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动画 ——InstantRig

动画 ——InstantRig

作者: Sonnet_Studio | 来源:发表于2021-05-06 15:56 被阅读0次

    关于InstantRig这款插件的一些使用总结

    比较适合用在卡通角色,可以很方便的做变形动画

    关于如何安装及使用:(学习英文的时间到了)

    Manual Install

    Copy “iRig_1.5.mse” to “your max

    installation root/scrips” folder. Drag and drop “iRig_1.5_macro.mcr” to max viewport.

    Go to Customize -> Customize User Interface -> Toolbars tab, choose “InstantRig”

    in the Category list. Select “Instantrig 1.5” and drag to your menu bar. 

    Quick Launch

    Drag and drop “iRig_1.5.mse” to max viewport.

    Once rig is created, is there a need for installing instantRig on other machines?

    No, you can work with rig on any machine and any native max version 2014 or higher.

    No need to install anything once rig is created

    How many licence should I buy using script on multiple computers?

    One InstantRig license is for one user. Users can use their own licensed scripts on any other

    computer. For multiple users you need to buy new license for each user.

    Can I sell or share my product after rigging it with instantRig?

      Yes, you are allowed to sell or share your product.

    Can I share instantRig with my friends after I buy?

      No, everybody has to buy their own instantRig.

    Can I use mocap data on instantRig?

      No, It’s designed for keyframe animation.

    Can I export my product to game engine after rigging it with instantRig?

      Yes, rig alowsusers to bake animation down to it’s deform bones. 

    You can export product any format which 3DS Max supports animation exporting. 

    And you can import your product any program which supports your preferred format.

    (以上出自官方FAQ)已经解释的很清楚了。

    个人总结:

    1:必须使用英文版Max,2014至2019,再高的版本没测试过,常在3DMax2016中使用

    2:使用过程:

    a:首先Create Root

    b:架设角色骨骼从Hub开始,Spine躯干(头),Leg(腿)Arm(手臂),Chain

    c:创建控制器Build Rig

    d:选中Root 和 模型添加InstantSkin

    e:修改蒙皮权重和信息,刷蒙皮

    3:注意事项

    a:建议结合Bone使用,不然骨骼数太多情况下会导致Build Rig不成功

    b:不要反复在Chain底下加Chain底下再加Chain,会导致Build Rig不成功

    c:使用Extract Rig后导出的文件进引擎在躯干动画上变形较大的角色效果会不正确

    d:关于Pose Manager和Overlap Attributes,用用就知道了,没啥特别的。

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