0], point2[1] - O[1]];
                let vctp3 = [point3[0] - O[0], point3[1] - O[1]];
    
                let rvctp1 = getRotateVct(vctp1, this.angle);
                let rvctp2 = getRotateVct(vctp2, this.angle);
                let rvctp3 = getRotateVct(vctp3, this.angle);
    
                return [
                    [rvctp1[0] + x, rvctp1[1] + y],
                    [rvctp2[0] + x, rvctp2[1] + y],
                    [rvctp3[0] + x, rvctp3[1] + y],
                ];
            }
    
            draw(ctx, x, y, width, height) {  // 真正绘制用像素坐标
                ctx.save();
                ctx.beginPath();
                this.getPointsWithPosAndAngle(x, y, width, height).forEach((p, i) => {
                    if (i == 0) {
                        ctx.moveTo(p[0], p[1]);
                    } else {
                        ctx.lineTo(p[0], p[1]);
                    }
                })
                ctx.closePath();
                ctx.fillStyle = this.fillStyle;
                ctx.fill();
                this.setPointIn(ctx);
                ctx.restore();
            }
    
            setPointIn(ctx) {
                this.isPointIn = ctx.isPointInPath(GridSystem.currentMousePos.x, GridSystem.currentMousePos.y);
                if (!this.isPointIn) {
                    this.fillStyle = "#69b1ff";
                } else {
                    this.fillStyle = "#003eb3";
                }
            }
        }
    
        // 绘制类,主类
        class GridSystem {
            static currentMousePos = {
                x: 0,
                y: 0
            }
    
            constructor(canvasDom) {
                // 当前 canvas 的 0 0 坐标,我们设置 canvas 左上角顶点为 0 0,向右👉和向下👇是 X Y 轴正方向,0,0 为 pageSlicePos 初始值
                this.pageSlicePos = {
                    x: 0,
                    y: 0,
                };
                this.scale = 1; // 缩放比例
                this.myCanvas = canvasDom;
                this.ctx = this.myCanvas.getContext('2d');
                this.canvasWidth = this.ctx.canvas.width;
                this.canvasHeight = this.ctx.canvas.height;
    
                this.hoverNode = null;
    
                let triangle = new MyTriangle(600, 600, 50, 50);
                this.features = [
                    triangle,
                ];
    
                this.firstPageSlicePos = Object.freeze({
                    x: this.pageSlicePos.x,
                    y: this.pageSlicePos.y
                });  // 记录一开始的的中心点坐标,不会改变的
                this.extent = [750, 800, 750, 800]  // 限制画布拖拽范围: 上右下左,顺时针
                this.initEventListener();
    
            }
    
    
            initEventListener() {
                this.myCanvas.addEventListener("mousemove", this.mouseMove.bind(this));
                this.myCanvas.addEventListener("mousedown", this.mouseDown.bind(this));
                this.myCanvas.addEventListener("mousewheel", this.mouseWheel.bind(this));
            }
    
            /**
     * 绘制网格
     */
            drawLineGrid = () => {
                // this.ctx.rotate(30)
                this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
                /*获取绘图工具*/
                // 设置网格大小
                var girdSize = this.getPixelSize(GRIDSIZE);
                // 获取Canvas的width、height
                var CanvasWidth = this.ctx.canvas.width;
                var CanvasHeight = this.ctx.canvas.height;
    
                // 在 pageSlicePos 的 x,y 点位画一个 10 * 10 的红色标记用来表示当前页面的 0 0 坐标
                this.ctx.fillRect(this.pageSlicePos.x, this.pageSlicePos.y, 10, 10); // 效果图红色小方块
                this.ctx.fillStyle = 'red';
    
                const canvasXHeight = CanvasHeight - this.pageSlicePos.y;
                const canvasYWidth = CanvasWidth - this.pageSlicePos.x;
                // 从 pageSlicePos.y 处开始往 Y 轴正方向画 X 轴网格
                const xPageSliceTotal = Math.ceil(canvasXHeight / girdSize);
                for (let i = 0; i < xPageSliceTotal; i++) {
                    this.ctx.beginPath(); // 开启路径,设置不同的样式
                    this.ctx.moveTo(0, this.pageSlicePos.y + girdSize * i);
                    this.ctx.lineTo(CanvasWidth, this.pageSlicePos.y + girdSize * i);
                    this.ctx.strokeStyle = i === 0 ? ZEROCOLOR : (i % 5 === 0 ? SOLIDCOLOR : DASHEDCOLOR); // 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
                    this.ctx.stroke();
                }
    
                // 从 pageSlicePos.y 处开始往 Y 轴负方向画 X 轴网格
                const xRemaining = this.pageSlicePos.y;
                const xRemainingTotal = Math.ceil(xRemaining / girdSize);
                for (let i = 0; i < xRemainingTotal; i++) {
                    if (i === 0) continue;
                    this.ctx.beginPath(); // 开启路径,设置不同的样式
                    this.ctx.moveTo(0, this.pageSlicePos.y - girdSize * i); // -0.5是为了解决像素模糊问题
                    this.ctx.lineTo(CanvasWidth, this.pageSlicePos.y - girdSize * i);
                    this.ctx.strokeStyle = i === 0 ? ZEROCOLOR : (i % 5 === 0 ? SOLIDCOLOR : DASHEDCOLOR);// 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
                    this.ctx.stroke();
                }
    
                // 从 pageSlicePos.x 处开始往 X 轴正方向画 Y 轴网格
                const yPageSliceTotal = Math.ceil(canvasYWidth / girdSize); // 计算需要绘画y轴的条数
                for (let j = 0; j < yPageSliceTotal; j++) {
                    this.ctx.beginPath(); // 开启路径,设置不同的样式
                    this.ctx.moveTo(this.pageSlicePos.x + girdSize * j, 0);
                    this.ctx.lineTo(this.pageSlicePos.x + girdSize * j, CanvasHeight);
                    this.ctx.strokeStyle = j === 0 ? ZEROCOLOR : (j % 5 === 0 ? SOLIDCOLOR : DASHEDCOLOR);// 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
                    this.ctx.stroke();
                }
    
                // 从 pageSlicePos.x 处开始往 X 轴负方向画 Y 轴网格
                const yRemaining = this.pageSlicePos.x;
                const yRemainingTotal = Math.ceil(yRemaining / girdSize);
                for (let j = 0; j < yRemainingTotal; j++) {
                    if (j === 0) continue;
                    this.ctx.beginPath(); // 开启路径,设置不同的样式
                    this.ctx.moveTo(this.pageSlicePos.x - girdSize * j, 0);
                    this.ctx.lineTo(this.pageSlicePos.x - girdSize * j, CanvasHeight);
                    this.ctx.strokeStyle = j === 0 ? ZEROCOLOR : (j % 5 === 0 ? SOLIDCOLOR : DASHEDCOLOR);// 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
                    this.ctx.stroke();
                }
    
                if (this.constructor.name == "GridSystem") {  // 如果是主类
                    document.dispatchEvent(new CustomEvent("draw", { detail: this }));
                }
                this.drawFeatures();
            };
    
    
            /**
             * 滚轮缩放倍数
             */
            mouseWheel(e) {
                console.log(e.wheelDelta, " e");
                if (e.wheelDelta > 0) {
                    if (this.scale < 10) {
                        this.scale++;
                    }
                } else {
                    if (this.scale > 1) {
                        this.scale--;
                    }
                }
                this.drawLineGrid();
            }
    
            mouseMove(e) {
                GridSystem.currentMousePos.x = e.clientX;
                GridSystem.currentMousePos.y = e.clientY;
            }
    
            /**
             * 拖动 canvas 动态渲染,拖动时,动态设置 pageSlicePos 的值
             * @param e Event
             */
            mouseDown(e) {
                const downX = e.clientX;
                const downY = e.clientY;
                const { x, y } = this.pageSlicePos;
                this.hoverNode = this.features.find(f => f.isPointIn && f);
                if (this.hoverNode) {
                    let { x: fx, y: fy } = this.hoverNode;
                    document.onmousemove = (ev) => {
                        const moveX = ev.clientX;
                        const moveY = ev.clientY;
                        let { x: x1, y: y1 } = this.getRelativePos({ x: downX, y: downY })
                        let { x: x2, y: y2 } = this.getRelativePos({ x: moveX, y: moveY })
    
                        this.hoverNode.x = fx + (x2 - x1);
                        this.hoverNode.y = fy + (y2 - y1);
                        document.onmouseup = (en) => {
                            document.onmousemove = null;
                            document.onmouseup = null;
                        };
                    }
                } else {
                    document.onmousemove = (ev) => {
                        const moveX = ev.clientX;
                        const moveY = ev.clientY;
                        this.pageSlicePos.x = x + (moveX - downX);
                        this.pageSlicePos.y = y + (moveY - downY);
                        this.setPageSliceByExtent(this.extent);
                        document.onmouseup = (en) => {
                            document.onmousemove = null;
                            document.onmouseup = null;
                        };
                    }
                }
            }
    
            setPageSliceByExtent(extent = []) {
                if (extent?.length > 0) { // 限制拖拽范围
                    let topExtent = extent[0];
                    let rightExtent = extent[1];
                    let bottomExtent = extent[2];
                    let leftExtent = extent[3];
    
                    if (this.pageSlicePos.x > this.firstPageSlicePos.x + leftExtent) {
                        this.pageSlicePos.x = this.firstPageSlicePos.x + leftExtent;
                    }
                    if (this.pageSlicePos.x < this.firstPageSlicePos.x - rightExtent) {
                        this.pageSlicePos.x = this.firstPageSlicePos.x - rightExtent;
                    }
                    if (this.pageSlicePos.y > this.firstPageSlicePos.y + topExtent) {
                        this.pageSlicePos.y = this.firstPageSlicePos.y + topExtent;
                    }
                    if (this.pageSlicePos.y < this.firstPageSlicePos.y - bottomExtent) {
                        this.pageSlicePos.y = this.firstPageSlicePos.y - bottomExtent;
                    }
                }
            }
    
            getPixelPos(point, block) {
                return {
                    x: this.pageSlicePos.x + (point.x / GRIDSIZE) * this.scale,
                    y: this.pageSlicePos.y + (point.y / GRIDSIZE) * this.scale,
                };
            }
    
            getRelativePos(point, block) {
                return {
                    x: ((point.x - this.pageSlicePos.x) / this.scale) * GRIDSIZE,
                    y: ((point.y - this.pageSlicePos.y) / this.scale) * GRIDSIZE,
                };
            }
    
            getPixelSize(size) {
                return size * this.scale;
            }
    
            getRelativeSize(size) {
                return size / this.scale;
            }
    
            getPixelPosAndWH(block) {  // 元素的像素坐标和大小
                let { x, y } = this.getPixelPos(block, block);
                var width = this.getPixelSize(block.width, block);
                var height = this.getPixelSize(block.height, block);
                return { x, y, width, height, }
            }
    
            getRelativePosAndWH(x1, y1, width1, height1, block) {  // 元素的绝对坐标和大小
                let { x, y } = this.getRelativePos(
                    { x: x1, y: y1 }, block
                );
                let width = this.getRelativeSize(width1, block)
                let height = this.getRelativeSize(height1, block)
                return { x, y, width, height }
            }
    
            drawFeatures() {
                this.features.forEach(f => {
                    let { x, y, width, height } = this.getPixelPosAndWH(f);
                    f.draw(this.ctx, x, y, width, height);
                })
            }
        }
    
    
        // 小地图
        class MiniMap extends GridSystem {
    
            viewArea;  // 当前显示的区域
            isDragView;  // 是否正在渲染中
            parentGls;  // 主页面gls实例
    
            constructor(gls, width = 300, height = 170) {
                if (!gls.extent || gls.extent.length != 4) { throw new Error("主界面必须设置拖拽范围"); }
                let canvasDom = document.createElement("canvas");
                canvasDom.style.position = "fixed";
                canvasDom.style.border = "1px solid"
                canvasDom.style.backgroundColor = "#fff"
                canvasDom.width = width;
                canvasDom.height = height;
                document.body.appendChild(canvasDom)
                super(canvasDom);
                this.parentGls = gls;
                this.setMyCanvas(canvasDom);
                this.cbUpdateNodeProp = false;  // 设置小地图绘制元素时,不要更新元素的坐标宽高,不然会乱掉
                this.viewArea = {
                    x: 0,
                    y: 0,
                    width: 0,
                    height: 0
                }
                this.isDragView = false;
                this.setNodes();
            }
    
            setMyCanvas(canvasDom) {
                let { x, y, width, height } = this.parentGls.myCanvas.getBoundingClientRect();
                canvasDom.style.left = `${x + width - canvasDom.width - 10}px`
                canvasDom.style.top = `${y + height - canvasDom.height - 10}px`
            }
    
            initEventListener() {
                document.addEventListener("draw", this.drawMap.bind(this))
                this.myCanvas.addEventListener("mousedown", this.dragViewArea.bind(this))
            }
    
            drawMap() {
                this.drawLineGrid();
                if (!this.isDragView) {
                    this.setViewAreaAndMapProp();
                }
                this.drawViewArea();
            }
    
            dragViewArea(e) {
                let { x, y } = getMousePos(this.myCanvas, e)
                let that = this;
                let glsTotalWidth = this.parentGls.extent[1] + this.parentGls.canvasWidth + this.parentGls.extent[3];
                let glsTotalHeight = this.parentGls.extent[0] + this.parentGls.canvasHeight + this.parentGls.extent[2];
    
                if (x > this.viewArea.x && x < this.viewArea.x + this.viewArea.width && y > this.viewArea.y && y < this.viewArea.y + this.viewArea.height) {
                    this.isDragView = true;
                    let vx = this.viewArea.x;
                    let vy = this.viewArea.y;
                    function mousemove(e) {
                        that.myCanvas.style.cursor = "move"
                        let { x: x1, y: y1 } = getMousePos(that.myCanvas, e);
                        let dx = vx + (x1 - x);
                        let dy = vy + (y1 - y);
                        that.viewArea.x = dx;
                        that.viewArea.y = dy;
                        // 判断是否超出边界
                        if (that.viewArea.x < 0) { that.viewArea.x = 0 };
                        if (that.viewArea.y < 0) { that.viewArea.y = 0 };
                        if (that.viewArea.x > that.canvasWidth - that.viewArea.width) { that.viewArea.x = that.canvasWidth - that.viewArea.width };
                        if (that.viewArea.y > that.canvasHeight - that.viewArea.height) { that.viewArea.y = that.canvasHeight - that.viewArea.height };
                        // 更新主页面中心坐标位置
                        that.parentGls.pageSlicePos.x = that.parentGls.extent[3] - (that.viewArea.x / that.canvasWidth * glsTotalWidth - that.parentGls.firstPageSlicePos.x);
                        that.parentGls.pageSlicePos.y = that.parentGls.extent[0] - (that.viewArea.y / that.canvasHeight * glsTotalHeight - that.parentGls.firstPageSlicePos.y);
                    }
                    function mouseup(e) {
                        that.myCanvas.style.cursor = "default"
                        that.isDragView = false;
                        document.removeEventListener("mousemove", mousemove)
                        document.removeEventListener("mouseup", mouseup)
                    }
                    document.addEventListener("mousemove", mousemove)
                    document.addEventListener("mouseup", mouseup)
                } else {
                    that.myCanvas.style.cursor = "default";
                }
            }
    
            setViewAreaAndMapProp() {
                // 主页面区域总宽高
                let glsTotalWidth = this.parentGls.extent[1] + this.parentGls.canvasWidth + this.parentGls.extent[3];
                let glsTotalHeight = this.parentGls.extent[0] + this.parentGls.canvasHeight + this.parentGls.extent[2];
    
                // 跟新小地图可视框
                this.viewArea.x = (this.parentGls.extent[3] - this.parentGls.pageSlicePos.x + this.parentGls.firstPageSlicePos.x) / glsTotalWidth * this.canvasWidth
                this.viewArea.y = (this.parentGls.extent[0] - this.parentGls.pageSlicePos.y + this.parentGls.firstPageSlicePos.y) / glsTotalHeight * this.canvasHeight
                this.viewArea.width = this.parentGls.canvasWidth / glsTotalWidth * this.canvasWidth
                this.viewArea.height = this.parentGls.canvasHeight / glsTotalHeight * this.canvasHeight
    
                // 设置小地图中心坐标与缩放大小
                this.scale = this.canvasWidth / (glsTotalWidth / this.parentGls.scale);
                this.pageSlicePos = {
                    x: this.canvasWidth * ((this.parentGls.firstPageSlicePos.x + this.parentGls.extent[3]) / glsTotalWidth),
                    y: this.canvasHeight * ((this.parentGls.firstPageSlicePos.y + this.parentGls.extent[0]) / glsTotalHeight)
                };
            }
    
            setNodes() {
                this.features = this.parentGls.features;
            }
    
            // 绘制可视范围rect
            drawViewArea() {
                this.ctx.beginPath();
                this.ctx.moveTo(this.viewArea.x, this.viewArea.y);
                this.ctx.lineTo(this.viewArea.x + this.viewArea.width, this.viewArea.y);
                this.ctx.lineTo(this.viewArea.x + this.viewArea.width, this.viewArea.y + this.viewArea.height);
                this.ctx.lineTo(this.viewArea.x, this.viewArea.y + this.viewArea.height);
                this.ctx.lineTo(this.viewArea.x, this.viewArea.y);
                this.ctx.fillStyle = "rgba(255,251,143,.5)"
                this.ctx.fill();
                this.ctx.closePath();
            }
    
            destory() {
                document.body.removeChild(this.myCanvas)
                document.removeEventListener("draw", this.drawMap)
                this.myCanvas.removeEventListener("mousedown", this.dragViewArea)
            }
    
        }
    
        let gls = new GridSystem(document.querySelector('#myCanvas'));
        let miniMap = new MiniMap(gls);
    
        (function main() {
            gls.drawLineGrid();
            requestAnimationFrame(main);
        })()
    
        document.addEventListener("keydown", (e) => {
            if (e.keyCode === 38) {
                gls.features[0].angle += 5;
            } else if (e.keyCode === 40) {
                gls.features[0].angle -= 5;
            }
        })
    
    </script>
    <style>
        body {
            margin: 0;
        }
    </style>
    

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          本文标题:小镜头全屏显示

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