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Handler,Looper,Message,MessageQu

Handler,Looper,Message,MessageQu

作者: 有点健忘 | 来源:发表于2018-03-16 11:58 被阅读15次

    首先看下handler的源码

        public interface Callback {
            public boolean handleMessage(Message msg);
        }
        
        /**
         * Subclasses must implement this to receive messages.
         */
        public void handleMessage(Message msg) {
        }
        
        /**
         * Handle system messages here.
    MessageQueue里最终调用的就是这个方法,可以看到分3种情况
         */
        public void dispatchMessage(Message msg) {
            if (msg.callback != null) {
                handleCallback(msg);
            } else {
                if (mCallback != null) {
                    if (mCallback.handleMessage(msg)) {
                        return;
                    }
                }
                handleMessage(msg);
            }
        }
    

    MessageQueue里最终调用的就是Handler的这个dispatchMessage方法,可以看到分3种情况,首先看message有没有设置callback,完事看handler有没有设置callback,并且返回true,最后都没有的话才调用handleMessage方法。
    Message是可以设置callback的,下边是初始化方法


    image.png

    Handler也是可以传个callback的,下图是构造方法


    image.png

    以前也没仔细看过,

    1. 一直以来都是直接重写handler的handleMessage来处理消息的。
    2. 如下图这种:Message自带一个runnable这种的,到时候收到消息执行的就是run的方法了。
    message=Message.obtain(handler, new Runnable() {
                
                @Override
                public void run() {
                    
                    
                }
            });
    
    1. 另一种,handler构造方法里可以传一个Callback的参数的,如果这玩意返回true,就表示自己处理了,否则就继续调用Handler里的那个handleMessage方法了。
        public Handler(Callback callback) {
            this(callback, false);
        }
         public interface Callback {
            public boolean handleMessage(Message msg);
        }
    

    Handler内部是有一个Looper的,如果handler是在主线程创建的,那么这个looper不需要处理,系统自己已经初始化了一个looper了。
    如果我们在一个新的线程里用handler,那么必须给予一个looper,否则就会挂掉,如下代码:

            new Thread(new Runnable() {
                
                @Override
                public void run() {
                new Handler().post(new Runnable() {
                    
                    @Override
                    public void run() {
                        System.err.println("myLooper=======1========"+Looper.myLooper());
                    }
                });
                    
                }
            }).start();
    

    运行以后就会挂了,提示如下错误:
    java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
    原因看源码:Handler构造方法里会判断looper有没有初始化,没有它就挂了。

        public Handler(Callback callback, boolean async) {
            if (FIND_POTENTIAL_LEAKS) {
                final Class<? extends Handler> klass = getClass();
                if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                        (klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                        klass.getCanonicalName());
                }
            }
    
            mLooper = Looper.myLooper();
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }
    

    下面是正确的写法:

            new Thread(new Runnable() {
    
                @Override
                public void run() {
                    Looper.prepare();
                    
                    new Handler().post(new Runnable() {
    
                        @Override
                        public void run() {
                            System.err.println("myLooper=======1========" + Looper.myLooper());
                                                    Looper.myLooper().quit();
                        }
                    });
    
                    Looper.loop();//这玩意是个死循环
                }
            }).start();
    

    其中Looper.prepare(); 就是用来给当前线程创建一个Looper
    Looper.loop(),用来处理messageQueue里的消息的,所以上边的runnable里的代码需要运行,这两个方法缺一不可。
    稍微简单看下Looper的源码:

    //构造方法
        private Looper(boolean quitAllowed) {
            mQueue = new MessageQueue(quitAllowed);
            mThread = Thread.currentThread();
        }
    
    //prepare方法就是new一个放到sThreadLocal里
        public static void prepare() {
            prepare(true);
        }
    
        private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper(quitAllowed));
        }
    
    //loop方法就是处理messageQueue里的message的
        /**
         * Run the message queue in this thread. Be sure to call
         * {@link #quit()} to end the loop.
         */
        public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                msg.target.dispatchMessage(msg);
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycleUnchecked();
            }
        }
    

    继续分析looper这个玩意,大家一直说他是死循环,虽然我也看到了for(;;)可我更看到了if (msg == null)

        public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {//我第一眼看到是这里,我想,我不给你设置message你不就return?might block这个提示我完全没当回事
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                msg.target.dispatchMessage(msg);
    

    今天跑去看了下 queue.next();这个方法,原来这个next也是个死循环,我靠,非得有一个message它才返回,所以就解释了为啥上边的msg基本不可能为空,当然了,在looper调用quit方法的时候,也会把MessageQueue里的mQuitting改为真,next里的死循环就会返回null了,上边pool方法里是死循环也就一起结束了。

     Message next() {
            // Return here if the message loop has already quit and been disposed.
            // This can happen if the application tries to restart a looper after quit
            // which is not supported.
            final long ptr = mPtr;
            if (ptr == 0) {
                return null;
            }
    
            int pendingIdleHandlerCount = -1; // -1 only during first iteration
            int nextPollTimeoutMillis = 0;
            for (;;) {
                if (nextPollTimeoutMillis != 0) {
                    Binder.flushPendingCommands();
                }
    
                nativePollOnce(ptr, nextPollTimeoutMillis);
    
                synchronized (this) {
                    // Try to retrieve the next message.  Return if found.
                    final long now = SystemClock.uptimeMillis();
                    Message prevMsg = null;
                    Message msg = mMessages;
                    if (msg != null && msg.target == null) {//不为空
                        // Stalled by a barrier.  Find the next asynchronous message in the queue.
                        do {
                            prevMsg = msg;
                            msg = msg.next;
                        } while (msg != null && !msg.isAsynchronous());
                    }
                    if (msg != null) {//不为空,为空啥也没干,继续循环
                        if (now < msg.when) {
                            // Next message is not ready.  Set a timeout to wake up when it is ready.
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                        } else {
                            // Got a message.
                            mBlocked = false;
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;
                            } else {
                                mMessages = msg.next;
                            }
                            msg.next = null;
                            if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                            msg.markInUse();
                            return msg;
                        }
                    } else {
                        // No more messages.
                        nextPollTimeoutMillis = -1;
                    }
    
                    // Process the quit message now that all pending messages have been handled.
                    if (mQuitting) {//looper调用quit方法,也会调用messageQueue里的quit方法,把这个值改成true的。
                        dispose(); 
                        return null;
                    }
    
    

    最后总结一下:

    //如下是一个新开的线程里的方法片段
    Looper.prepare();
                    
                    new Handler().postDelayed(new Runnable() {
    
                        @Override
                        public void run() {
                            
                             Looper looper=Looper.myLooper();
                            if(looper!=null) {
                                looper.quit();
                            }
                        }
                    },3333);
    
                    Looper.loop();
    

    我们可以看到3步走

    1 Looper.prepare(); 初始化Looper

    2 Handler post 一个Runnable,其实就是往MessageQueue里添加一个新的Message

    3 开始loop循环从MessageQueue里取Message

    其实还有个第4步,就是调用quit方法退出。如果不调用quit方法,Looper.loop();后边再写代码就不会执行了。loop是个死循环。

    实际中的应用

    如果要new一个非主线程的looper,我们一般是如下做法

            val handlerThread=HandlerThread("aa")
            handlerThread.start()
            val handler=Handler(handlerThread.looper)
    //        handler.sendEmptyMessage(1)
            handlerThread.quit()
    

    handlerthread 调用start的时候会初始化一个looper的。完事quit的时候会调用looper的quit
    看下HandlerThread的run方法

        public void run() {
            mTid = Process.myTid();
            Looper.prepare();
            synchronized (this) {
                mLooper = Looper.myLooper();
                notifyAll();
            }
            Process.setThreadPriority(mPriority);
            onLooperPrepared();
            Looper.loop();
            mTid = -1;
        }
    

    quit方法

        public boolean quit() {
            Looper looper = getLooper();
            if (looper != null) {
                looper.quit();
                return true;
            }
            return false;
        }
    

    关系总结

    首先Handler需要一个Looper【Looper里包含一个Messagequeue】
    Handler和Message之间最后都是通过messagequeue.enqueueMessage(msg, uptimeMillis)把message放到messagequeue里。
    完事looper在执行loop方法以后会有个循环获取messagequeue里的消息,通过next()方法,而
    messagequeue.next()方法是个block的,有数据就返回,没数据就阻塞。所以looper的loop方法也就一直在阻塞的,要退出需要调用quit方法

    其他一些东西

    我们的activity是有一个ActivityThread的东西的。
    百度搜索 :Android 主线程looper
    看这里:http://blog.csdn.net/u013435893/article/details/50903082
    为撒死循环不会挂掉:https://www.zhihu.com/question/34652589

    打印下一般的activity启动了几个线程

    int count = Thread.activeCount();
                    Thread[] threads=new Thread[count];
                    Thread.enumerate(threads);
                    for(Thread thread:threads) {
                        System.err.println("==="+thread.toString());
                    }
    03-15 04:25:31.061: W/System.err(16637): ===Thread[Binder_4,5,main]
    03-15 04:25:31.061: W/System.err(16637): ===Thread[Binder_3,5,main]
    03-15 04:25:31.061: W/System.err(16637): ===Thread[RenderThread,5,main]
    03-15 04:25:31.061: W/System.err(16637): ===Thread[Binder_2,5,main]
    03-15 04:25:31.061: W/System.err(16637): ===Thread[Binder_1,5,main]
    03-15 04:25:31.061: W/System.err(16637): ===Thread[main,5,main]
    
    

    可能是经常new一个Thread出来里边都带一个Runnable的构造方法,所以啊,今天执行下面的代码

            new Runnable() {
                
                @Override
                public void run() {
                    System.err.println("Runnable=======2========" + Looper.myLooper());
                }
            }.run();
    

    我还想着是个新线程,其实还是主线程。哎,thread和runnable天天黏在一起,害的我把他俩当一回事了。

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