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简单粗暴的录音、播放功能

简单粗暴的录音、播放功能

作者: Scott丶Wang | 来源:发表于2017-02-21 17:38 被阅读97次

    参考:http://blog.csdn.net/u013346305/article/details/47280731#t8

    代码看下面,需要看效果的话直接复制到控制器即可,注意的是本案例采用storyboard布置界面,需要自己往ViewController里面拖拽几个UIBarButtonItem,并对UIBarButtonItem对应的方法连线。

    注意以下是AVAudioRecorder文件里面主要的属性、对象方法、代理方法,并不是全部的,如有需要还得AVAudioRecorder.h中查看完整的属性、对象方法、代理方法。

    属性 说明
    @property(readonly, getter=isRecording) BOOL recording; 是否正在录音,只读
    @property(readonly) NSURL *url; 录音文件存储地址,只读
    @property(readonly) NSDictionary *settings; 录音文件设置, 只读
    @property(readonly) NSTimeInterval currentTime; 录音时长,注意仅仅在录音状态可用
    @property(readonly) NSTimeInterval deviceCurrentTime; 输入设置的时间长度,只读 注意此属性一直可访问
    @property(getter=isMeteringEnabled) BOOL meteringEnabled; 是否启用录音测量 ,如果启用录音测量可以获得录音分贝等数据信息
    @property(nonatomic, copy) NSArray *channelAssignments; 当前录音的通道
    对象方法 说明
    - (instancetype)initWithURL:(NSURL *)url settings:(NSDictionary *)settings error:(NSError **)outError; 录音机对象初始化方法,注意其中的url必须是本地文件url,settings是录音格式、编码等设置
    - (BOOL)prepareToRecord 准备录音,主要用于创建缓冲区,如果不手动调用,在调用record录音时也会自动调用
    - (BOOL)record 开始录音
    - (BOOL)recordAtTime:(NSTimeInterval)time; 在指定的时间开始录音,一般用于录音暂停再恢复录音
    - (BOOL)recordForDuration:(NSTimeInterval) duration; 按指定的时长开始录音
    - (BOOL)recordAtTime:(NSTimeInterval)time forDuration:(NSTimeInterval) duration; 在指定的时间开始录音,并指定录音时长
    - (void)pause; 暂停录音
    - (void)stop; 停止录音
    - (BOOL)deleteRecording; 删除录音,注意要删除录音此时录音机必须处于停止状态
    - (void)updateMeters; 更新测量数据,注意只有meteringEnabled为YES此方法才可用
    - (float)peakPowerForChannel:(NSUInteger)channelNumber; 指定通道的测量峰值,注意只有调用完updateMeters才有值
    - (float)averagePowerForChannel:(NSUInteger)channelNumber; 指定通道的测量平均值,注意只有调用完updateMeters才有值
    代理方法 说明
    - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)recorder successfully:(BOOL)flag; 完成录音
    - (void)audioRecorderEncodeErrorDidOccur:(AVAudioRecorder *)recorder error:(NSError *)error; 录音编码发生错误
    //
    //  ViewController.m
    //  录音
    //
    //  Created by wwh on 17/2/21.
    //  Copyright © 2017年 wwh. All rights reserved.
    //
    
    #import "ViewController.h"
    #import <AVFoundation/AVFoundation.h>
    #import "MBProgressHUD.h"
    
    #define kRecordAudioFile @"Record.caf"
    
    @interface ViewController ()<AVAudioRecorderDelegate, AVAudioPlayerDelegate, MBProgressHUDDelegate>
    
    @property (nonatomic,strong) AVAudioRecorder *audioRecorder;//音频录音机
    @property (nonatomic,strong) AVAudioPlayer *audioPlayer;//音频播放器,用于播放录音文件
    @property (nonatomic,strong) NSTimer *timer;//录音声波监控
    @property (nonatomic,strong) NSTimer *timer1;//播放声波监控
    @property (weak, nonatomic) IBOutlet UIProgressView  *audioPower;//音频波动
    @end
    
    @implementation ViewController
    
    #pragma mark - 控制器视图方法
    
    - (void)dealloc {
        [self.timer invalidate];
        self.timer = nil;
        
        [self.timer1 invalidate];
        self.timer1 = nil;
    }
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        // 设置控制器View背景
        self.view.backgroundColor = [UIColor darkGrayColor];
        
        // 设置音频会话
        [self setAudioSession];
    }
    
    #pragma mark - 私有方法
    /**
     *  设置音频会话
     */
    - (void)setAudioSession {
        AVAudioSession *audioSession = [AVAudioSession sharedInstance];
        //设置为播放和录音状态,以便可以在录制完之后播放录音
        [audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];
        [audioSession setActive:YES error:nil];
    }
    
    /**
     *  取得录音文件保存路径
     *
     *  @return 录音文件路径
     */
    - (NSURL *)getSavePath {
        NSString *urlStr = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
        urlStr = [urlStr stringByAppendingPathComponent:kRecordAudioFile];
        NSURL *url = [NSURL fileURLWithPath:urlStr];
        return url;
    }
    
    /**
     *  取得录音文件设置
     *  Note:在创建录音机时除了指定路径外还必须指定录音设置信息,因为录音机必须知道录音文件的格式、采样率、通道数、每个采样点的位数等信息,但是也并不是所有的信息都必须设置,通常只需要几个常用设置
     *
     *  @return 录音设置
     */
    - (NSDictionary *)getAudioSetting{
        NSMutableDictionary *dicSettings = [NSMutableDictionary dictionary];
        //设置录音格式
        [dicSettings setObject:@(kAudioFormatLinearPCM) forKey:AVFormatIDKey];
        //设置录音采样率,8000是电话采样率,对于一般录音已经够了
        [dicSettings setObject:@(8000) forKey:AVSampleRateKey];
        //设置通道,这里采用单声道
        [dicSettings setObject:@(1) forKey:AVNumberOfChannelsKey];
        //每个采样点位数,分为8、16、24、32
        [dicSettings setObject:@(8) forKey:AVLinearPCMBitDepthKey];
        //是否使用浮点数采样
        [dicSettings setObject:@(YES) forKey:AVLinearPCMIsFloatKey];
        //....其他设置等
        return dicSettings;
    }
    
    /**
     *  获得AVAudioRecorder对象
     *
     *  @return AVAudioRecorder对象
     */
    - (AVAudioRecorder *)audioRecorder{
        if (!_audioRecorder) {
            //创建录音文件保存路径
            NSURL *url = [self getSavePath];
            //创建录音格式设置
            NSDictionary *setting = [self getAudioSetting];
            //创建录音机
            NSError *error = nil;
            _audioRecorder = [[AVAudioRecorder alloc] initWithURL:url settings:setting error:&error];
            _audioRecorder.delegate = self;
            _audioRecorder.meteringEnabled = YES;//如果要监控声波则必须设置为YES
            if (error) {
                NSLog(@"创建录音机对象时发生错误,错误信息:%@",error.localizedDescription);
                return nil;
            }
        }
        return _audioRecorder;
    }
    
    /**
     *  创建播放器
     *
     *  @return 播放器
     */
    - (AVAudioPlayer *)audioPlayer{
        if (!_audioPlayer) {
            NSURL *url = [self getSavePath];
            NSError *error = nil;
            _audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
            _audioPlayer.numberOfLoops = 0;
            _audioPlayer.delegate = self;
            _audioPlayer.meteringEnabled = YES;
            [_audioPlayer prepareToPlay];
            if (error) {
                NSLog(@"创建播放器过程中发生错误,错误信息:%@",error.localizedDescription);
                return nil;
            }
        }
        return _audioPlayer;
    }
    
    /**
     *  录音声波监控定制器
     *
     *  @return 定时器
     */
    - (NSTimer *)timer{
        if (!_timer) {
            _timer = [NSTimer scheduledTimerWithTimeInterval:0.1f target:self selector:@selector(audioPowerChange) userInfo:nil repeats:YES];
        }
        return _timer;
    }
    
    /**
     *  播放声波监控定制器
     *
     *  @return 定时器
     */
    - (NSTimer *)timer1{
        if (!_timer1) {
            _timer1 = [NSTimer scheduledTimerWithTimeInterval:0.1f target:self selector:@selector(playAudioPowerChange) userInfo:nil repeats:YES];
        }
        return _timer1;
    }
    
    /**
     *  录音声波状态设置
     */
    - (void)audioPowerChange {
        [self.audioRecorder updateMeters];//更新测量值
        float power = [self.audioRecorder averagePowerForChannel:0];//取得第一个通道的音频,注意音频强度范围时-160到0
        CGFloat progress = (1.0/160.0)*(power+160.0);
        [self.audioPower setProgress:progress];
    }
    
    #pragma mark - UI事件
    /**
     *  点击录音按钮
     *
     *  @param sender 录音按钮
     */
    - (IBAction)recordClick:(UIBarButtonItem *)sender {
        if (![self.audioRecorder isRecording]) {
            // 满足一些特定时长录音需求
            //- (BOOL)recordForDuration:(NSTimeInterval) duration;
            
            [self.audioRecorder record];//首次使用应用时如果调用record方法会询问用户是否允许使用麦克风
            self.timer.fireDate = [NSDate distantPast];
        }
    }
    
    /**
     *  点击暂定按钮
     *
     *  @param sender 暂停按钮
     */
    - (IBAction)pauseClick:(UIBarButtonItem *)sender {
        if ([self.audioRecorder isRecording]) {
            [self.audioRecorder pause];
            self.timer.fireDate = [NSDate distantFuture];
        }
    }
    
    /**
     *  点击恢复按钮
     *  恢复录音只需要再次调用record,AVAudioSession会帮助你记录上次录音位置并追加录音
     *
     *  @param sender 恢复按钮
     */
    - (IBAction)resumeClick:(UIBarButtonItem *)sender {
    
        [self recordClick:sender];
    }
    
    /**
     *  点击停止按钮
     *
     *  @param sender 停止按钮
     */
    - (IBAction)stopClick:(UIBarButtonItem *)sender {
        [self.audioRecorder stop];
        self.timer.fireDate = [NSDate distantFuture];
        self.audioPower.progress = 0.0;
    }
    
    /**
     *  点击播放按钮
     *
     *  @param sender 播放按钮
     */
    - (IBAction)playClick:(UIBarButtonItem *)sender {
        if (![self.audioPlayer isPlaying]) {
            [self.audioPlayer play];
            self.timer1.fireDate = [NSDate distantPast];
        }
    }
    
    /**
     *  播放声波状态设置
     */
    - (void)playAudioPowerChange {
        [self.audioPlayer updateMeters];//更新测量值
        
        //取得第一个通道的音频,注意音频强度范围时-160到0
        float power = [self.audioPlayer averagePowerForChannel:0];
        CGFloat progress = (1.0/160.0)*(power+160.0);
        [self.audioPower setProgress:progress];
    }
    
    #pragma mark - AVAudioRecorderDelegate Methods
    /**
     *  录音完成
     *
     *  @param recorder AVAudioRecorder对象
     *  @param flag     是否成功
     */
    - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)recorder successfully:(BOOL)flag{
        if (flag) {
            [MBProgressHUD showHUDAddedTo:self.view animated:YES];
            MBProgressHUD *hud = [MBProgressHUD HUDForView:self.view];
            hud.mode = MBProgressHUDModeCustomView;
            hud.label.text = @"录音完毕";
            dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
                [hud hideAnimated:YES];
            });
        }
    }
    
    #pragma mark - AVAudioPlayerDelegate Methods
    /**
     *  播放完成
     *
     *  @param player AVAudioPlayer对象
     *  @param flag   是否成功
     */
    - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag {
        if (flag) {
            [MBProgressHUD showHUDAddedTo:self.view animated:YES];
            MBProgressHUD *hud = [MBProgressHUD HUDForView:self.view];
            hud.mode = MBProgressHUDModeCustomView;
            hud.label.text = @"播放完毕";
            dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
                [hud hideAnimated:YES];
            });
        }
    }
    
    @end
    
    
    

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