首先看下handler的源码
public interface Callback {
public boolean handleMessage(Message msg);
}
/**
* Subclasses must implement this to receive messages.
*/
public void handleMessage(Message msg) {
}
/**
* Handle system messages here.
MessageQueue里最终调用的就是这个方法,可以看到分3种情况
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
MessageQueue里最终调用的就是Handler的这个dispatchMessage方法,可以看到分3种情况,首先看message有没有设置callback,完事看handler有没有设置callback,并且返回true,最后都没有的话才调用handleMessage方法。
Message是可以设置callback的,下边是初始化方法
image.png
Handler也是可以传个callback的,下图是构造方法
image.png
以前也没仔细看过,
- 一直以来都是直接重写handler的handleMessage来处理消息的。
- 如下图这种:Message自带一个runnable这种的,到时候收到消息执行的就是run的方法了。
message=Message.obtain(handler, new Runnable() {
@Override
public void run() {
}
});
- 另一种,handler构造方法里可以传一个Callback的参数的,如果这玩意返回true,就表示自己处理了,否则就继续调用Handler里的那个handleMessage方法了。
public Handler(Callback callback) {
this(callback, false);
}
public interface Callback {
public boolean handleMessage(Message msg);
}
Handler内部是有一个Looper的,如果handler是在主线程创建的,那么这个looper不需要处理,系统自己已经初始化了一个looper了。
如果我们在一个新的线程里用handler,那么必须给予一个looper,否则就会挂掉,如下代码:
new Thread(new Runnable() {
@Override
public void run() {
new Handler().post(new Runnable() {
@Override
public void run() {
System.err.println("myLooper=======1========"+Looper.myLooper());
}
});
}
}).start();
运行以后就会挂了,提示如下错误:
java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
原因看源码:Handler构造方法里会判断looper有没有初始化,没有它就挂了。
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
下面是正确的写法:
new Thread(new Runnable() {
@Override
public void run() {
Looper.prepare();
new Handler().post(new Runnable() {
@Override
public void run() {
System.err.println("myLooper=======1========" + Looper.myLooper());
Looper.myLooper().quit();
}
});
Looper.loop();//这玩意是个死循环
}
}).start();
其中Looper.prepare(); 就是用来给当前线程创建一个Looper
Looper.loop(),用来处理messageQueue里的消息的,所以上边的runnable里的代码需要运行,这两个方法缺一不可。
稍微简单看下Looper的源码:
//构造方法
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
//prepare方法就是new一个放到sThreadLocal里
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
//loop方法就是处理messageQueue里的message的
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
继续分析looper这个玩意,大家一直说他是死循环,虽然我也看到了for(;;)可我更看到了if (msg == null)
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {//我第一眼看到是这里,我想,我不给你设置message你不就return?might block这个提示我完全没当回事
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
今天跑去看了下 queue.next();这个方法,原来这个next也是个死循环,我靠,非得有一个message它才返回,所以就解释了为啥上边的msg基本不可能为空,当然了,在looper调用quit方法的时候,也会把MessageQueue里的mQuitting改为真,next里的死循环就会返回null了,上边pool方法里是死循环也就一起结束了。
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {//不为空
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {//不为空,为空啥也没干,继续循环
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {//looper调用quit方法,也会调用messageQueue里的quit方法,把这个值改成true的。
dispose();
return null;
}
最后总结一下:
//如下是一个新开的线程里的方法片段
Looper.prepare();
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
Looper looper=Looper.myLooper();
if(looper!=null) {
looper.quit();
}
}
},3333);
Looper.loop();
我们可以看到3步走
1 Looper.prepare(); 初始化Looper
2 Handler post 一个Runnable,其实就是往MessageQueue里添加一个新的Message
3 开始loop循环从MessageQueue里取Message
其实还有个第4步,就是调用quit方法退出。如果不调用quit方法,Looper.loop();后边再写代码就不会执行了。loop是个死循环。
实际中的应用
如果要new一个非主线程的looper,我们一般是如下做法
val handlerThread=HandlerThread("aa")
handlerThread.start()
val handler=Handler(handlerThread.looper)
// handler.sendEmptyMessage(1)
handlerThread.quit()
handlerthread 调用start的时候会初始化一个looper的。完事quit的时候会调用looper的quit
看下HandlerThread的run方法
public void run() {
mTid = Process.myTid();
Looper.prepare();
synchronized (this) {
mLooper = Looper.myLooper();
notifyAll();
}
Process.setThreadPriority(mPriority);
onLooperPrepared();
Looper.loop();
mTid = -1;
}
quit方法
public boolean quit() {
Looper looper = getLooper();
if (looper != null) {
looper.quit();
return true;
}
return false;
}
关系总结
首先Handler需要一个Looper【Looper里包含一个Messagequeue】
Handler和Message之间最后都是通过messagequeue.enqueueMessage(msg, uptimeMillis)把message放到messagequeue里。
完事looper在执行loop方法以后会有个循环获取messagequeue里的消息,通过next()方法,而
messagequeue.next()方法是个block的,有数据就返回,没数据就阻塞。所以looper的loop方法也就一直在阻塞的,要退出需要调用quit方法
其他一些东西
我们的activity是有一个ActivityThread的东西的。
百度搜索 :Android 主线程looper
看这里:http://blog.csdn.net/u013435893/article/details/50903082
为撒死循环不会挂掉:https://www.zhihu.com/question/34652589
打印下一般的activity启动了几个线程
int count = Thread.activeCount();
Thread[] threads=new Thread[count];
Thread.enumerate(threads);
for(Thread thread:threads) {
System.err.println("==="+thread.toString());
}
03-15 04:25:31.061: W/System.err(16637): ===Thread[Binder_4,5,main]
03-15 04:25:31.061: W/System.err(16637): ===Thread[Binder_3,5,main]
03-15 04:25:31.061: W/System.err(16637): ===Thread[RenderThread,5,main]
03-15 04:25:31.061: W/System.err(16637): ===Thread[Binder_2,5,main]
03-15 04:25:31.061: W/System.err(16637): ===Thread[Binder_1,5,main]
03-15 04:25:31.061: W/System.err(16637): ===Thread[main,5,main]
可能是经常new一个Thread出来里边都带一个Runnable的构造方法,所以啊,今天执行下面的代码
new Runnable() {
@Override
public void run() {
System.err.println("Runnable=======2========" + Looper.myLooper());
}
}.run();
我还想着是个新线程,其实还是主线程。哎,thread和runnable天天黏在一起,害的我把他俩当一回事了。
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