extension UIImage {
public func pixelBuffer(width: Int, height: Int) -> CVPixelBuffer? {
var maybePixelBuffer: CVPixelBuffer?
let attrs = [kCVPixelBufferCGImageCompatibilityKey: kCFBooleanTrue,
kCVPixelBufferCGBitmapContextCompatibilityKey: kCFBooleanTrue]
let status = CVPixelBufferCreate(kCFAllocatorDefault,
Int(width),
Int(height),
kCVPixelFormatType_32ARGB,
attrs as CFDictionary,
&maybePixelBuffer)
guard status == kCVReturnSuccess, let pixelBuffer = maybePixelBuffer else {
return nil
}
CVPixelBufferLockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
let pixelData = CVPixelBufferGetBaseAddress(pixelBuffer)
guard let context = CGContext(data: pixelData,
width: Int(width),
height: Int(height),
bitsPerComponent: 8,
bytesPerRow: CVPixelBufferGetBytesPerRow(pixelBuffer),
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: CGImageAlphaInfo.noneSkipFirst.rawValue)
else {
return nil
}
context.translateBy(x: 0, y: CGFloat(height))
context.scaleBy(x: 1, y: -1)
UIGraphicsPushContext(context)
self.draw(in: CGRect(x: 0, y: 0, width: width, height: height))
UIGraphicsPopContext()
CVPixelBufferUnlockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
return pixelBuffer
}
}
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