Python pygame demo

作者: JaedenKil | 来源:发表于2019-07-05 10:46 被阅读0次
    from enum import Enum, unique
    from math import sqrt
    from random import randint
    
    import pygame
    
    
    @unique
    class Color(Enum):
    
        RED = (255, 0, 0)
        GREEN = (0, 255, 0)
        BLUE = (0, 0, 255)
        BLACK = (0, 0, 0)
        WHITE = (255, 255, 255)
        GRAY = (242, 242, 242)
    
        @staticmethod
        def random_color():
            r = randint(0, 255)
            g = randint(0, 255)
            b = randint(0, 255)
            return (r, g, b)
    
    
    class Ball(object):
    
        def __init__(self, x, y, radius, sx, sy, color=Color.RED):
            self.x = x
            self.y = y
            self.radius = radius
            self.sx = sx
            self.sy = sy
            self.color = color
            self.alive = True
    
        def move(self, screen):
            self.x = self.x + self.sx
            self.y = self.y + self.sy
            if self.x - self.radius <= 0 or self.x + self.radius >= screen.get_width():
                self.sx = -self.sx
            if self.y - self.radius <= 0 or self.y + self.radius >= screen.get_height():
                self.sy = -self.sy
    
        def eat(self, other):
            if self.alive and other.alive and self != other:
                dx, dy = self.x - other.x, self.y - other.y
                distance = sqrt(dx ** 2 + dy ** 2)
                if distance < self.radius + other.radius and self.radius > other.radius:
                    other.alive = False
                    self.radius = self.radius + int(other.radius * 0.146)
    
        def draw(self, screen):
            pygame.draw.circle(screen, self.color, (self.x, self.y), self.radius, 0)
    
    
    def main():
        balls = []
        pygame.init()
        screen = pygame.display.set_mode((1200, 600))
        pygame.display.set_caption("Big ball eats small ball")
        running = True
        while running:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    running = False
                if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
                    x, y = event.pos
                    radius = randint(10, 15)
                    sx, sy = randint(-10, 10), randint(-10, 10)
                    color = Color.random_color()
                    ball = Ball(x, y, radius, sx, sy, color)
                    balls.append(ball)
            screen.fill((255, 255, 255))
            for ball in balls:
                if ball.alive:
                    ball.draw(screen)
                else:
                    balls.remove(ball)
            pygame.display.flip()
            pygame.time.delay(50)
            for ball in balls:
                ball.move(screen)
                for other in balls:
                    ball.eat(other)
    
    
    if __name__ == "__main__":
        main()
    

    Run it, and play the game.

    Alternatively, use auto-py-to-exe, here.

    pip install auto-py-to-exe, then run it via auto-py-to-exe.
    Use this tool to generate an .exe file, when can run on windows without installing python.

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