//系统亮度
//适用于Unity3D PC端
public class SysLight
{
[DllImport("gdi32.dll")]
public static extern int GetDeviceGammaRamp(IntPtr hDC, ref RAMP lpRamp);
RAMP ramp = new RAMP();
[DllImport("gdi32.dll")]
public static extern int SetDeviceGammaRamp(IntPtr hDC, ref RAMP lpRamp);
[DllImport("user32.dll")]
static extern IntPtr GetDC(IntPtr hWnd);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct RAMP
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
public UInt16[] Red;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
public UInt16[] Green;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
public UInt16[] Blue;
}
// 屏幕亮度方法
// gamma 必须在3和44之间
public void SetGamma(int gamma)
{
ramp.Red = new ushort[256];
ramp.Green = new ushort[256];
ramp.Blue = new ushort[256];
for (int i = 1; i < 256; i++)
{
ramp.Red[i] = ramp.Green[i] = ramp.Blue[i] =
(ushort)(Math.Min(65535, Math.Max(0, Math.Pow((i + 1) / 256.0, gamma * 0.1) * 65535 + 0.5)));
}
SetDeviceGammaRamp(GetDC(IntPtr.Zero), ref ramp);
}
}
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