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C# .Net Core WebSocket 实现广播 实时通信

C# .Net Core WebSocket 实现广播 实时通信

作者: Nolenj | 来源:发表于2020-01-04 16:40 被阅读0次

实时通信微软官方推荐使用SignalR,不到在哪个博客看到说SignalR.js依赖Jquery(其实我没验证过),我玩了下demo就没用过了。
听说WebSocket是比较原始的实时通信类,.Net Core也支持,不过官方demo就太过简单了,了解过的朋友都知道,只能自己发消息给自己,不像SignalR直接可以广播。
经过多番研究,下面用官方demo改造。

WebSocketHelper.cs 辅助类(需要自己创建),主要做容器和容器模型,根据自己的结构定义。

using System;
using System.Collections.Generic;
using System.Net.WebSockets;

namespace EchoApp
{
    public enum SendType
    {
        SystemMsg,
        Unicast,
        Broadcast
    }
    public enum DataType
    {
        String,
        Json,
    }
    public class WebSocketModel
    {
        public WebSocket Sk { get; set; }
        public Guid Id { get; set; }
    }
    public class ChatRoom
    {
        public List<WebSocketModel> UserList { get; set; }
        public Guid RoomId { get; set; }
    }
    public class MessageModel
    {
        public DataType DataType { get; set; }
        public SendType SendType { get; set; }
        public object Data { get; set; }
        public string SenderName { get; set; }
        public Guid SenderId { get; set; }
        public Guid TargetId { get; set; }
    }    
    public static class WebSocketHelper
    {
        /// <summary>
        /// websocket容器,可以当作缓存使用
        /// </summary>
        public static ChatRoom Root = new ChatRoom {
            UserList = new List<WebSocketModel>(),
            RoomId = Guid.NewGuid(),
        };

    }
}

Startup.cs websocket是个服务,需要一点异步基础才好看懂代码。

#define UseOptions // or NoOptions or UseOptionsAO
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging.Console;
using Microsoft.Extensions.Logging.Debug;
using Newtonsoft.Json;

namespace EchoApp
{
    public class Startup
    {
        // This method gets called by the runtime. Use this method to add services to the container.
        // For more information on how to configure your application, visit http://go.microsoft.com/fwlink/?LinkID=398940
        public void ConfigureServices(IServiceCollection services)
        {
            services.AddLogging(builder =>
            {
                builder.AddConsole()
                    .AddDebug()
                    .AddFilter<ConsoleLoggerProvider>(category: null, level: LogLevel.Debug)
                    .AddFilter<DebugLoggerProvider>(category: null, level: LogLevel.Debug);
            });
        }

        // This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
        public void Configure(IApplicationBuilder app, IHostingEnvironment env)
        {
            if (env.IsDevelopment())
            {
                app.UseDeveloperExceptionPage();
            }
            #region WebSockets相关         
            var webSocketOptions = new WebSocketOptions()
            {
                KeepAliveInterval = TimeSpan.FromSeconds(120),
                ReceiveBufferSize = 4 * 1024
            };
            app.UseWebSockets(webSocketOptions);
            app.Use(async (context, next) =>
            {
                if (context.Request.Path == "/ws")
                {
                    if (context.WebSockets.IsWebSocketRequest)
                    {
                        #region 创建socket连接                      
                        WebSocket webSocket = await context.WebSockets.AcceptWebSocketAsync();
                        var msg = JsonConvert.SerializeObject(new MessageModel
                        {
                            DataType = DataType.Json,
                            SendType = SendType.SystemMsg,
                            SenderName = "Server",
                            Data = new { Id = Guid.NewGuid(), UserName = "NolenJ" }
                        });
                        byte[] byteArray = System.Text.Encoding.Default.GetBytes(msg);
                        //连接成功,发送反馈,这里用了自定义的数据模板,前端根据消息类型做处理。
                        //WebSocket创建连接在浏览器network可以看到请求,但是不像ajax请求,给不了返回值。
                        await webSocket.SendAsync(new ArraySegment<byte>(byteArray), WebSocketMessageType.Text, true, CancellationToken.None);
                        //保存到socket容器
                        WebSocketHelper.Root.UserList.Add(new WebSocketModel
                        {
                            Id = Guid.NewGuid(),
                            Sk = webSocket
                        });
                        #endregion
                        //连接成功后,丢给自定义收发数据的管理工具
                        await Echo(webSocket);
                    }
                    else
                    {
                        context.Response.StatusCode = 400;

                    }
                }
                else
                {
                    await next();
                }

            });
            #endregion
            app.UseFileServer();
        }
        #region WebSockets相关
        private async Task Echo(WebSocket webSocket)
        {
            var buffer = new byte[1024 * 4];
            WebSocketReceiveResult result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None);
            while (!webSocket.CloseStatus.HasValue)
            {
                //拆包
                var msg = JsonConvert.DeserializeObject<MessageModel>(Encoding.Default.GetString(buffer));
                switch (msg.SendType)
                {
                    case SendType.Broadcast:
                        List<Task> tasks = new List<Task>();
                        WebSocketHelper.Root.UserList.ForEach(c =>
                        {
                            tasks.Add(c.Sk.SendAsync(new ArraySegment<byte>(buffer, 0, result.Count), result.MessageType, result.EndOfMessage, CancellationToken.None));
                        });
                        Task.WaitAll(tasks.ToArray());
                        break;
                    case SendType.Unicast:
                        Task.WaitAll(new List<Task>() {
                            WebSocketHelper.Root.UserList.Where(c => c.Id == msg.TargetId).FirstOrDefault().Sk.SendAsync(new ArraySegment<byte>(buffer, 0, result.Count), result.MessageType, result.EndOfMessage, CancellationToken.None),
                            //给自己发消息表示我的消息已送达
                            webSocket.SendAsync(new ArraySegment<byte>(buffer, 0, result.Count), result.MessageType, result.EndOfMessage, CancellationToken.None)
                        }.ToArray());
                        break;
                }
                //重置消息容器
                buffer = new byte[1024 * 4];
                result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None);
            }
            WebSocketHelper.Root.UserList.Remove(WebSocketHelper.Root.UserList.Where(c => c.Sk == webSocket).FirstOrDefault());
            await webSocket.CloseAsync(webSocket.CloseStatus.Value, webSocket.CloseStatusDescription, CancellationToken.None);
        }
        #endregion
    }
}

index.html

<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8" />
    <title></title>
    <style>
        table { border: 0 }
        .commslog-data { font-family: Consolas, Courier New, Courier, monospace; }
        .commslog-server { background-color: red; color: white }
        .commslog-client { background-color: green; color: white }
    </style>
</head>
<body>
    <h1>WebSocket Sample Application</h1>
    <p id="stateLabel">Ready to connect...</p>
    <div>
        <label for="connectionUrl">WebSocket Server URL:</label>
        <input id="connectionUrl" />
        <button id="connectButton" type="submit">Connect</button>
    </div>
    <p></p>
    <div>
        <label for="sendMessage">Message to send:</label>
        <input id="sendMessage" disabled />
        <button id="sendButton" type="submit" disabled>Send</button>
        <button id="closeButton" disabled>Close Socket</button>
    </div>

    <h2>Communication Log</h2>
    <table style="width: 800px">
        <thead>
            <tr>
                <td style="width: 100px">From</td>
                <td style="width: 100px">To</td>
                <td>Data</td>
            </tr>
        </thead>
        <tbody id="commsLog">
        </tbody>
    </table>

    <script>
        var connectionUrl = document.getElementById("connectionUrl");
        var connectButton = document.getElementById("connectButton");
        var stateLabel = document.getElementById("stateLabel");
        var sendMessage = document.getElementById("sendMessage");
        var sendButton = document.getElementById("sendButton");
        var commsLog = document.getElementById("commsLog");
        var closeButton = document.getElementById("closeButton");
        var socket;

        var scheme = document.location.protocol === "https:" ? "wss" : "ws";
        var port = document.location.port ? (":" + document.location.port) : "";

        connectionUrl.value = scheme + "://" + document.location.hostname + port + "/ws" ;

        function updateState() {
            function disable() {
                sendMessage.disabled = true;
                sendButton.disabled = true;
                closeButton.disabled = true;
            }
            function enable() {
                sendMessage.disabled = false;
                sendButton.disabled = false;
                closeButton.disabled = false;
            }

            connectionUrl.disabled = true;
            connectButton.disabled = true;

            if (!socket) {
                disable();
            } else {
                switch (socket.readyState) {
                    case WebSocket.CLOSED:
                        stateLabel.innerHTML = "Closed";
                        disable();
                        connectionUrl.disabled = false;
                        connectButton.disabled = false;
                        break;
                    case WebSocket.CLOSING:
                        stateLabel.innerHTML = "Closing...";
                        disable();
                        break;
                    case WebSocket.CONNECTING:
                        stateLabel.innerHTML = "Connecting...";
                        disable();
                        break;
                    case WebSocket.OPEN:
                        stateLabel.innerHTML = "Open";
                        enable();
                        break;
                    default:
                        stateLabel.innerHTML = "Unknown WebSocket State: " + htmlEscape(socket.readyState);
                        disable();
                        break;
                }
            }
        }

        closeButton.onclick = function () {
            if (!socket || socket.readyState !== WebSocket.OPEN) {
                alert("socket not connected");
            }
            socket.close(1000, "Closing from client");
        };

        sendButton.onclick = function () {
            if (!socket || socket.readyState !== WebSocket.OPEN) {
                alert("socket not connected");
            }
            var data = sendMessage.value;
            socket.send(JSON.stringify({
                DataType: 0,
                SendType: 2,
                Data: data,
                SenderName:'未知用户'
            }));
            commsLog.innerHTML += '<tr>' +
                '<td class="commslog-client">Client</td>' +
                '<td class="commslog-server">Server</td>' +
                '<td class="commslog-data">' + htmlEscape(data) + '</td></tr>';
        };

        connectButton.onclick = function() {
            stateLabel.innerHTML = "Connecting";
            socket = new WebSocket(connectionUrl.value);
            socket.onopen = function (event) {                  
                updateState();
                commsLog.innerHTML += '<tr>' +
                    '<td colspan="3" class="commslog-data">Connection opened</td>' +
                '</tr>';
            };
            socket.onclose = function (event) {
                updateState();
                commsLog.innerHTML += '<tr>' +
                    '<td colspan="3" class="commslog-data">Connection closed. Code: ' + htmlEscape(event.code) + '. Reason: ' + htmlEscape(event.reason) + '</td>' +
                '</tr>';
            };
            socket.onerror = updateState;
            socket.onmessage = function (event) {
               
                let tempdata = JSON.parse(event.data);
                 console.log("收到消息", tempdata);
                switch (tempdata.SendType) {
                    case 0:

                        break;
                    case 1:
                        commsLog.innerHTML += '<tr>' +
                            '<td class="commslog-server">Server</td>' +
                            '<td class="commslog-client">Client</td>' +
                            '<td class="commslog-data">' + htmlEscape(tempdata.Data) + '</td></tr>';
                        break;
                    case 2:
                        commsLog.innerHTML += '<tr>' +
                            '<td class="commslog-server">Server</td>' +
                            '<td class="commslog-client">Client</td>' +
                            '<td class="commslog-data">' + htmlEscape(tempdata.Data) + '</td></tr>';
                        break;
                }
               
            };
        };

        function htmlEscape(str) {
            return str.toString()
                .replace(/&/g, '&amp;')
                .replace(/"/g, '&quot;')
                .replace(/'/g, '&#39;')
                .replace(/</g, '&lt;')
                .replace(/>/g, '&gt;');
        }
    </script>
</body>
</html>

以上的代码都基于官方demo改动,建议下载官方demo后对比,要是你用.net core 3.0,记得修改目标框架。
代码如果有出错或哪里不懂,在评论区告诉我。

如果对你有用请留个赞,谢谢。

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