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arcgis js 4 风场可视化

arcgis js 4 风场可视化

作者: haibalai | 来源:发表于2022-01-27 09:47 被阅读0次

    当我们做洋流或者风场 可视化时候 echart 虽然也能用 但是数据量过大会很卡

    数据调用是这个样子

    样例数据

    链接:https://pan.baidu.com/s/1yQrIMBMJdSPwnnI8YOC1_Q提取码: tnhc

    最终调用

    import {VectorField} from './VectorField';

    // this.map 为arcgis Map对象实例

    let vectorField = new VectorField(this.map);

    const options = {

    url: "./static/data/2020081106.json",

    displayOptions: {

    minVelocity: 0, // 最小速度

    maxVelocity: 10, // 最大速度

    velocityScale: 0.005, // 速度

    particleAge: 90, // 粒子生存的帧数

    lineWidth: 0.5, // 线宽

    frameRate: 15, // 运动帧率

    particleDensity: 10, // 每50x50像素块的粒子数

    colorScale: ["#ffffff", "#e9ecfb", "#d3d9f7", "#bdc6f3", "#a7b3ef", "#91a0eb", "#7b8de7", "#657ae3", "#4f67df", "#3954db"]

    }

    }

    vectorField.start(options);

    我们需要两个类

    AnimatedEnvironmentLayer 类

    ```javascript

    import esriLoader from 'esri-loader';

    export const AnimatedEnvironmentLayer = {}

    AnimatedEnvironmentLayer.create = function () {

    let a = null;

    return new Promise(async (resolve, reject) => {

    const [asd, MapView, Map, Point, GraphicsLayer, SpatialReference, Basemap, esriRequest, on, dom, BaseLayerView2D, watchUtils, webMercatorUtils] = await (esriLoader.loadModules([

    "esri/core/accessorSupport/decorators",

    "esri/views/MapView",

    "esri/Map",

    "esri/geometry/Point",

    "esri/layers/GraphicsLayer",

    "esri/geometry/SpatialReference",

    "esri/Basemap",

    "esri/request",

    "dojo/on",

    "dojo/dom",

    "esri/views/2d/layers/BaseLayerView2D",

    "esri/core/watchUtils",

    "esri/geometry/support/webMercatorUtils",

    ]));

    class AnimatedEnvironmentLayerView2D extends BaseLayerView2D {

    constructor(props) {

    super();

    this.view = props.view;

    this.layer = props.layer;

    this.view.on("resize", () => {

    if (!this.context) return;

    // resize the canvas

    this.context.canvas.width = this.view.width;

    this.context.canvas.height = this.view.height;

    });

    watchUtils.watch(this.layer, "visible", (nv, olv, pn, ta) => {

    if (!nv) {

    this.clear();

    } else {

    this.prepDraw();

    }

    });

    }

    render(renderParameters) {

    this.viewState = renderParameters.state;

    if (!renderParameters.stationary) {

    // not stationary so clear if drawn and set to prep again

    if (this.drawing) {

    this.clear();

    this.drawing = false;

    }

    this.drawPrepping = false;

    this.drawReady = false;

    return;

    }

    if (!this.drawPrepping && !this.drawReady) {

    // prep the draw

    this.drawPrepping = true;

    if (this.windy && this.windy.gridData) {

    this.prepDraw();

    }

    return;

    }

    if (this.drawReady) {

    if (!this.drawing) {

    // this.animationLoop(); // haven't started drawing so kick off our animation loop

    this.startWindy();

    }

    // draw the custom context into this layers context

    renderParameters.context.drawImage(this.context.canvas, 0, 0);

    this.drawing = true;

    // call request render so we copy the draw again

    this.requestRender();

    }

    }

    startWindy() {

    setTimeout(() => {

    this.windy.start(

    [[0, 0], [this.context.canvas.width, this.context.canvas.height]],

    this.context.canvas.width,

    this.context.canvas.height,

    [[this.southWest.x, this.southWest.y], [this.northEast.x, this.northEast.y]]

    );

    this.setDate();

    }, 500);

    }

    attach() {

    // use attach to initilaize a custom canvas to draw on

    // create the canvas, set some properties.

    const canvas = document.createElement("canvas");

    canvas.id = "ael-" + Date.now();

    canvas.style.position = "absolute";

    canvas.style.top = "0";

    canvas.style.left = "0";

    canvas.width = this.view.width;

    canvas.height = this.view.height;

    const context = canvas.getContext("2d");

    this.context = context;

    this.initWindy();

    }

    initWindy(data) {

    this.windy = new Windy(

    this.context.canvas,

    this.layer.displayOptions,

    undefined

    );

    }

    clear(stopDraw = true) {

    if (stopDraw) {

    this.stopDraw();

    }

    if (this.context) {

    this.context.clearRect(0, 0, this.view.width, this.view.height);

    }

    }

    stopDraw() {

    this.windy.stop();

    this.drawing = false;

    }

    prepDraw(data) {

    if (data) this.windy.setData(data);

    this.setParticleDensity();

    this.startDraw();

    this.drawPrepping = false;

    this.drawReady = true;

    this.requestRender();

    }

    startDraw() {

    // use the extent of the view, and not the extent passed into fetchImage...it was slightly off when it crossed IDL.

    let extent = this.view.extent;

    if (extent.spatialReference.isWebMercator) {

    extent = webMercatorUtils.webMercatorToGeographic(extent);

    }

    this.northEast = new Point({x: extent.xmax, y: extent.ymax});

    this.southWest = new Point({x: extent.xmin, y: extent.ymin});

    // resize the canvas

    this.context.canvas.width = this.view.width;

    this.context.canvas.height = this.view.height;

    // cater for the extent crossing the IDL

    if (this.southWest.x > this.northEast.x && this.northEast.x < 0) {

    this.northEast.x = 360 + this.northEast.x;

    }

    }

    setParticleDensity() {

    if (!Array.isArray(this.layer.displayOptions.particleDensity)) {

    return; // not an array, so must be a number, exit out here as there's no calc to do

    }

    const stops = this.layer.displayOptions.particleDensity;

    const currentZoom = Math.round(this.view.zoom);

    let density = -1;

    const zoomMap = stops.map((stop) => {

    return stop.zoom;

    });

    console.log("zoomMap", zoomMap);

    // loop the zooms

    for (let i = 0; i < stops.length; i++) {

    const stop = stops[i];

    if (stop.zoom === currentZoom) {

    density = stop.density;

    break;

    }

    const nextStop = i + 1 < stops.length ? stops[i + 1] : undefined;

    if (!nextStop) {

    // this is the last one, so just set to this value

    density = stop.density;

    break;

    }

    if (nextStop.zoom > currentZoom) {

    density = stop.density;

    break;

    }

    }

    // if density still not found, set it to the last value in the stops array

    if (density === -1) {

    density = stops[stops.length - 1].density;

    }

    this.windy.calculatedDensity = density;

    }

    setDate() {

    if (this.windy) {

    if (this.windy.refTime && this.windy.forecastTime) {

    // assume the ref time is an iso string, or some other equivalent that javascript Date object can parse.

    const d = new Date(this.windy.refTime);

    // add the forecast time as hours to the refTime;

    d.setHours(d.getHours() + this.windy.forecastTime);

    this.date = d;

    return;

    }

    }

    this.date = undefined;

    }

    }

    var __extends = (this && this.__extends) || (function () {

    var extendStatics = function (d, b) {

    extendStatics = Object.setPrototypeOf ||

    ({__proto__: []} instanceof Array && function (d, b) {

    d.__proto__ = b;

    }) ||

    function (d, b) {

    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];

    };

    return extendStatics(d, b);

    };

    return function (d, b) {

    extendStatics(d, b);

    function __() {

    this.constructor = d;

    }

    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());

    };

    })();

    var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {

    var c = arguments.length,

    r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;

    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") {

    r = Reflect.decorate(decorators, target, key, desc);

    } else {

    for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;

    }

    return c > 3 && r && Object.defineProperty(target, key, r), r;

    };

    var __metadata = (this && this.__metadata) || function (k, v) {

    if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);

    };

    var AnimatedEnvironmentLayer = /** @class */ (function (_super) {

    __extends(AnimatedEnvironmentLayer, _super);

    function AnimatedEnvironmentLayer(properties) {

    var _this = _super.call(this, properties) || this;

    // If the active view is set in properties, then set it here.

    _this.url = properties.url;

    _this.displayOptions = properties.displayOptions || {};

    if (Array.isArray(_this.displayOptions.particleDensity)) {

    // make sure the particle density stops array is is order by zoom level lowest zooms first

    _this.displayOptions.particleDensity.sort(function (a, b) {

    return a.zoom - b.zoom;

    });

    }

    _this.reportValues = properties.reportValues === false ? false : true; // default to true

    // watch url prop so a fetch of data and redraw will occur.

    watchUtils.watch(_this, "url", function (a, b, c, d) {

    return _this._urlChanged(a, b, c, d);

    });

    // watch visible so a fetch of data and redraw will occur.

    watchUtils.watch(_this, "visible", function (a, b, c, d) {

    return _this._visibleChanged(a, b, c, d);

    });

    // watch display options so to redraw when changed.

    watchUtils.watch(_this, "displayOptions", function (a, b, c, d) {

    return _this._displayOptionsChanged(a, b, c, d);

    });

    _this.dataFetchRequired = true;

    return _this;

    }

    AnimatedEnvironmentLayer.prototype.createLayerView = function (view) {

    var _this = this;

    // only supports 2d right now.

    if (view.type !== "2d") {

    console.error("不支持3D(only supports 2d right now)", view.type)

    return;

    }

    // hook up the AnimatedEnvironmentLayerView2D as the layer view

    this.layerView = new AnimatedEnvironmentLayerView2D({

    view: view,

    layer: this

    });

    this.layerView.view.on("pointer-move", function (evt) {

    return _this.viewPointerMove(evt);

    });

    this.draw(true);

    return this.layerView;

    };

    AnimatedEnvironmentLayer.prototype.draw = function (forceDataRefetch) {

    var _this = this;

    if (forceDataRefetch != null) {

    this.dataFetchRequired = forceDataRefetch;

    }

    if (!this.url || !this.visible) {

    return;

    } // no url set, not visible or is currently drawing, exit here.

    // if data should be fetched, go get it now.

    if (this.dataFetchRequired) {

    this.isErrored = false;

    this.dataLoading = true;

    esriRequest(this.url, {

    responseType: "json"

    })

    .then(function (response) {

    _this.dataFetchRequired = false;

    _this.doDraw(response.data); // all sorted draw now.

    _this.dataLoading = false;

    })

    .otherwise(function (err) {

    console.error("Error occurred retrieving data. " + err);

    _this.dataLoading = false;

    _this.isErrored = true;

    });

    }

    else {

    // no need for data, just draw. no need for data, just draw.

    this.doDraw();

    }

    };

    AnimatedEnvironmentLayer.prototype.stop = function () {

    if (this.layerView) {

    this.layerView.stopDraw();

    }

    };

    AnimatedEnvironmentLayer.prototype.start = function () {

    this.doDraw();

    };

    AnimatedEnvironmentLayer.prototype.doDraw = function (data) {

    this.layerView.prepDraw(data);

    };

    AnimatedEnvironmentLayer.prototype.viewPointerMove = function (evt) {

    if (!this.layerView.windy || !this.visible) {

    return;

    }

    var mousePos = this._getMousePos(evt);

    var point = this.layerView.view.toMap({x: mousePos.x, y: mousePos.y});

    if (point.spatialReference.isWebMercator) {

    point = webMercatorUtils.webMercatorToGeographic(point);

    }

    var grid = this.layerView.windy.interpolate(point.x, point.y);

    var result = {

    point: point,

    target: this

    };

    if (!grid || (isNaN(grid[0]) || isNaN(grid[1]) || !grid[2])) {

    // the current point contains no data in the windy grid, so emit an object with no speed or direction object

    //当前点在风网格中不包含任何数据,所以发射一个没有速度或方向的对象

    this.emit("point-report", result);

    return;

    }

    // get the speed and direction and emit the result 获得速度和方向,并发出结果

    result.velocity = this._vectorToSpeed(grid[0], grid[1]);

    result.degree = this._vectorToDegrees(grid[0], grid[1]);

    this.emit("point-report", result);

    };

    AnimatedEnvironmentLayer.prototype._vectorToSpeed = function (uMs, vMs) {

    var speedAbs = Math.sqrt(Math.pow(uMs, 2) + Math.pow(vMs, 2));

    return speedAbs;

    };

    AnimatedEnvironmentLayer.prototype._vectorToDegrees = function (uMs, vMs) {

    var abs = Math.sqrt(Math.pow(uMs, 2) + Math.pow(vMs, 2));

    var direction = Math.atan2(uMs / abs, vMs / abs);

    var directionToDegrees = direction * 180 / Math.PI + 180;

    directionToDegrees += 180;

    if (directionToDegrees >= 360) {

    directionToDegrees -= 360;

    }

    return directionToDegrees;

    };

    AnimatedEnvironmentLayer.prototype._getMousePos = function (evt) {

    // container on the view is actually a html element at this point, not a string as the typings suggest.

    var container = this.layerView.view.container;

    var rect = container.getBoundingClientRect();

    return {

    x: evt.x - rect.left,

    y: evt.y - rect.top

    };

    };

    AnimatedEnvironmentLayer.prototype._urlChanged = function (a, b, c, d) {

    this.stop();

    this.dataFetchRequired = true;

    this.draw();

    };

    AnimatedEnvironmentLayer.prototype._visibleChanged = function (visible, b, c, d) {

    if (!visible) {

    this.stop();

    }

    else {

    this.draw();

    }

    };

    AnimatedEnvironmentLayer.prototype._displayOptionsChanged = function (newOptions, b, c, d) {

    if (!this.layerView.windy) {

    return;

    }

    this.layerView.windy.stop();

    this.layerView.windy.setDisplayOptions(newOptions);

    this.draw();

    };

    __decorate([

    asd.property(),

    __metadata("design:type", String)

    ], AnimatedEnvironmentLayer.prototype, "url", void 0);

    __decorate([

    asd.property(),

    __metadata("design:type", Object)

    ], AnimatedEnvironmentLayer.prototype, "displayOptions", void 0);

    __decorate([

    asd.property(),

    __metadata("design:type", Boolean)

    ], AnimatedEnvironmentLayer.prototype, "reportValues", void 0);

    __decorate([

    asd.property(),

    __metadata("design:type", Boolean)

    ], AnimatedEnvironmentLayer.prototype, "dataLoading", void 0);

    __decorate([

    asd.property(),

    __metadata("design:type", Boolean)

    ], AnimatedEnvironmentLayer.prototype, "isErrored", void 0);

    AnimatedEnvironmentLayer = __decorate([

    asd.subclass("AnimatedEnvironmentLayer"),

    __metadata("design:paramtypes", [Object])

    ], AnimatedEnvironmentLayer);

    return AnimatedEnvironmentLayer;

    }(asd.declared(GraphicsLayer)));

    var Windy = /** @class */ (function () {

    function Windy(canvas, options, data) {

    this.NULL_WIND_VECTOR = [NaN, NaN, null]; // singleton for no wind in the form: [u, v, magnitude]

    this.canvas = canvas;

    this.setDisplayOptions(options);

    this.gridData = data;

    }

    Windy.prototype.setData = function (data) {

    this.gridData = data;

    };

    Windy.prototype.setDisplayOptions = function (options) {

    this.displayOptions = options;

    // setup some defaults

    this.displayOptions.minVelocity = this.displayOptions.minVelocity || 0;

    this.displayOptions.maxVelocity = this.displayOptions.maxVelocity || 10;

    this.displayOptions.particleDensity = this.displayOptions.particleDensity || 10;

    this.calculatedDensity = Array.isArray(this.displayOptions.particleDensity) ? 10 : this.displayOptions.particleDensity;

    this.displayOptions.velocityScale = (this.displayOptions.velocityScale || 0.005) * (Math.pow(window.devicePixelRatio, 1 / 3) || 1); // scale for velocity (completely arbitrary -- this value looks nice)

    this.displayOptions.particleAge = this.displayOptions.particleAge || 90;

    this.displayOptions.lineWidth = this.displayOptions.lineWidth || 1;

    this.displayOptions.particleReduction = this.displayOptions.particleReduction || (Math.pow(window.devicePixelRatio, 1 / 3) || 1.6); // multiply particle count for mobiles by this amount

    this.displayOptions.frameRate = this.displayOptions.frameRate || 15;

    var defaultColorScale = ["rgb(61,160,247)", "rgb(99,164,217)", "rgb(138,168,188)", "rgb(177,173,158)", "rgb(216,177,129)", "rgb(255,182,100)", "rgb(240,145,87)", "rgb(225,109,74)", "rgb(210,72,61)", "rgb(195,36,48)", "rgb(180,0,35)"];

    this.colorScale = this.displayOptions.colorScale || defaultColorScale;

    this.FRAME_TIME = 1000 / this.displayOptions.frameRate; // desired frames per second

    };

    Windy.prototype.start = function (bounds, width, height, extent) {

    var _this = this;

    var mapBounds = {

    south: this.deg2rad(extent[0][1]),

    north: this.deg2rad(extent[1][1]),

    east: this.deg2rad(extent[1][0]),

    west: this.deg2rad(extent[0][0]),

    width: width,

    height: height

    };

    this.stop();

    // build grid

    this.buildGrid(this.gridData, function (gridResult) {

    var builtBounds = _this.buildBounds(bounds, width, height);

    _this.interpolateField(gridResult, builtBounds, mapBounds, function (bounds, field) {

    // animate the canvas with random points

    Windy.field = field;

    _this.animate(bounds, Windy.field);

    });

    });

    };

    Windy.prototype.stop = function () {

    if (Windy.field) {

    Windy.field.release();

    }

    if (Windy.animationLoop) {

    cancelAnimationFrame(Windy.animationLoop);

    }

    };

    /**

    * Get interpolated grid value from Lon/Lat position

    * @param lon {Float} Longitude

     更多消息参考https://xiaozhuanlan.com/topic/2178340659

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