Animator 导致泄漏
在属性动画中如果定义为无限循环,如果在Activity中播放这类动画并且在其退出(生命周期结果前)未停止动画,造成内存泄漏。
举例说明
假设有如下无限循环动画:
public class LeakActivity extends AppCompatActivity {
private TextView textView;
private ValueAnimator warningAnimation;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_leak);
textView = (TextView)findViewById(R.id.text_view);
warningAnimation.setDuration(1000);
warningAnimation.setRepeatMode(ValueAnimator.REVERSE);
//定义为无线循环动画
warningAnimation.setRepeatCount(ValueAnimator.INFINITE);
warningAnimation.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animator) {
textView.setBackgroundColor((int) animator.getAnimatedValue());
}
});
}
}
但是在符合某一条件但是没有满足(或者根本没有对该动画进行停止)即退出该LeakActivity.
解决方法
确保Animator.cancel() 能够在Activity退出时被执行到(尤其留意是否存在条件判断)。
源码分析泄漏原因
那么为什么不对Animator动画做取消动作,就会出现内存泄漏呢?
看到Animator中的cancel函数的源码:
@Override
public void cancel() {
if (Looper.myLooper() == null) {
throw new AndroidRuntimeException("Animators may only be run on Looper threads");
}
// If end has already been requested, through a previous end() or cancel() call, no-op
// until animation starts again.
if (mAnimationEndRequested) {
return;
}
// Only cancel if the animation is actually running or has been started and is about
// to run
// Only notify listeners if the animator has actually started
if ((mStarted || mRunning) && mListeners != null) {
if (!mRunning) {
// If it's not yet running, then start listeners weren't called. Call them now.
notifyStartListeners();
}
ArrayList<AnimatorListener> tmpListeners =
(ArrayList<AnimatorListener>) mListeners.clone();
for (AnimatorListener listener : tmpListeners) {
listener.onAnimationCancel(this);
}
}
endAnimation();
}
从源码中可以看出:cancel函数会针对AnimatorSet中所有的自动化逐个进行释放。
继续看endAnimation()函数:
private void endAnimation() {
if (mAnimationEndRequested) {
return;
}
removeAnimationCallback();
......
}
继续看到removeAnimationCallback()函数:
private void removeAnimationCallback() {
if (!mSelfPulse) {
return;
}
getAnimationHandler().removeCallback(this);
}
其中getAnimationHandler()函数:
public AnimationHandler getAnimationHandler() {
return AnimationHandler.getInstance();
}
可以看出,其中可以猜想到getAnimationHandler()获取的应该是单例:
public final static ThreadLocal<AnimationHandler> sAnimatorHandler = new ThreadLocal<>();
private boolean mListDirty = false;
public static AnimationHandler getInstance() {
if (sAnimatorHandler.get() == null) {
sAnimatorHandler.set(new AnimationHandler());
}
return sAnimatorHandler.get();
}
可以从源码中看出,确实是通过单例实现的,因此Animator的引用实际上在未调用cancel()/end()之前,如果该动画是无限循环,即自身不会主动结束释放,那么是一直被静态变量sAnimatorHandler所持有的,导致即使Activity退出,此块Animator的内存始终无法被回收。
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