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加载AWD模型

加载AWD模型

作者: Codifier | 来源:发表于2019-11-15 17:40 被阅读0次
    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>AWD Loader</title>
        <script src="../../three-part/threejs/three.js"></script>
        <script src="../../three-part/threejs/AWDLoader.js"></script>
        <script src="../../three-part/utils/stats.min.js"></script>
        <script src="../../three-part/utils/dat.gui.min.js"></script>
        <script src="../controls/TrackballControls.js"></script>
        <script src="../util/util.js"></script>
        <style>
            body {
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
    <div id="container"></div>
    <script type="text/javascript">
        init();
        function init() {
            // show FPS
            let stats = initStats();
            // resize
            window.addEventListener('resize', onResize, false);
    
            let scene = new THREE.Scene();
            let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
            camera.position.x = -30;
            camera.position.y = 40;
            camera.position.z = 30;
            camera.lookAt(scene.position);
    
            let renderer = new THREE.WebGLRenderer();
            renderer.setClearColor(new THREE.Color(0x000000));
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.shadowMap.enabled = true;
            document.getElementById("container").appendChild(renderer.domElement);
    
            // add ambient light
            let ambientLight = new THREE.AmbientLight(0x0c0c0c);
            scene.add(ambientLight);
    
            // add spotlight
            let spotLight = new THREE.SpotLight(0xffffff);
            spotLight.position.set(-40, 60, -10);
            spotLight.castShadow = true;
            scene.add(spotLight);
    
            // init trackball control
            let trackballControls = initTrackballControls(camera, renderer);
            let clock = new THREE.Clock();
    
            let loader = new THREE.AWDLoader();
            loader.load("../assets/models/polarbear/PolarBear.awd", function (model) {
                model.traverse(function (child) {
                    if (child instanceof THREE.Mesh) {
                        child.material = new THREE.MeshLambertMaterial({
                            color: 0xaaaaaa
                        });
                    }
                });
                model.scale.set(0.1, 0.1, 0.1);
                scene.add(model);
            });
    
            // attributes which can be modified in GUI
            const controls = {
    
            };
            // init GUI
            initGUI();
    
            renderScene();
    
            function initGUI(){
                let gui = new dat.GUI();
            }
    
            function onResize() {
                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();
                renderer.setSize(window.innerWidth, window.innerHeight);
            }
    
            function renderScene(){
                trackballControls.update(clock.getDelta());
                stats.update();
                requestAnimationFrame(renderScene);
                renderer.render(scene, camera);
            }
        }
    </script>
    </body>
    </html>
    

    运行结果:



    总结:

    1. 使用AWDLoader之前需要引入AWDLoader.js文件;
    2. AWDLoader加载模型的回调函数中传入的是网格。

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          本文标题:加载AWD模型

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