Created by 大刘 liuxing8807@126.com
Apple: Accessing a Bundle's Contents
Apple: NSBundle class reference
A representation of the code and resources stored in a bundle directory on disk.
注:并不是所有的资源都一定要通过Bundle来获取:
Some types of frequently used resources can be located and opened without a bundle. For example, when loading images, you store images in asset catalogs and load them using the imageNamed: methods of UIImage or NSImage. Similarly, for string resources, you use NSLocalizedString to load individual strings instead of loading the entire .strings file yourself.
放在Assets中的图片文件和国际化文本并不是通过Bundle来获取的
main bundle
**The main bundle is the bundle that contains the code and resources for the running application. **
在定位一个资源之前,首先要做的就是指定这个资源所属的bundle, NSBundle有很多构造方法,最常用的就是mainBundle
, Bundle.main
返回的是包含当前可执行代码的bundle: Returns the bundle object that contains the current executable.
, 对于app来说,就是主工程。使用mainBundle获取资源通常使用两个方法:
+ bundleForClass: Returns the NSBundle object with which the specified class is associated.
+ bundleWithPath: Returns an NSBundle object that corresponds to the specified directory.
在Swift中:
open class Bundle : NSObject {
/* Methods for creating or retrieving bundle instances. */
open class var main: Bundle { get }
public init?(path: String) // 对应OC [NSBundle bundleWithPath]
@available(iOS 4.0, *)
public convenience init?(url: URL)
public /*not inherited*/ init(for aClass: AnyClass) // 对应OC [NSBundle bundleForClass]
public /*not inherited*/ init?(identifier: String)
在子framework中是无法获取主bundle的资源的,因此使用main bundle必须是在App中,而不是在其他App所包含的framework中。对于一个动态库来说,它本身就是一个单独的bundle,App可以调用这个framework, 但framework无法使用工程App的功能。
获取Bundle中资源是有讲究的,下面直接通过一个代码示例演示在main bundle和在动态库中获取资源的不同方式, 完整代码可参见 HERE
在主工程中:
class MainBundleViewController: UIViewController {
@IBOutlet weak var imageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
self.title = "main bundle"
}
// 普通图片
@IBAction func getImage(_ sender: Any) {
// OK -- Bundle.main
// self.imageView.image = UIImage(named: "1.png", in: Bundle.main, compatibleWith: nil)
// OK -- Bundle(for: AnyClass)
// self.imageView.image = UIImage(named: "1.png", in: Bundle(for: MainBundleViewController.self), compatibleWith: nil)
// OK -- Bundle.main.path
if let path = Bundle.main.path(forResource: "1", ofType: "png") {
self.imageView.image = UIImage(contentsOfFile: path)
}
}
// 在文件夹images中图片
@IBAction func getImageInDir(_ sender: Any) {
// OK -- Bundle.main
// self.imageView.image = UIImage(named: "2.png", in: Bundle.main, compatibleWith: nil) // 不可写为images/2.png
// OK -- Bundle.main.path
// self.imageView.image = UIImage(named: "2.png", in: Bundle(for: MainBundleViewController.self), compatibleWith: nil) // 不可写为images/2.png
// OK
if let path = Bundle.main.path(forResource: "2", ofType: "png") { // 不可写为images/2
self.imageView.image = UIImage(contentsOfFile: path)
}
}
// 在bundle中的图片
@IBAction func getImageInBundle(_ sender: Any) {
// 新建文件夹,改后缀名,托入XCode
// https://stackoverflow.com/questions/4888208/how-to-make-an-ios-asset-bundle
/**OK
let imagePath: String = Bundle.main.path(forResource: "MyBundle.bundle/1", ofType: "png")!
self.imageView.image = UIImage(contentsOfFile: imagePath)
*/
let bundlePath: String = Bundle.main.path(forResource: "MyBundle", ofType: "bundle")!
if let bundle = Bundle(path: bundlePath) {
// OK
// self.imageView.image = UIImage(named: "1.png", in: bundle, compatibleWith: nil)
let imagePath: String = bundle.path(forResource: "1", ofType: "png")!
self.imageView.image = UIImage(contentsOfFile: imagePath)
}
}
}
在动态库Framework中:
public class LoginViewController: UIViewController {
@IBOutlet weak var imageView: UIImageView!
convenience init() {
self.init(nibName: "LoginViewController", bundle: Bundle(for: LoginViewController.self))
}
override public func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.white
}
// 普通图片
@IBAction func getImage(_ sender: Any) {
// OK
// self.imageView.image = UIImage(named: "1.jpeg", in: self.currentBundle(), compatibleWith: nil)
// OK
let path: String = self.currentBundle().path(forResource: "1", ofType: "jpeg")!
self.imageView.image = UIImage(contentsOfFile: path)
}
// 在文件夹images中图片
@IBAction func getImageInDir(_ sender: Any) {
// OK
// self.imageView.image = UIImage(named: "2.png", in: self.currentBundle(), compatibleWith: nil) // 不可写为images/2.png
// OK
if let path = self.currentBundle().path(forResource: "2", ofType: "png") { // 不可写为images/2
self.imageView.image = UIImage(contentsOfFile: path)
}
}
// 在bundle中的图片
@IBAction func getImageInBundle(_ sender: Any) {
/** // OK
let imagePath:String! = self.currentBundle()?.path(forResource: "AccountBundle.bundle/1", ofType: "png")!
self.imageView.image = UIImage(contentsOfFile: imagePath)
*/
let bundlePath: String = self.currentBundle().path(forResource: "AccountBundle", ofType: "bundle")!
if let bundle = Bundle(path: bundlePath) {
// OK
// self.imageView.image = UIImage(named: "1.png", in: bundle, compatibleWith: nil)
// OK
let imagePath: String = bundle.path(forResource: "1", ofType: "png")!
self.imageView.image = UIImage(contentsOfFile: imagePath)
}
}
// 在Account.xcassets中
@IBAction func getImageInXcassets(_ sender: Any) {
self.imageView.image = UIImage(named: "1.png", in: self.currentBundle(), compatibleWith: nil)
}
func currentBundle() -> Bundle! {
return Bundle(for: LoginViewController.self)
}
}
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