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GCD常用方法

GCD常用方法

作者: 一只不靠谱的猿_ | 来源:发表于2018-04-13 16:58 被阅读23次
    //同步: 不会开启新线程(特点:阻塞当前线程)
    //异步: 具备开辟新线程的能力,但是并不一定开辟新线程(特点:不会阻塞当前线程)
    
    //串行: 先进先出,必须完成上一个任务,才能执行下一个任务
    //并发:
    
    //同步和异步: 针对的是线程
    //串行和并发: 针对的是队列
    
    //多线程,会消耗CPU的资源: 一条子线程占512kb的内存,主线程占1M内存
    //多线程原理: CPU在不同线程之间快速切换
    
    //任务: block代码块
    //死锁: 2个任务相互等待.你等我执行完,我等你执行完
    
    //同步并发
    - (void)syncConcurrent {
        NSLog(@"begin");
        dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_CONCURRENT);
        dispatch_sync(queue, ^{
            NSLog(@"任务1, %@", [NSThread currentThread]);
        });
        dispatch_sync(queue, ^{
            NSLog(@"任务2, %@", [NSThread currentThread]);
        });
        dispatch_sync(queue, ^{
            NSLog(@"任务3, %@", [NSThread currentThread]);
        });
        NSLog(@"end");
    }
    
    //异步并发
    - (void)asyncConcurrent {
        NSLog(@"begin");
        dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_CONCURRENT);
        dispatch_async(queue, ^{
            NSLog(@"任务1, %@", [NSThread currentThread]);
        });
        dispatch_async(queue, ^{
            NSLog(@"任务2, %@", [NSThread currentThread]);
        });
        dispatch_async(queue, ^{
            NSLog(@"任务3, %@", [NSThread currentThread]);
        });
        NSLog(@"end");
    }
    
    //异步串行
    - (void)asyncSerial {
        NSLog(@"begin");
        dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_SERIAL);
        dispatch_async(queue, ^{
            NSLog(@"任务1, %@", [NSThread currentThread]);
        });
        dispatch_async(queue, ^{
            NSLog(@"任务2, %@", [NSThread currentThread]);
        });
        dispatch_async(queue, ^{
            NSLog(@"任务3, %@", [NSThread currentThread]);
        });
        NSLog(@"end");
    }
    
    //同步串行
    - (void)syncSerial {
        NSLog(@"begin");
        dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_SERIAL);
        dispatch_sync(queue, ^{
            NSLog(@"任务1, %@", [NSThread currentThread]);
        });
        dispatch_sync(queue, ^{
            NSLog(@"任务2, %@", [NSThread currentThread]);
        });
        dispatch_sync(queue, ^{
            NSLog(@"任务3, %@", [NSThread currentThread]);
        });
        NSLog(@"end");
    }
    
    //同步并发嵌套(同步)
    - (void)syncConcurrent_sync {
        NSLog(@"begin");
        dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_CONCURRENT);
        dispatch_sync(queue, ^{
            NSLog(@"任务1, %@", [NSThread currentThread]);
            dispatch_async(queue, ^{
                NSLog(@"任务2, %@", [NSThread currentThread]);
            });
            NSLog(@"任务3, %@", [NSThread currentThread]);
        });
        NSLog(@"end");
    }
    
    //同步并发嵌套(异步)
    - (void)syncConcurrent_async {
        NSLog(@"begin");
        dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_CONCURRENT);
        dispatch_sync(queue, ^{
            NSLog(@"任务1, %@", [NSThread currentThread]);
            dispatch_async(queue, ^{
                NSLog(@"任务2, %@", [NSThread currentThread]);
            });
            NSLog(@"任务3, %@", [NSThread currentThread]);
        });
        NSLog(@"end");
    }
    
    //同步串行嵌套(异步)
    - (void)syncSerial_async {
        NSLog(@"begin");
        dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_SERIAL);
        dispatch_sync(queue, ^{
            NSLog(@"任务1, %@", [NSThread currentThread]);
            dispatch_async(queue, ^{
                NSLog(@"任务2, %@", [NSThread currentThread]);
            });
            NSLog(@"任务3, %@", [NSThread currentThread]);
        });
        NSLog(@"end");
    }
    
    //异步串行嵌套(异步)
    - (void)asyncSerial_async {
        NSLog(@"begin");
        dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_SERIAL);
        dispatch_async(queue, ^{
            NSLog(@"任务1, %@", [NSThread currentThread]);
            dispatch_async(queue, ^{
                NSLog(@"任务2, %@", [NSThread currentThread]);
            });
            NSLog(@"任务3, %@", [NSThread currentThread]);
        });
        NSLog(@"end");
    }
    
    //异步串行嵌套(同步)--->死锁
    - (void)asyncSerial_sync {
        NSLog(@"begin");
        dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_SERIAL);
        dispatch_async(queue, ^{//block1
            NSLog(@"任务1, %@", [NSThread currentThread]);
            dispatch_sync(queue, ^{//block2
                NSLog(@"任务2, %@", [NSThread currentThread]);
            });
            NSLog(@"任务3, %@", [NSThread currentThread]);
        });
        NSLog(@"end");
        //block1和block2两个任务死锁
    }
    
    
    //1、创建主线程(串行)
    dispatch_async(dispatch_get_main_queue(), ^{
        //刷新界面代码
    });
    
        //2、创建异步线程(并行)
        dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
            //比较耗时的代码放这里
        });
    
        //3、gcd延迟
        double delayInSeconds = 1.0;
        dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
        dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
            //延迟代码
        });
    
        //4、gcd只执行一次
        static dispatch_once_t onceToken;
        dispatch_once(&onceToken, ^{
            //只执行一次代码
        });
    
        //5、有三个任务,需要异步并发执行前两个任务,前两个任务执行完成后再执行第三个任务。
        dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
            
            //创建组
            dispatch_group_t group=dispatch_group_create();
            
            // 关联一个任务到group
            dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
                //任务一
                NSLog(@"******执行任务一******");
            });
            
            // 关联一个任务到group
            dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
                //任务二
                NSLog(@"******执行任务二******");
            });
            
            // 等待组中的任务执行完毕,回到主线程执行block回调
            dispatch_group_notify(group, dispatch_get_main_queue(), ^{
                //任务三
                NSLog(@"******等待组中的任务执行完毕,回到主线程执行block回调,执行任务三******");
            });
            
        });
    
     //6、dispatch_barrier_async的使用,dispatch_barrier_async是在前面的任务执行结束后它才执行,而且它后面的任务等它执行完成之后才会执行
        dispatch_queue_t queue = dispatch_queue_create("create_asy_queue", DISPATCH_QUEUE_CONCURRENT);
        dispatch_async(queue, ^{
            NSLog(@"dispatch_async1");
        });
        dispatch_async(queue, ^{
            NSLog(@"dispatch_async2");
        });
        dispatch_barrier_async(queue, ^{
            NSLog(@"dispatch_barrier_async");
            dispatch_async(dispatch_get_main_queue(), ^{
                NSLog(@"刷新界面");
            });
            
        });
        dispatch_async(queue, ^{
            [NSThread sleepForTimeInterval:1];
            NSLog(@"dispatch_async3");
        });
    
        /*7、GCD的另一个用处是可以让程序在后台较长久的运行。
        在没有使用GCD时,当app被按home键退出后,app仅有最多5秒钟的时候做一些保存或清理资源的工作。但是在使用GCD后,app最多有10分钟的时间在后台长久运行。这个时间可以用来做清理本地缓存,发送统计数据等工作。
        让程序在后台长久运行的示例代码如下:
        */
        // AppDelegate.h文件
        @property (assign, nonatomic) UIBackgroundTaskIdentifier backgroundUpdateTask;
        
        // AppDelegate.m文件
        - (void)applicationDidEnterBackground:(UIApplication *)application
        {
            [self beingBackgroundUpdateTask];
            // 在这里加上你需要长久运行的代码
            [self endBackgroundUpdateTask];
        }
        
        - (void)beingBackgroundUpdateTask
        {
            self.backgroundUpdateTask = [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^{
                [self endBackgroundUpdateTask];
            }];
        }
        
        - (void)endBackgroundUpdateTask
        {
            [[UIApplication sharedApplication] endBackgroundTask: self.backgroundUpdateTask];
            self.backgroundUpdateTask = UIBackgroundTaskInvalid;
        }
    

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